Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate!
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Added ropables so it can now be lifted with a crane.
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts!
Here is the first US rolling stock, so you can finally tow some waggons with my ALP.
A loadable 40ft boxcar, comes in several liveries.
You can open the doors by grabbing the levers at the doors, the couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a boxcar through the vehicle selection menu game will crash if you try to exit the boxcar, simply change into another enterable vehicle via the menu and exit there.
donoteat, maddrix for skins
sputnik_1 for helping me with adjusting the node/beam.
A pack of flatcars (standart 40ft, bulkhead 40ft and heavy weight 8-axle), all come with different skins.
The couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a flatcar through the vehicle selection menu game will crash if you try to exit the flatcar, simply change into another enterable vehicle via the menu and exit there.
sputnik_1 for helping me with adjusting the node/beam.
Box5Diesel's Duece and a half (more like a 5 ton, but who's counting, lol)
This thing is a jack of all trades, crawling, climbing, towing, offroad, transport, u name it. I've made it to the top of the rock course with it, which took some tries, but its doable for sure. It also likes to climb walls, lol. The video attached shows that pretty well. I hope yall get addicted to it like I have, and multiplayer starts to swarm with it, lol. Anyway, if u have any comments feel free to dicuss them in the heavy trucks showroom thread for this release.
The hitch is setup for gooseneck now, but its also got a bumper pull attached, all u need to do is change node 87 and 88 from "h" to "n" or vice versa in the truck file (I made a small section for each node to help make it easier to find in the file), you can choose either one to be "h" for which hitch u want to use at a given time.
The exhaust stack is not a mesh, so it does break if u roll on it heavy, but im hoping to learn mesh soon to have a nice axle, stack, and suspension mesh mod for this.
What I made here was a truck that resembles a realistic truck, hopefully in everyway. It drives like a big rig, with alittle body sway, but a nice low center of gravity.
This pack includes:
2)Kenworth T800 Extended Chassis
It has Dual exhausts setup and ready, so when ROR 0.34 is out, the dual exhaust on this will automatically show up. I tried to make as much as I could with nodes and beams and keep the meshes to a minimum, so hopefully you guys enjoy. It has working emmisive lights, along with some flares. Mirrors dont work, there just for looks. The in cab camera shakes alittle, but I couldn't fix that, i tried lots of different setups and it wouldnt stay steady.
This is a semi, so if u drive it like one, and do burnouts and what not, it does great. But if u start catching air or jumping up curbs at higher speed.....yes it will break, and im sure a big semi would break if u start jumping it, or slamming up curbs its not suppose to, so keep that in mind. You dont have to baby it, but realize its not like the MTVR where it would jump 100 feet and drive away fine, its not meant for that.
Been a long time in the works. Finally came to a spot I want to release it. No opening doors or dump bed, didn't wanna fuss with that stuff since I never use them. It has detail where it counts I think, in the suspension parts, texture work, damage, etc. Has a rear hitch for towing. Hope you like it.
My goal for these trucks was to have some more convoy type vehicles that could do pretty much anything. All have working hitches, lights, mirrors, etc. The dumpbed has a contactable surface but it doesnt seem to hold crates really at all for some reason.
All the trucks have ties in the back so if u back up close to a vehicle and press "O", u can tow it around. I commented out the ropables in the back so the ties wont grab them. Ropables in the front are behind the wheels so u can strap it to trailers or tow any of these trucks from there.
There really stable on higher speed offroad like nhelens, and if u crawl slower u can get in most places in tough offroad spots.
The cargo mesh(big canvas cover version) when rolled over, the cargo part will go in the ground, I didnt want to build a box out of beams and nodes to make it contact the ground because i wanted to keep fps as low as possible, so thats something to just live with. Other than that, enjoy.