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Thread: New city function : D

  1. #1
    danielpsp
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    Post New city function : D

    Hi there, I am moding a terrin, then I was adding buildings to the map, they are supose to be the city, some of the buildings are placed inside each enother, I did get 16FPS :O I use to have 60 FPS. Then I did get this idea, but I think it would be really hard to do... But here is my idea ;D

    This would be in the .terrn file (in my mind )

    city
    //corner 1(xyz), corner 2(xyz), corner 3(xyz), corner 4(xyz), Height (of the buildings), texture


    Corner 1, 2, 3, 4 + Height will make a box. the box will need a texture, the texture will be made by you

    What do you think? is it possible? I think this will simplify the collision faces. Thanks for reading
    Desktop: AMD quad 3.4ghz, HIS radeon HD 4850, Chieftec 750w,
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    tdev
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    Post Re: New city function : D

    simple meshes are simple enough to create to make this request slightly unreasonable

  3. #3
    danielpsp
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    Post Re: New city function : D

    Quote Originally Posted by thomas
    simple meshes are simple enough to create to make this request slightly unreasonable
    Uhh, what do you mean with that?
    Desktop: AMD quad 3.4ghz, HIS radeon HD 4850, Chieftec 750w,
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  4. #4
    Sweetman
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    Post Re: New city function : D

    Quote Originally Posted by danielpsp
    Uhh, what do you mean with that?
    He means, that Simple meshes are easy to create, rendering this request pointless.

  5. #5
    danielpsp
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    Post Re: New city function : D

    Quote Originally Posted by Sweetman
    He means, that Simple meshes are easy to create, rendering this request pointless.
    Ohh, Okay. sorry
    Desktop: AMD quad 3.4ghz, HIS radeon HD 4850, Chieftec 750w,
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