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Thread: ethorlakson is making a car! W.I.P Ford Ranger

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    09Z71
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    Post ethorlakson is making a car! W.I.P Ford Ranger

    hey guys. don't laugh at me, as i started this project about 10 minutes ago and look at where i am. now i have to work on the other side of the truck, i need some help and the axles and such. look at the progress though. i am stoked.


    EDIT: oh my god. oh my god. oh my GOD!!!!! MY EDITOR CRASHED!!!
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    sano
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    In my experience the editorizer has a pretty lethal bug in it.

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    09Z71
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    i am almost ready to give up. there is no way to copy and paste in Editor so i have to copy it all out. i have experience with Editor so i guess i better start copyin'!
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    sano
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    Do you have the latest version of the editorizer?

    He updated in August, AFAIK: http://www.trailbusters4x4.org/rorEditor.zip

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    James
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    some one should try to make an easy way to make trucks...would get more people involved I think nice ford ranger start too, cant wait till you get some in game shots of it!
    Read the Forum Etiquette It will help you...

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    09Z71
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    hmmmm. when did i update it? i haven't........

    James: thanks for the mood setter. i am taking her at full force now.
    Big Al's RV and Auto, check out our inventory in the classifieds thread!

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    Qer
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    try this, take another
    Projects: Flares for AndrewB; Flares for silvermanblue; Flares for Cbp123
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    09Z71
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    hey, Qer. i can't thank you enough. when this truck is done, i will include your name in the credits. read the Editorizer post in Mod Tech. it works now. moving along. pics
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    Qer
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    you are very much welcome. i enjoy helping everyone with their problem.
    Projects: Flares for AndrewB; Flares for silvermanblue; Flares for Cbp123
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    09Z71
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    new progress: i am TRUCKIN along.

    just the bottom of the opposite side of the truck to do then the body is done! i will need help with wheels. EDIT: i can't spawn it in game! it doesn't have wheels yet as i can't do that. but it just does a CTD truck file at bottom.
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  11. #11
    creepers
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    i suspect something, the chasis is WAYYYY too big. you need to use the scale. no cinecam too though and engine. lots of parts are missing

    and i modified the chassis. added some reinforcements and added a bottom. it adds more stregnth but that thats not enough reinforcements needed, the side needs it too. ll give it to you anyway
    Attached Files Attached Files

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    James
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    Quote Originally Posted by ethorlakson
    hmmmm. when did i update it? i haven't........

    James: thanks for the mood setter. i am taking her at full force now.

    Glad to have helped ya


    EDIT:

    Just took a look and I believe the following is all you really ned (NOTE this is pulled useing the dodge police car as a base line so it may or may not work as intended but should give you an idea of what you need to adjust and get it working (i hope)


    Code:
    
    author chassis -1 your name here
    author texture -1 your name here
    
    fileinfo -1, 146, 1 not sure if this is needed
    
    ;VERSION 1
    
    globals
    3000.000000, 0.000000, tracks/dodgepolice
    
    
    props
    ;ref,x,y,offsetx,offsety,offsetz,rotx,roty,rotz,mesh
    4,5,6,0.5, 0.4, 0.0, 90, 0, 0, lightbar.mesh
    
    
    
    engine
    ;min rpm, max rpm, torque, differential ratio, rear gear, first, second, third, fourth, fifth, sixth
    1000.000000, 3000.000000, 2000.000000, 2.500000, 6.5, 6.560000, 4.580000, 3.020000, 2.080000, 1.430000, 1.000000, -1.000000, 0.000000, 0.000000, 0.000000
    
    engoption
    0.5, c
    
    brakes
    1500
    
    ;you can put this anywhere to soften or harden the beams or hydros, ropes, etc.
    ; syntax is set_beam_defaults spring, damp, deform, break, diameter, material
    ;defaults are 9000000, 12000, 400000, 1000000, 0.05, tracks/beam
    set_beam_defaults 3000000, 10000, 100000, 250000
    
