made for RoR Terrains: 0.36*, 0.37, 0.38, 0.39* | Trucks: 0.37*, 0.38, 0.40
*Possible or partial compatibility. Not guaranteed to work.
I'm finally getting around to releasing this, since I don't plan on doing anything more to it.
IMPORTANT! If it crashes on the first launch after installing the zip, then re-start ror and it should work fine. IMPORTANT! To run the snow map, you need to run RoR as an administrator.
Derbymutt's Offroad Course
Derbymutt's Snow Course
Derbymutt's Baja Trail Truck
Derbymutt's Hummer Trail Truck
The overall inspiration for these maps and cars was the old 1997 game Test Drive: Off-Road.
The Offroad course features Angelscript races and ambient sounds and particles.
The Snow course features realistic snow physics and nice calceum settings.
Derbymutt's Offroad Course - Desert 1: [Multiplayer Leaderboard]
- Trailblazer [Multiplayer Leaderboard]
- Main Track [Multiplayer Leaderboard]
- Mud Pit [Multiplayer Leaderboard] Author: Derbymutt
-Maps created with Unity 3D 2.6
-Maps Splatmapped with Unity 3D 2.6
-Maps A/O Baked with Unity 3D 2.6
-Splat Tilesets created in PDN
-Vegetation textures created in GM8 Pro
-Particle textures created in GM8 Pro & PDN
-Sounds mixed in Audacity
-Tree Meshes created in Sketchup 8
-Wind sounds created in Audacity
-Custom Material Shaders
-Calceum sky settings
-Vehicle meshes created in Blender
-N/B's based on modifications to my Baja buggy n/b
-Tire meshes created in Sketchup 8 and finalized in Blender
-Vehicle Textures created in PDN
-V8 Hemi created in Sketchup 8 and finalized in Blender
-Various Vehicle meshes created in Sketchup 8
-Various Vehicle textures created in GM8 Pro & PDN
-Hud created in PDN
-Sign mesh created in Sketchup 8
-Sign textures created in PDN
-Pyramid mesh created in Sketchup 8
-Checkpoint barrel mesh created in Sketchup 8 and finalized in Blender
-Barrel mesh created in Sketchup 8 and finalized in Blender
-Barrel textures made in Blender
-Checkpoint gate mesh created in Sketchup 8 and finalized in Blender
-Checkpoint gate textures created in Microsoft PowerPoint 2007, PDN, and Blender Author: Stock assets (CC/public GNU/Royalty Free)
-Tree textures: Google stock assets
-Pyramid textures: Google stock assets
-Animal sounds: YoYoGames stock assets
-Vehicle sounds: RoR stock assets Author: Miura
-Base Splat Material from Wiki
So, I decided to finally officially release this map, since I have not done anything to it for a long time. It's the same to the last beta I posted.
Credits so far:
-LJFHutch, for the vegetation and the signs.
-Lifter, for the tent and the motor home attached together.
-The guys who made Artifex Terra 3D for the bump mapping which Nipash got from and implemented in RoR and helped me a lot to implement it on my map too.
-CG Textures, for the textures, after done some editing on them, especially the road one.
-Oh and myself for the rest.:P
-And everyone else, including the ones above, who contributed with their suggestions and troubleshooting, especially Fat-Alfie and Miura.
-Also, many thanks to Nadeox1 for the release trailer of the map:
Please, let me know if I forgot someone.
This terrain works only with 0.39! Neither 0.4 nor 0.38 or lower. Try a 0.39 version. I would suggest some former version than 0.39.7. You can have both 0.4 and 0.39 installed simultaneously as separate games and run whichever you want without problems.
Since this uses an overlay colour texture blended with detailed textures, it can not be converted in 0.4 properly, because there is no such option, as texture blending, yet.
Modding generally, is permitted, as long as you put a link to the official terrain here and the author. You can start a thread about your mod, so I can see your progress. If it's going really well, I may post it as an official update to the map, here or the thread and credit you.
PLEASE, DON'T RATE THIS DOWN IF YOU EXPERIENCE ERRORS! POST THEM BELOW OR ON THE THREAD INSTEAD! RATING HAS TO DO WITH HOW YOU LIKE-DISLIKE THE TERRAIN'S CONTENT AND FEATURES AFTER IT LOADS AND RUNS FINE!
castlegreen was inspired by the 1998 game Viper racing game developed by MGI.
it was always one of my favorite tracks to drive on among others.
if you find any bugs post them on my castlegreen forum thread here castlegreen-from-viper-racing comments are more than welcome or other ideas for terrains.
im working on a few others and like to know peoples frame rates so i dont over do it.