ZIL-135 BM-27 Uragan 9P140 launch vehicle and ZIL-135 bare chassis version
UPDATE 2:
- if you downloaded before 2011. december 21. 19:00 GMT (or anytime before this note appearing) please REDOWNLOAD. Otherwise you either won't have the fifth wheel version at all, or the one with bugged wheels. Sorry for the inconvenience.
UPDATE:
- fifth wheel version included. Keep in mind though, that most semi trailers might not fit it because of it's different position compared to normal semi tractors.
- the tires and rims are separate objects now, hence the rims won't flex anymore.
- custom engine sound. Sampled from actual Zil-135 sounds.
- some more skins.
i guess i can say merry x-mas now...
highlights:
- normal mapping
- detailed exterior, flexbody, damage textures
- 8x8 drive with a unique wheel and steering layout
- good off-road capability, and no irrealistic performance
known problems:
- alternate skin selection does not show up the first time you select it, only second time. Must be a RoR caching issue.
- when alternate skin is selected, material flare bindings (lights) do not work. This is confirmed to be a problem with the *.skin system.
Here's a little somethin for those who don't have the skills to pass Devil's Playground ^.^
Truggy Trails!
"Best of Mountain Bash and Small Island" Jaw-4
3 days ago I was showing my friend how maps randomly generate, and I happened to get a really awesome one. So I carved tons of intersecting trails around and through mountains
Great FPS, I average around 30 in MP with 3 other people, and I don't have a super computer!
Some of the hills are hard, some are easy, but it's a good ol' MP trail riding map
Some trails only work 1 way
Most fun to drive in with a truggy or the box5 Yota
***YOU MUST USE CAELUM SKY OR ELSE VEHICLES WILL TURN PINK***
Thanks to beta testers:
Jaw-4
Ford_Boy
Sazzip Batus
Mud Freak
Kenworth trial truck based around a w900. The pack contains two options- regular and FPS. Features open, split and locked diff options. Low gearings for offroading and crawling. The regular version also has flexmesh tyres.
Thanks to Box5 for the original meshes and chassis.
DON'T MODE WITHOUT PERMISSION !
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Small update:
suspension tune
Added flextyres ( Thx to Lifter for approve use mesh file)
added 3 more colors with own mirrors material ( get work mirrors in mp if each takes a different color)
Figured I would release a early version of this beast.
It is a 8x8 Oshkosh Hemtt
Features
-Mesh Body
-Animated windshield wipers
-Animated Gimbal Steering Wheel, and Gauges
-Fully independent suspension
-Realistic weight of 38,800lbs
-Realistic top speed of 58mph
-Tinted windows
-4 speed transmission
-Lockable Diffs
Animated windshield wipers controlled by CTRL+1 for low speed and CTRL+2 for higher speed. Remember to shut off one before starting the other.
This is Tuanga Challenge Death Road Style Terrain. A remote village called Tuanga is in need of supplies for the winter ahead, only problem is, its 14000ft above sea level, and the nearest depo is next to the sea, (how convenient). Your challenge or mission whatever you want to call it, is to deliver the supplies safely, and quickly to the village, of course, You'll need to own a truck first. Deliver whatever you think they need, whether it be food or a new log cabin.
With 14km of terrifying cliff edge road, facing 5000ft drops and extreamly rough roads, Ice patches and hairpin switchbacks, Tuanga is sure to be your toughest challenge to date!
Thanks to Miura for this monumental update
Now with working races and the bug where you fall through the road has gone! All thanks to Miura
Update:
New Sky including animated clouds
Fantastic detail including brand new alpha maps/textures and a whopping fps improvement
My update
Spawn point added at the top
New resting area
This is the Unimog from my avatar, which I made way back in 2007 but never really finished it.
Despite that, I still recieve questions about where it can be downloaded - so I decided to finally upload it here
Please keep in mind that it was originally made for RoR 0.31a and updated to use (well, at the time) break-through 0.32 tech (aka. flares )
It features a crappy suspension, a tipper which can be operated by F3/F4 (lower/raise tipper) and (F5/F6) close/open backboard and two (!) trailer hitches (front/back) which actually work (in 0.38, that is)
Please enjoy, mod as desired, comment on it here, but most of all: have fun!
Here it is my first vehicle entirely made from me. It should look like the Rancher of Vice City.
All the thing was made in 1 week. So don't expect anything great.
The one and only Mount Hamont. A deadly road, more then 50 deaths each month, not for unskilled drivers.
Only a few made it to the village Hamont, but the most, crashed. A lot had to return, but for most, the turning back became fatal.
Semi's will never get to the village. But the question is, how does the village get their supplies?
You have to bring them the supplies, your choice what vehicle.
UPDATED!
Added grass. It is the first time I added grass.
The Ford can be found in the Cars and Light vehicles section of the forum.
Credits to:
-Yodel714 for some houses
-me for creating it
-Prt Audiman for helping it to get it in game
-Beta testers Discussions on the thread! Also for more info!Mt-Hamont-climb
The one and only Mount Hamont. A deadly road, more then 50 deaths each month, not for unskilled drivers.