    [your originial stuff is here]
    
    
    cameras
    2, 8, 3
    
    cinecam
    2.900000, 1.300000, 0.500000, 2, 3, 4, 5, 6, 7, 8, 9
    
    wheels
    0.385000, 0.260000, 12, 56, 51, 9999, 1, 0, 57, 100.000000, 150000.000000, 1000.000000, tracks/dodgewheelface tracks/dodgewheelband
    0.385000, 0.260000, 12, 53, 54, 9999, 1, 0, 55, 100.000000, 150000.000000, 1000.000000, tracks/dodgewheelface tracks/dodgewheelband
    0.385000, 0.260000, 12, 60, 58, 59, 1, 1, 46, 100.000000, 150000.000000, 1000.000000, tracks/dodgewheelface tracks/dodgewheelband
    0.385000, 0.260000, 12, 59, 61, -58, 1, 1, 47, 100.000000, 150000.000000, 1000.000000, tracks/dodgewheelface tracks/dodgewheelband
    
    shocks
    51, 36, 160000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    51, 38, 160000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    53, 37, 160000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    53, 39, 160000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    58, 46, 140000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    58, 47, 140000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    59, 46, 140000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    59, 47, 140000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    
    hydros
    51, 55, -0.100000, n
    53, 57, 0.100000, n
    So your truck file should look like the following (remember this is NOT garanteed to work...its just a way to help you get going)

    Code:
    author chassis -1 Pricorde
    author texture -1 G.Rutka
    fileinfo -1, 146, 1
    
    ;VERSION 1
    ;Generated by the Rigs of Rods Truck Editor
    
    globals
    3000.000000, 0.000000, tracks/dodgepolice
    
    
    props
    ;ref,x,y,offsetx,offsety,offsetz,rotx,roty,rotz,mesh
    4,5,6,0.5, 0.4, 0.0, 90, 0, 0, lightbar.mesh
    
    
    
    engine
    ;min rpm, max rpm, torque, differential ratio, rear gear, first, second, third, fourth, fifth, sixth
    1000.000000, 3000.000000, 2000.000000, 2.500000, 6.5, 6.560000, 4.580000, 3.020000, 2.080000, 1.430000, 1.000000, -1.000000, 0.000000, 0.000000, 0.000000
    
    engoption
    0.5, c
    
    brakes
    1500
    
    ;you can put this anywhere to soften or harden the beams or hydros, ropes, etc.
    ; syntax is set_beam_defaults spring, damp, deform, break, diameter, material
    ;defaults are 9000000, 12000, 400000, 1000000, 0.05, tracks/beam
    set_beam_defaults 3000000, 10000, 100000, 250000
    
    nodes
    
    0, 0.71, -1.39, 0, n
    1, 2.515, -1.39, 0, n
    2, 2.66, 0.419, 0, n
    3, 2.365, 2.665, 0, n
    4, -5.128, 3.346, 0, n
    5, -8.66, 6.04, -0.485, n
    6, -15.49, 6.066, -0.529, n
    7, -15.86, 3.26, 0, n
    8, -26.997, 3.581, 0, n
    9, -26.955, 1.716, 0, n
    10, -26.74, -0.46, 0, n
    11, -22.99, -0.84, 0, n
    12, -21.752, 1.186, 0, n
    13, -18.71, 1.24, 0, n
    14, -17.44, -0.94, 0, n
    15, -0.51, 1.06, 0, n
    16, -3.21, 1.14, 0, n
    17, -4.635, -1.185, 0, n
    18, -10.94, -1.115, 0, n
    19, 2.515, -1.39, -10.334, n
    20, 2.66, 0.419, -10.306, n
    21, 2.365, 2.665, -10.32, n
    22, -5.128, 3.346, -10.254, n
    23, -8.66, 6.04, -10.125, n
    24, -15.49, 6.066, -10.11, n
    25, -15.86, 3.26, -10.26, n
    26, -26.997, 3.581, -10.35, n
    27, 0.71, -1.39, -10.31, n
    28, -0.51, 1.06, -10.25, n
    29, -3.21, 1.14, -10.25, n
    30, -4.635, -1.185, -10.25, n
    31, -10.94, -1.115, -10.128, n
    32, -17.44, -0.94, -10.5, n
    33, -18.71, 1.24, -10.39, n
    34, -21.752, 1.186, -10.31, n
    35, -22.99, -0.84, -10.39, n
    36, -26.74, -0.46, -10.31, n
    37, -26.955, 1.716, -10.358, n
    beams
    
