These are an update to Aperion's logs he made back in 2007. These are uploaded with permission.New: New Texture, with a bark texture (not debarked) New Weight (2T, 5T, 10T) DOES NOT OVERWRITE OLD LOGS.
Bus Infrastructure Pack by Redeye
for Rigs of Rods
This pack contains the following objects:
- "rey_bs_bigstop": Large, modern bus stop with platform (or bus bulb) and fancy shelter
- "rey_bs_depot": Garage for two buses (or other vehicles). Can be arranged side by side to make a larger stack. Should also work as a warehouse or similiar structure.
- "rey_bs_shelter1": Roadside shelter, rugged concrete, typical of older urban bus stops
- "rey_bs_shelter2": Roadside shelter, modern
- "rey_bs_shelter3": Roadside shelter, brick, somewhat old-fashioned and rural
- "rey_bs_sign_blue": Blue bus stop sign (nothing too fancy here)
- "rey_bs_sign_white": White bus stop sign (neither)
1. Place the files into your "resources/meshes" folder in your Rigs of Rods installation directory. (Or into your particular preferred map's "terrains/my_particular_preferred_map" directory. It really doesn't matter that much.)
2. Rig up the terrain editor truck with the object names above.
3. Scatter them around your map.
Assuming you have a _rough_ idea of what you're doing ...
... all the included objects bear coloured linings (somewhat black-ish by default) that can be customized according to your needs (or rather, according to the needs of the fictional transit company you may have in mind). To change the colour, open the ".material"-file of the according object, find the material that ends with "..._col", and change the "ambient" value to reflect your desired colour. Colour data is in RGB values.
You may distribute these objects with your map provided you credit me as their creator.
This is an American Pride skin I made for the Kenworth T600.
Credits for the truck go to: HemiBoy95
This replaces the first truck, just download skin, go into the T600 folder find and remove the T600body_1.dds and also T600body_1_s.dds and make a copy of them, then just simply place the new skin into the folder and play..Have Fun! (sorry for no picture, this is my first upload, and im trying to figure out how to get a screen shot)
This is my first upload.
A fixed version of the Komatsu someone build for a long while, it was made by Solid_Granite, but i dont know if he wants some perms?!
I fixed the problem with the front axle the wheelbounce and the size, also the mass and power.
Know bugs are the front suspension is too soft an dthe tires need more numrays and they are to soft.
I hope youll like it, if there are any bugs pls tell me.
For Solid_Granite: Thanks for this wonderful dumptruck, can you help me with the singleplayer spawnposition?
How to install: Extract the files into your data trucks.
How to drive: Dont turn faster than 40kph, cuz of the suspension.
Max. speed is over 100kph
Dont drive to fast over hills, cuz of the soft tires
I think all credits goes to Solid_Granite. If someone wants to help me pls send your fixes first(email in profile).
It is the basic monorail, but i changed it to a better and more effective way... it goes about 45km/h the whole track without need to brake, except you go forward.
please use gear 1 for driving from the second station to the start-station.
changed it to a more stable monorail, got now some middle-wheels and uses constant speed to hold on rail.
dont know if someone wants to change it, but if theres a need to, make it better than myself
An updated version of Mr X's Peel P50, I have added sounds, touched up some textures, packed the whole bonus pack, released shortly after the original release, together in this file. There are 2 police cars, both have their own custom sirens.
The SFPD cop car I made is included in the pack, as well as the Crane version with a custom paintjob.
The race versions have a 9 HP pull-cord ignition Go-Kart engine making it fast enough to add a lot of oomph to the small car.
The normal road versions (including police, crane and tank) have a 50cc Vespa engine, while the starter sound is from my father's BMW F650 GS motorcycle.
Credits go to
Mr X for the vehicle
Zipppy (me) for sounds and texture touch ups
McReed for the tank version
Aivar for the camera fix
*****NOTE: Most features will not work in 0.35, only the camera fix and texture updates will.*****
If a previous version is installed, please remove it, as this may conflict.
Installation on 0.36 and above, is by saving the .zip archive to "My Documents/Rigs of Rods/packs"
Installation on 0.35 is by either extracting the files to "Rigs of Rods 0.35/data/trucks" or by saving the archive to "Rigs of Rods 0.35/packs"
The images taken had a lighting bloom mod active, in case anyone wonders.
f1 and f2 for the front. F3 and F4 for the rear. It has commands and shocks so it's a much smoother ride and helps with the bouncing! I painted the skin (and pain stakingly did a pinstriping), did up some custom rims (wheelfaces), tinted the windows and put a mural on the front
CREDITS GO TO:
Bonehead: for the great original
Phillzilla: for making the back-end setup and answerin all my questions, and everything else
Trampus9: For making the UID and beta testing
Tampa: for Beta testing and making sure it works
THIS HAS IT'S OWN UID so it will not over write anything!
There is one beam that breaks if you contract (lower) the front commands to fast, other than that there seems to be nothing wrong with it. But you really have to lay it out hard to break it.
Would love to heat what you think! http://forum.rigsofrods.com/index.php?topic=20258.0 I think
These are my original files pertaining to the "squished wheel" RoR logo design. I have included two Adobe Illustrator (.ai) files, several PNGs of various forms of the logo, a couple GIFs for the website layout, a text file with a basic license agreement, and an offline archive of part of the original logos forum post. I hope you make good use of these files!
These are some new meshes/textures for the standard checkpoints. I tried to keep the essence of the old one while adding a few of my own ideas. They are exactly the same size as the originals and so can be drop-in replacements for the standard checkpoints RoR ships with.
Read the readme for installation instructions.
I give you permission to do whatever you want with them.