Also, you can do whatever you want with it, take parts, repaint, change rims, I don't care, just give credits if you are going to release something using these parts.
Do not edit the MESH in any way shape or form without my permission. If you want to use
the n/b all I ask is that you PLEASE consult with me first. Public or private. You are free
to make custom colors, change the motor, wheels, etc. But do not edit the verts on anything
here in this zip.
Credits:
darn_it: Main 440 engine and U-joints
eclipse/faustknight: Rear Dana 60
Tenderpaws: Transmission
ADR's Carmageddon 2 cars: Some textures
Mythbuster: Support, a lot of testing, and being there for rebounding ideas.
Jaw-4: Testing, support, and being someone to talk to.
PRT-Audiman: Sound and tuning help
Skyhawk: Mini's
Jaimswallace: Awesome teaser video
Dkutch: Everything else.
I present to you, the 1915 Ford Model T. This holds the name of the oldest real car ever to be put into RoR. This is the Original "Go everywhere, anywhere" car.
There are 6 versions. There is a Pickup truck (2WD and 4WD), a Sedan, a Coupe, a Touring, and a Junker version.
The gear ratios/axle ratios/wheel size/engine power/top speed are all real specifications. The top speed is a physically limited 40 MPH on the dot for all versions except the power-degraded Junker. The Junker's top speed is closer to 30. All versions except the Junker have 21 Horsepower. Junker has around 18.
You cannot drive this car in Automatic Transmission mode, as the gap between 2nd and 3rd, then 3rd and 4th are too large for the game to gearshift between them correctly. Thus, you must drive in Manual or Fully Sequential gearbox mode to get up to cruising speed.
These vehicles are not flexbody, and each on average have between 10K and 20K polys total including all 4 wheels. Honk the horn for a sound only '10s - '30s Fords can produce. Aoooga! Sometimes when you turn, it heavily understeers because the front axle is not very strong, so be careful.
Custom sounds are thanks to DODGE charger (thank you!)
All meshes and N/Bs are thanks to myself, Sirendude2011.
Do not mod this vehicle. Treat this like you would a real Model T 100 years of age. Would you (attempt) to hellaflush a Model T? No, so don't do it. Same goes for hydraulics and lifts with mud tires. It is impossible to skin it with anything except solid colors (no designs), so don't try.
Enjoy this historic vehicle! The driving experience is like no other vehicle in RoR history, believe me.
Hello! This is my second vehicle release. It is another GTA Ammunation vehicle.
Did you not like the slowness and large amount of weight of the GTA Ammunation Truck?
Then you need the GTA Ammunation Astro!
This vehicle is not in GTA, it's just a custom.
It goes over 140 mph so I don't know the speed, but its fast.
Hydraulics:
F1 Front Down
F2 Front Up
F3 Rear Down
F4 Rear Up
Thanks to Jakebewar for the Hydraulics!
Thanks to Bonehead for the Astro!
The wheels and texture made by me.
HAVE FUN!
Simulation Info:
the junior go kart is set up to be easy to handle
the pro go kart is much harder to drirve
at low speed you need to turn in the opposite direction that you want to go and THEN turn in the direction you want to go because of torque steer from the solid rear axle
also when the gokart resets that means that the accident would be fatal
and if the steering wheel flips over that means that you either damaged the kart beyond return or you did the previously stated and also broke your arms
and if you flip the kart over and it starts spazzing then you have crushed the rider
THIS HAS BEEN UPDATED:
FIXES:
THE 01 ON THE SIDE
THE RANDOM BLACK LINES.
This is the old General Lee from the Dukes of Hazard. The original Dodge Charger was by bonehead and I gave it a new paint job (skin) and then modded the engine and gearbox to make it more like the original General from the program. Hope you like it.
Credits:
Dodge Charger (.truck file): bonehead (kudos to him)
Skin and Engine: Me (FlyingGuru)
here is my 1996 Subaru Impreza. It is only N/B at the moment because I am having trouble learning how. It is tuned to behave similar to the real one, with the exception of the Gui doesn't allow for 6500 rpms so shifting and acceleration is off. it is weight tuned to be within 100Lbs of the real car. have fun!!! Mods are ok, they MUST be realistic, i.e. exhaust can give realisticly added power
any suggestions, or thought, leave me a message. if you decide to texture / mesh it let me know so i can add you to the credits. (I do have the Blender file available if it would make life easier)
All American Soap Box Derby Masters division car Authors:
Derbymutt - Everything Changelog:
Beta 1:
+Initial Release
+Meshed
+Arcade version only
Beta 2:
+Updated Body mesh
+Helmet
+Correct size
+Meshwheels
+Improved Handling
+Visible pulley system
+Airfoils
+Body is lower poly
Release 1:
+Reflective body
+Fully animated simulated interior and mechanics
+Realistic axle damage
+Simulation version added
+Ropables
+Colliders
+Submeshed
+Skinnier wheels
+Handling fixes
+Wheels now in correct positions on axles Background:
I am building the car that I finished 6th in the world finials with in 2007. It is not an R/C car, it is a car that you get into and roll down a hill with. The real car does not have an engine, nor does it have brakes on the wheels. I plan on simulating the real car completely in this project. Discuss:http://www.rigsofrods.com/threads/102435
This is the famed AMC Gremlin produced and sold from 1970 to 1978 during the oil crisis. This car was intended to be an economic city car, but it's unreliability and fitting name of having specific requirements to work made it a complete flop and almost tied with the "Fishbowl of the Streets" cousin, the AMC Pacer. This car was modified from the Dodge Police and started as a simple reskin and reshape, but I ended up adding flares and adding and fixing the interior props.
To leave comments, go to this page: AMC-Gremlin
Credits:
Pricorde- chassis and blender submesh
Francis Franco- Reskin and changes.
I thought that there wasn't enough baja vehicles for RoR so I decided to whip this up. It started as a drift machine/muscle car, but I decided to make it into a dune buggy instead. Features: Full independent double wishbone suspension, and a powerfull engine. The suspension breaks realistically as you can see by the pictures and it has a decent amount of travel. It does have it's limitations, though. But, it can handle pretty big jumps and it jumps over jumps on bajarama like nothing else! It sails over them! Have fun with it and tell me what you think of it. Oh, and if you release mods of this vehicle, don't forget to credit me!
This is my first truck...there are some bugs such as suspension problems...Feel free to mod and skin...Just give me credit! Please let me see the mods and skins before uploading them
Credit to:
Me FOR THE TRUCK
Yodel714 for his truck creation tutorial