Only a few made it to the village Hamont, but the most, crashed. A lot had to return, but for most, the turning back became fatal.
Semi's will never get to the village. But the question is, how does the village get their supplies?
You have to bring them the supplies, your choice what vehicle.
UPDATED!
Added grass. It is the first time I added grass.
The Ford can be found in the Cars and Light vehicles section of the forum.
Credits to:
-Yodel714 for some houses
-me for creating it
-Prt Audiman for helping it to get it in game
-Beta testers Discussions on the thread! Also for more info!Mt-Hamont-climb
Introducing the fix version of the Jeep Wrangler Unlimited
Been in progress for about 10 months
This is a Fixed version for the newest version of RoR. There is no longer a selectable skin. Until there is a new system of selectable skins its the Jeep Green.
The suspension is also updated and is acting more realisticly
Features
+Flextires
+Animated steering wheel
+Animated Shifter(manual transmission)
+Animated locker shifter
+Animated parking brake
+Animated Locker on Rim
+Animated gauges(Speed,Tacho, and gas(it just goes down slowly))
+Choosable Skin color
Credits
Meshs, N/B, and prop placing - MICRACER
Suspension, N/B tuning, Weight tuning, engine tuning - LIFTER
(Thank you for all your help)
'Rocksnorter' - two versions of a crawler: one with RWS the other without
'Gobin' 500 - a racing buggy/truck with dash shift lights: activate with ctrl+1
Requires RoR version .38.24 or later
Credits to:
Lenni: for the use of his wheel rim and fuel tank meshes
Box5diesel: for his Cummins engine mesh
Fat-Alfie: for allowing me to use his steering wheel
Simp: for his tyre texture
Also, you can do whatever you want with it, take parts, repaint, change rims, I don't care, just give credits if you are going to release something using these parts.
Terrain description:
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
Credits:
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Enjoy.
V1.2
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
Terrain description:
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
Credits:
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Enjoy.
V1.2
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
Terrain description:
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
Credits:
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Enjoy.
V1.2
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
This is my crawler. It crawls stuff. Also my first ever working N/B. I know, it has no mesh, the N/B isn't perfect, it rolls over if you turn over 20mph blablablabla. If you don't like bare N/B chassis', then don't download and post a 1 star rating because it doesn't have a billion poly mesh and complicated crash physics.
Hey guy's after a long few weeks the public beta is here!!! Its my garden tractor, this pack only contains the Stock, and Race, and Bucket Loader versions of the tractor. Once i have more time more will be added so tell me what you guys think of it Also remeber this is BETA, not compleatly Done! Haha anyways this is also my first creation so constuctive critisisum is welcome, good or bad Thanks hope you enjoy it.
Also, If you wish to attach attachments to the Bucket Loader version you will need the pack listed below. It is the manitou MLT 731 telehandler v1.2, The Bucket And Forks will work on my tractor, So again tell me what you think and enjoy this thing, I have worked very hard on it
this is a project i started right after the jeep cherokee, even before the monte and the bobcat, and finally just got around to finishing it
its a old style Chevy Blazer truggy, i designed the truggy portion off of some pics on the inter net and my own imagination, and i think it turned out really good
FEATURES:
detailed meshes
fully working/moving suspension parts (including flexbody springs)
working dashboard (gauges, steering wheel)
diff lockers
rock crawler and race versions
full working material flares (head lights, brake lights, and blinkers)
custom sounds (engine, start up, and crash sounds) thanks to chevymodds and crazyjoe for helping me find sounds
working bump mapping on the dashboard (thanks to box5 for figuring how to make bump mapping work in RoR)
the racer version is the slightly lowered one with the rear fenders on it
remember to lock the diffs! (press 'W' in game) other wise it will handle very poorly
use each one for what its specified for, the crawler version will not race very well and vise versa
This is the dumper-version of my Mercedes Kurzhauber. Everything is made by me. Its ropable, so you could also carry it.
Its a bad frameeater, but you can deactivate the mirrors and the mesh-wheels if you ve poor framerates.
Its not already done, but for the moment its some nice stuff i think.
you can connect trailers to the front- and the back-hook
You can lower and lift the supports with F1/F2
You can lower and lift the Dumper with F3/F4
As long as you give me credits, you re allowed do verything you like to and that makes the trucks better.
Using parts of my trucks for your own project surely also allowed, only let the people know who has done the originals.
It was nice to get an PM if you plan to publish it on other sites than these.
Hello guys. This is my first "real"truck that I made. This truck can also help new players like me to make a decent suspension. i made this file in 4 hours =)
i challenge you to try to break the truck without cheating, or using a 10km high hill.
