DHC-6 Twin otter V1!
I just tweaked a bunch of things, I figured it was good enough to release...
I will update to V2 if I make significant changes in the future.
I t flies pretty well, the biggest issue would be that the engines make too much power even at idle so it is hard to land (but if you use full flaps and keep your speed low throughout the approach it works, the other option is to use the reverse to slow down...)
I also included a pitch trim (crude but works) F1=trim up, F2=trim down.
Nothing much other that...
Enjoy and let me know what you think [http://forum.rigsofrods.com/index.php/topic,349.0.html here]
This is the RoR version .36 update. It now makes use of the new hydros in order to achieve thrust vectoring and I have done some performance tweaks.
Pilots beware: This plane is very powerful and very agile. Be light on the controls and careful with the throttle unless you want it flipping end from end and ripping your own wings off. Of course, if you want to go around doing insane acrobatics like those ( it honestly is a lot of fun ) then ignore this warning.
The Sukhoi SU_37 "Flanker-F" is a solid turbojet driven acrobatic fighter craft. Due to the vectored thrust system she remains under the control of the pilot even at extremely low speeds.
Right everyone, this is still highly developmental. Sano, who modified the an12 to my design has claimed the project ?dead? but I hope otherwise. If anyone trys this, finds it fun or whatever and wants to help, please msn, forum post me or w/e.
I am not overly sure if I packed this correctly, so if it doesnt work, please tell me.
To use it, simply drive a car underneath the 4 dangling hitches, and press O (secure) and it should immediately grab onto the car and lift it up into position.
If it doesnt or it goes slightly wrong, you can extend and retract the cables with f5 and f6.
The idea of the vehicle is to simply pick up the cherokee or something, fly around, the go low and release it. Should the cherokee have been neutral and stuff, it could survive and be drivin off. Although it does work with crates too.
Please let me know what you think. Most info is in the forum post
Version 2.0 is a complete overhaul of the SU-37 Flanker plane. It's now more stable, faster, more agile and better looking than ever. It now features meshwheels and a flexbody mesh, all using the full potential of the new and improved shading abilities of RoR, to make the plane look as pretty as possible. Like it's real life counterpart it features vectored thrust which means that you are still under controll of your plane even when it has stalled. A definite plus when attempting acrobatic flying.
With the improved flight characteristics it is easier to fly at high and low speeds than ever, making it more pleasant to fly for experienced pilots and easier to get started on for new ones. Share and enjoy!
This is Aorzte's great Lufthansa AN12 skin with new .airplane and .material files by me so you can have both AN12's at the same time!
Installation: Just dump into RoR/packs,and that's it! Please credit Aorzte for his skin should you use it. Thanks!
The Sukhoi SU_37 "Flanker-F" is a solid turbojet driven acrobatic fighter craft. Due to the vectored thrust system she retains under the controll of the pilot even while stalling.
- Some minor tweaks to the balance of the plane, trimming some fat, etc.
- A smoke trail system for when you are doing acrobatics.
- Rigidifiers applied for added stability.
- Material file fixed.
- New 'mini' picture.
- The ability for the vectored thrusters to also work as elevators. To enable this you will need to map the commands 47 to UP and 48 to DOWN ( on the standard RoR controll layout ).
This is RC 1.0 of the SU-37 model I have been working on.
It flies quite well and is extremely agile, even at high speeds and very low speeds ( be carefull when steering, it is quite easy to oversteer and stall her ). She can be quite unstable at low speeds, I blame the canards and her heavy tail.
She's still quite fragile so care must be exersized when landing.
In flight she is quite solid, the wings will remain rigid even at high speeds.
The skin isn't much to look at at the moment, it would be greatly appreciated if someone could lend a hand in that because it is definitely not my skill.
Of course the main feature would be her twin vectored thrust jets which aid amazingly in low speed maneuvering. As of now they only support rolling of the jet due to limitations of the Hydros.
1: P51 turbojet
2: P51 normal version, but i added turbojet to it.
3: antonov12 turbojet
the P51 witch i added engine on is not to hard too fly:
the left engine on gui is the rotor engine (wich is imposible fast while idk how that comes) and the right
engine on gui is the turbojet engine i added. i also tuned the performance of the added engine and now it
wil take off while the engine is still starting.
i give a little word about it:
start game, choose normal P51, start right engine, DONT PUT THROTTLE ON!!!!
u will see that it will fly wihout throttle.
when u put afterburner on, it will accelerate to 400 a 500 KM/H!!!!
i only dont know how to make the body stronger, because when afterburner on: plane is too fast to handle..
New skin for Twin Otter. I have made a skin that it looks like an air Canada plane. I used the real logo of the company. I have also made a new wheel face. Now it looks like real airplane wheels.
New .material and .airplane files by me.
Just put the downloaded files in your trucks folder. ENJOY IT!!