    1, 2, v
    2, 3, v
    4, 3, v
    4, 5, v
    5, 6, v
    7, 6, v
    7, 8, v
    8, 9, v
    10, 9, v
    10, 11, v
    12, 11, v
    12, 13, v
    14, 13, v
    14, 14, v
    18, 14, v
    18, 17, v
    16, 17, v
    16, 15, v
    15, 0, v
    0, 1, v
    2, 1, v
    1, 1, v
    1, 1, v
    19, 20, v
    2, 20, v
    20, 21, v
    21, 3, v
    21, 22, v
    22, 23, v
    6, 23, v
    23, 5, v
    6, 24, v
    23, 24, v
    22, 4, v
    7, 7, v
    25, 7, v
    25, 25, v
    25, 24, v
    29, 28, v
    27, 28, v
    30, 29, v
    27, 19, v
    31, 30, v
    31, 32, v
    32, 32, v
    33, 34, v
    34, 35, v
    35, 36, v
    36, 37, v
    37, 26, v
    37, 37, v
    37, 9, v
    36, 10, v
    30, 29, v
    5, 24, v
    6, 25, v
    24, 7, v
    25, 26, v
    8, 26, v
    7, 26, v
    25, 8, v
    8, 37, v
    26, 9, v
    10, 37, v
    36, 9, v
    5, 22, v
    4, 23, v
    4, 21, v
    3, 22, v
    1, 19, v
    3, 20, v
    2, 21, v
    2, 19, v
    1, 20, v
    35, 11, v
    34, 12, v
    33, 13, v
    33, 32, v
    14, 32, v
    18, 31, v
    17, 30, v
    16, 29, v
    15, 28, v
    0, 27, v
    11, 36, v
    35, 10, v
    12, 35, v
    34, 11, v
    13, 34, v
    33, 12, v
    14, 33, v
    32, 13, v
    18, 32, v
    31, 14, v
    17, 31, v
    30, 18, v
    16, 30, v
    29, 17, v
    28, 16, v
    15, 29, v
    15, 27, v
    0, 28, v
    1, 27, v
    19, 0, v
    
    cameras
    2, 8, 3
    
    cinecam
    2.900000, 1.300000, 0.500000, 2, 3, 4, 5, 6, 7, 8, 9
    
    wheels
    0.385000, 0.260000, 12, 56, 51, 9999, 1, 0, 57, 100.000000, 150000.000000, 1000.000000, tracks/dodgewheelface tracks/dodgewheelband
    0.385000, 0.260000, 12, 53, 54, 9999, 1, 0, 55, 100.000000, 150000.000000, 1000.000000, tracks/dodgewheelface tracks/dodgewheelband
    0.385000, 0.260000, 12, 60, 58, 59, 1, 1, 46, 100.000000, 150000.000000, 1000.000000, tracks/dodgewheelface tracks/dodgewheelband
    0.385000, 0.260000, 12, 59, 61, -58, 1, 1, 47, 100.000000, 150000.000000, 1000.000000, tracks/dodgewheelface tracks/dodgewheelband
    
    shocks
    51, 36, 160000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    51, 38, 160000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    53, 37, 160000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    53, 39, 160000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    58, 46, 140000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    58, 47, 140000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    59, 46, 140000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    59, 47, 140000.000000, 16000.000000, 0.660000, 0.010000, 1.000000, n
    
    hydros
    51, 55, -0.100000, n
    53, 57, 0.100000, n
    
    commands
    
    submesh
    
    end

    Ill also play with this to see if i can help you anymore on it...


    EDIT:

    Just tryed what I posted and it crashes game when selecting the vechicle im hopeing its because the camera dummy and some of that stuff havent been placed but if thats not the case I think im at a brick wall...sorry I wasnt much help on solving the issue but I hope you have a better idea of what you need and that I managed to help you in some way...
    Read the Forum Etiquette It will help you...

  13. #13
    09Z71
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    Quote Originally Posted by creepers
    i suspect something, the chasis is WAYYYY too big. you need to use the scale. no cinecam too though and engine. lots of parts are missing

    and i modified the chassis. added some reinforcements and added a bottom. it adds more stregnth but that thats not enough reinforcements needed, the side needs it too. ll give it to you anyway
    here it is with smaller chassis and an engine. if someone could do the Cinecam, Wheels(including axles + steering), and side reinforcements that would be good as i don't have a clue how to do either of these.
    Attached Files Attached Files
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  14. #14
    Master Driver
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    looking good, glad to see you trying something new.

  15. #15
    09Z71
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    it's stressful and complicated at times but when i looked at the progress on some people's vehicles i was like, oh god. but it seemed pretty easy at first but now i am at the steering and wheels part.
    Big Al's RV and Auto, check out our inventory in the classifieds thread!

  16. #16
    Master Driver
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    Post Re: ethorlakson is making a car! W.I.P Ford Ranger

    well all i can say is good luck. :-\

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