Water Vehicles, found 13 matching files. (3 pages) Download all 13 files: Water Vehicles.zip (about 49.70 MB)
(updated on 14/7/12)
Submarine Deep Sea 9 - or DS9
For Science and Research..
divedepth: all the way down to 30 meters and beyond..
- crane arm to salvage crates, cars and other stuff.. - I lifted 1.7 tons with it.. probbably goes more..
- cockpit with 4 windows to see, what is around under the water..
- trailer-interface - is needed to load it on a trailer for land transport
- some nodes to lift it with a crane - you need something like Demag ZKKE
the zip contains:
- submarine DS9
- 3 FPS versions with reduced quality or even removed some cameras - made a lot difference..
put it in vehicles-folder
Submarine Cave 02 - The Lava Caves:
Submarine Cave 03 - The Volcan Island
Submarine World 01:
Submarine World 02 - The Islands:
Submarine World 03:
Submarine World 04:
Submarine World 05 - The Devil's Bathtub:
Submarine World 06 - The DiveKing Challenge (AngelScript Race):
Submarine World 07 - Secret Places:
Submarine World 08:
Submarine World 09 - The Ocean 1
Maps release pending - WIP:
Submarine World 10 - The Ocean 2 (discussion here: The-Ocean-2), Submarine Cave 01 - The Maze
check the forum thread for updates
This submarine is open source - do with it as it pleases you..
Thanks to my beta testers..
coen273, hotrod55, RangeRover184, Raydan, kheridr
Also thanks to the helpfull members in the forum thread..
I'd like to mention: Miura, DODGE charger, Aivar
here the thread..
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DS9 Off Shore Crane - Science Research & Salvage
Belongs to the DS9 Submarine!
- a 2-bridged overhead crane on the water
- sidewarts extendable main booms to unload onto the land
- a car/cargo deck that can lock down loads and cars.
- a car ramp to drive on/off with vehicles..
- hooks that go under water to pick up sunken ships or loads
- side-thrusters for better manuverability
- underwater flares to see what you lift at night..
it can lift/transport/unload at least 70 tons!
I haven't tried heavier stuff..
This Crane is opensource - do with it as you like..
you get the submarine here:
All, that is not mentioned below, is made by me.
meshes all CC0:
David Jones, Table
Jonathan Acosta, modern chair
Textures for Tape Drive, Gaugs, Hotpoint Appliance and screens:
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Based on DiveAmant..
report problems there please..
ohh btw - it supports skinzip..
but a minor bug in ROR will kill the videocamera as soon as a non-default skin is selected..
the videocamera works only with the default skin!
meshes: me for all except the engines wich are made by Deodat CC0
sounds: uboataces.com and me
textures: cgtextures.com and me
feel free to mod..
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Well, it's a fish.
He listens to the name "Megalodon - The Biomechanical Fish"
F1/F2: DiveAmant, change density
F3-F8: several Fin Functions
F9/F10: start/stop swimming automation
F11/F12: move tail manually
the fish swims automatically by using triggers..
the steering is bad - true story.
the speed is slow
To steer, the best is to use manual tail controlls and use them asymetrically - that turns it..
it can dive quite deep . but it does not like ground collision while the triggers are working..
The Balancing is adequate - it can hold it's depth quite well if you adjust the density/SideFins with gentle consideration..
Don't come and say "it can't do anything but swimm and dive" - it's a fish - what would you expect?
This is a DiveAmant Mod..
Discuss here: POC-Tech-Demo-The-DiveAmant-Dive-Technology-without-cheating
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(updated on 25/2/12)
This is my MS "North Star"
I only wanted to test whether i can build a nice driving ship in RoR.
But it works so fine (in my opinion ) that i has uploaded it for you.
The ship is inspiratet from the "Adler V" from the shipping line "Adler Schiffe" from north Germany.
The textures,meshes and the node/beam chassis are made by me.
So have fun driving.
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