This is Tuanga Challenge Death Road Style Terrain. A remote village called Tuanga is in need of supplies for the winter ahead, only problem is, its 14000ft above sea level, and the nearest depo is next to the sea, (how convenient). Your challenge or mission whatever you want to call it, is to deliver the supplies safely, and quickly to the village, of course, You'll need to own a truck first. Deliver whatever you think they need, whether it be food or a new log cabin.
With 14km of terrifying cliff edge road, facing 5000ft drops and extreamly rough roads, Ice patches and hairpin switchbacks, Tuanga is sure to be your toughest challenge to date!
Thanks to Miura for this monumental update
Now with working races and the bug where you fall through the road has gone! All thanks to Miura
New Sky including animated clouds
Fantastic detail including brand new alpha maps/textures and a whopping fps improvement
Spawn point added at the top
New resting area
this is the first terrain that i have made for rigs of rods, some of you have the beta versions, seems to be no more bugs but i could be wrong
,the terrain was just for me to learn on but it kept growing into what it is now.
there's a few hill climbs, some smooth high speed dirt roads and some off road trails, if you like speed, rock bouncing or just exploring, this is a pretty big terrain.
read the read me for more info, if you find some sort of bug please let me know!
it was make to work on version 0.38
let me know your frame rate in the forums test1 terrain test1-terrain , i will know if i over did anything
Hello this is a little Mod of the original Desert Trails. I just add some Roads, Sign and Houses (From the Greece Map)
I've put the roads with the Renault Terrain Editor Truck. I've not replace all the driveables zones with roads just some parts
Anyway I hope that you like this map and if YES help me with some advice, I will appreciate it
LJFHutch for the default map and other objetcs.
LJFHutch for his Greece's Houses and Church
RoR Toolkit for put in the map signs and other things
Renault Crane for helped me put roads in the map (http://www.rigsofrods.com/repository/view/3765) and for the Tutorial by pedropp22
This is the DS9 Map: Submarineworld 09 - "The Ocean" part 1
you have 4 large harbours for containers, passengers and other goods..
..a trainline, suited for container transport
a fire department and a bus-line with lot's of bus-stops..
a large and deep watermass with some underwater stuff to explore and salvage
not all is perfect - I made some mistakes that got obviouse too late to restart..
..I've fondeled around a lot - and I think it is now playable..
however - it is not quite what I had in mind..
sputnik_1, DEMAG ZKKE & Railroad system (thanks for the help)
Redeye, bus-stops, bus-depot
donoteat, industrial buildings, cementplant
I dont know, distcenter (was told I may use it but have no idea who made it originally)
blendswap, the ship wreck, cc0
train tracks, docks, industrial building 1&2, Trainbridge, Castle and the map
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
DS9 Map Submarine-World 06: The Dive King Challenge
The first Submarine-Race in ROR
Angelscript race map with working API
Thanks to Lepes and Box5diesel for the usage of the Torus-Meshes from the NSH-Airrace (LUA, RIP)
They look awsome under water - don't they?
Rules: you may mod DS9 (or any other submarine) as much as you like - tuning allowed as long as the vehicle name clearly identifies itselfe as a tuned version..
=> only full qualified mods with unique ID are allowed..
Otherwise you have to use the default vehicles (DS9 or MK2 or what ever comes up in future)..
I really hope, that this leads to a huge flotilla of specialized submarines..
remember DS9 is OpenSource - so go ahaed - mod it and publish your own submarine(s)!!
0.4 VERSION ON THE FIRST POST OF THE THREAD!
Watch this please, just 1 minute
A Short Story you should read..
"Explorers have found this abandoned place in some unknown location. Perfect Condition, like if somebody, ...or something, has been living there.
Not a single sign of vegetation of other life signs is noticeable. The weather is always Cloudy, but it never Rains. Some weird Structures are present there, some of them have some strange signs on them, and the word N-LABS, probably the name of this place. A lab, to test what?.."
Quote from Explorers Diary:
"This place is Quiet and Spooky. Some of us are acting strange. We felt like being Watched. Those Towers, there is no way to get up there, no entrance, and we can't see trough those dirty windows. [...] At night we hear strange metallic sounds, we can't find the source of them. Maybe this place isn't as abandoned as we tought..." - Rest of the page were stripped off
Additional Notes from the Explorers found on the last page of the Diary:
-CryEngine SDK (Ground Texture)
The Explorer never returned home. We don't know who sent us the Diary.
Here is a small, technical course in an Australian outback setting, with plenty of collidable custom objects. I've improved the ground traction from previous versions, and fixed the initial spawn point. Dega has helped by added alphasplatting to the terrain and also duplicating some of the trees and rocks.
Hello. This is the last version for Verniocity, is, the last. No more updates for this, since it has everything now.
The interesting part of this map is that is an urban map, but not a flat map.. Anyway it have a long highway around the map, an offroad course, houses, fire department, so everything that an urban map need.
It have grass, trees, alpha splatting that give a nice look the the map..
Use direct X
pedropp22 Some time ago he give me a help with the texture map, I think it's a nice thing to credit him
scania970 Heightmap, some objects, objects placing and other things
CG Textures Textures
Please watch this short video (Is updated) just 2 minutes
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
DS9 Map Submarineworld 01
The first map I made for the submarine..
this one is nothing special, but to keep it for my selfe does not make much more sense than publishing it
..just some canions, islands and some underwater stuff to explore..