This is a ford f350 dually with a 7.3powerstroke turbo diesel it will do all your hauling and is great offroad.
authors box5 diesel for the truck me for the mod and RORCAT for the sounds
This is a ford f350 dually with a 7.3powerstroke turbo diesel it will do all your hauling and is great offroad.
authors box5 diesel for the truck me for the mod and RORCAT for the sounds
This was my third attempt to get a working vehicle crusher into RoR. 2 pairs of geared wheels - the top pair reduce larger, more stubborn vehicles, the bottom pair are closely meshed to shred the vehicle. Drive the vehicle into the hopper, walk over to the ramp area to take control of the shredder. Use F1 to pull the vehicle through and shred it, F2 to back up the shredder for whatever reason. You shouldn\t need throttle. Vehicle *should* get dumped out of the bottom. Vehicles will need modifying for contact, there\s a damageable version of the Paris-Dakar to get you started. This is released as-is although I might develop it further if we get more optimized collision detection in a future version of RoR.
Known issues:
- The vehicles still don\t shred (they go all floppy), and they sometimes get caught in the bottom rollers, you should be able to reverse the rollers a few times to free them.
- Expect miserable fps, I was down to 5 and under with just the Dakar, if you have a dual core you might be more lucky.
Spawning:
This will need spawning onto the map. To make it spawn in Aspen, paste this line into your aspen.terrn file, it will spawn beside the main road near where the loads are:
This is an custom built dune racer. With a tube-frame body and perfect balance it will fly from dune top to dune top. The ideal car to set record times on the Baja Track or to race over the jumps at the small track in Baker Ranch.
Top speed is about 160km/h and the suspension can handle the biggest hills on the Baja Track.
this is the product of being bored over the weekend (2 feet of snow here)
i started and finished the project in only 3 days.
its pretty simple so dont expect anything amazing or super detailed. it was just something i did for fun. it doesnt have an interior or a dash board or anything like that.
FEATURES:
detailed body
working a-arms
flexbody (includes damage texture and specular textures) damage textures are pretty crappy, took me about 2 minutes to make lol
antenas bounce around (these ones work better then the one on the jeep)
fully independent suspension on all 6 wheels
I thought that there wasn't enough baja vehicles for RoR so I decided to whip this up. It started as a drift machine/muscle car, but I decided to make it into a dune buggy instead. Features: Full independent double wishbone suspension, and a powerfull engine. The suspension breaks realistically as you can see by the pictures and it has a decent amount of travel. It does have it's limitations, though. But, it can handle pretty big jumps and it jumps over jumps on bajarama like nothing else! It sails over them! Have fun with it and tell me what you think of it. Oh, and if you release mods of this vehicle, don't forget to credit me!
Here it is, my first ever vehicle. Its come through many changes. But i'm proud to present to you my Toyota FJ40
Huge thanks to Ferrettank for his undying dedication to this mesh and Lifter for his made skills on shocks. And i cant forget to mention Jake Becwar who has helped me from the beginning of modding all the way to today, my first release.
Features:
detailed mesh
flexbody deformation
deformers beam patch
meshwheels
detailed mesh suspension
and thats it
This is a basic node/beam structure of an 8x8 offroad truck. It features: swingarm independent suspension, 4 wheel steering, and a pretty flexible frame. At least credit me if you release mods of this vehicle. Have fun with it and tell me what you think!
this is the engine start and sound of my newest upload the armada, just go to...
-rigs of rods folder
-resources
-sounds
-and replace the two files(note:this work fine but if i dont now for power of the destinity you have trouble just make a back up of the original 2 files
-the names are(default_car_idle.wav)and(default_starter_start .wav)
This is yet another mod to RORCAT's Jeep. I made it into a CJ-7, with real-ish behaviour. It has the stock motor values, excluding the Diff Gearing. That is the real gearing.
FEATURES:
NOTE: The sounds are off of an OLD Jeep!
Good suspension
New Submeshed features
CJ bodystyle (Less fender, more body)
Locked, Open and Split diffs
Custom Sounds
This is a Peterbilt Cabover with a halftrack system. You can tow trailers with it, I had 60tons on it so far with no trouble. This is my first vehicle built entirely by me, its not fast or perfect but it works have fun it and please dont mod with out my permission
This is a Peterbilt Cabover with a halftrack system. You can tow trailers with it, I had 60tons on it so far with no trouble. This is my first vehicle built entirely by me, its not fast or perfect but it works have fun it and please dont mod with out my permission
This is my first upload to RoR, it is the AmmuNation truck from Grand Theft Auto: Chinatown Wars.
Thank you to Turbocharger for the Chevy!
I made the skin.
WARNING!
If you have light source effects to 'All vehicles, All lights' YOU WILL LAG WHEN USING HEADLIGHTS! The turn signals are fine though.
Ive made Box5's 3/4 EXT cab into a mud bogger, It doesnt replace, and you need Box's Dodges because this is only the truck file,
[im not done with the regular cab yet]
Monster police car from the topic MONSTER POLICE in light vehicle showrooms
bounce some what and is slow witch is good because its tippy if you push it too much
fairly strong ITS A MONSTER =)
Bowler Wildcat 200; Offroad racer that is very fun to drive (on the Baja Track )
This is my first vehicle, so I hope you are not disappointed.
Unzip into your data folder. The Wildcat will not show up in the game if you just drop it in your packs folder.
Credits go to:
Adeodat and Bartomeo: (I hope I spelt these correctly) for the Jeep Cherokee chassis the car is built around.
Qer: For fileing, flares, emissive, and additional mods/fixes/advice.