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Thread: [Released] 8x8 MAN-TGA Offroad Truck | Download Page 3

  1. #1
    Senior Member Invited Member Crystal's Avatar
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    Post [Released] 8x8 MAN-TGA Offroad Truck | Download Page 3

    Hey guys,

    i started modding 3 days ago and I thought it was time to make my own truck.
    This will be my first truck for RoR, so please don't expect too much
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    Moderator Invited MemberModerator dieselfuelonly's Avatar
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    Looks very nice .
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    Developer Invited MemberAdmin tdev's Avatar
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    Quote Originally Posted by dieselfuelonly
    Looks very nice .
    indeed. very cool

  4. #4

    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    Yes it looks very cool
    We need a MAN in ror

  5. #5
    Member fendtje's Avatar
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    maybe someone convert it to a 4x4 semi (when it is released

  6. #6

    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    Cool, MAN build good offroad trucks...

  7. #7
    Isaac.Eiland-Hall
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    The nice thing about choosing a boxy/angly truck to be your first is that you can make it look pretty close and still have nice chunky shapes... hehehhee

    Very nice looking - looks like it'll be another fine addition to the trucks

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    Senior Member Invited Member Crystal's Avatar
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    Quote Originally Posted by Isaac.Eiland-Hall
    The nice thing about choosing a boxy/angly truck to be your first is that you can make it look pretty close and still have nice chunky shapes... hehehhee
    What do you mean by that?

    Quote Originally Posted by fendtje
    Gonna make you a skin or a cab like on questnl's trucks for it?
    No sorry, this is my first truck and I am happy when I am familiar with the simple truck-building. So there won't be special 3d-meshes.
    I am sure, it would look much better, but at the moment I am not able to do it. But if someone wants to build a 3d-mesh, go for it!

    Amazingly, it can already climb this steep mountain on the "Island"-Map which has an angle of about 80 degrees
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    Administrator Invited MemberAdmin Lenni's Avatar
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    Actually you already said what I could suggest you to do.
    The only thing you did not mention was a skin, but thats obvious I think.
    I like the truck.
    Think before you post!
    Truck_Description_File ^ what you need for modding

  10. #10
    Senior Member Invited Member Crystal's Avatar
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    Well, I took a closer look on the error I get.
    When I load my truck on St Helens, I can drive with it and there is no visual error, but when I open the RoR.log file .. well, look at it:
    [code]18:22:36: Selected name 8x8 MAN-TGA.truck
    18:22:36: BEAM: Start of truck loading
    18:22:36: Parsing '8x8 MAN-TGA.truck'
    18:22:36: BEAM: line: '10000.0, 0, tracks/man_tga'
    18:22:36: BEAM: texname: 'tracks/man_tga'
    18:22:36: Texture: 7936f14a3cb385988ede498ed270791ec0a8e906-beamblack.png: Loading 1 faces(PF_R8G8B8,10x10x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,10x10x1.
    18:22:36: added command: short=7, long=8, descr=Trailer Hitch
    18:22:36: added command: short=7, long=8, descr=
    18:22:36: WARNING: Mesh instance 'wheel-t8-0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
    18:22:36: WARNING: Mesh instance 'wheel-t8-1' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
    18:22:36: WARNING: Mesh instance 'wheel-t8-2' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
    18:22:36: WARNING: Mesh instance 'wheel-t8-3' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
    18:22:36: WARNING: Mesh instance 'wheel-t8-4' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
    18:22:36: WARNING: Mesh instance 'wheel-t8-5' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
    18:22:36: WARNING: Mesh instance 'wheel-t8-6' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
    18:22:36: WARNING: Mesh instance 'wheel-t8-7' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
    18:22:36: BEAM: End of truck loading
    18:22:36: BEAM: creating cab
    18:22:36: BEAM: creating mesh
    18:22:36: WARNING: Mesh instance 'cab-t8' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
    18:22:36: BEAM: creating entity
    18:22:36: Texture: man_tga.png: Loading 1 faces(PF_R8G8B8,512x512x1) with
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  11. #11
    Senior Member Invited Member Crystal's Avatar
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    Sorry for the long time between updates. It took a lot of work. Also, I did some other things in between (started a mini cooper, deleted. started a heavy transport machine (mammoet), deleted because it didn't work, had too many hydraulics and between thousands of frustrating hours and error troubleshooting I am currently translating the Truck Description File into german
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  12. #12

    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    WOAAH!! that looks.... well, i'm speechless

  13. #13
    Developer Invited MemberAdmin tdev's Avatar
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    really good work!
    i will try to test it soon.

  14. #14
    Administrator Invited MemberAdmin Lenni's Avatar
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    Looks really promising ;D
    If you need some help about the truck file you can pm me in german.
    Think before you post!
    Truck_Description_File ^ what you need for modding

  15. #15
    Senior Member ShadowKing's Avatar
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    To make windows you have to have some kind of paint program that can alpha-channel. Like PAINT.net or photoshop.
    lol where is my toast.

  16. #16

    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    Just send me the skin and i'll make transparent windows for you

  17. #17
    Senior Member Invited Member Crystal's Avatar
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    Thanks for the good feedback.
    But actually this is exactly what I didn't want.
    Things like "Send me and I make it". I know you're trying to be helpful and I really appreciate your offer but you must understand me:
    It's my first truck and I want to do it on my own and what is even more important.
    These offers might help once but I will make more trucks and if I always let other people make the windows .. that would be stupid.

    So please just tell me how to do them. I have paint.net, photofiltre and photoshop.

    Quote Originally Posted by Lenni
    Looks really promising ;D
    If you need some help about the truck file you can pm me in german.
    No need
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  18. #18

    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    OK I fully understand you.

  19. #19

    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    i have access to fire works so if you put the skin on then i will try and cut out some windows for you

  20. #20
    Isaac.Eiland-Hall
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    Post Re: [WIP] 8x8 MAN-TGA Offroad Truck

    Quote Originally Posted by porsche 4 me
    i have access to fire works so if you put the skin on then i will try and cut out some windows for you
    Try reading what he wrote again. This time, more carefully.

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