I say, the Old-en is Gold-en. So, let's make that Gold sparkle!
This is a sound modification of Lenni's first and second creations; the Man5to and Man7to. Both are in the back pages of the Repository. I recorded some sound straight from a Man Kat 7to and put it on this truck. Enjoy my sound mod!
I have full permission direct form Lenni to release this modification.
Made by me and only me.
This thing has the tightest turning radius of any vehicle I've ever made. One of Box5Diesel's old methods is used. Put the hydros inside the wheel diamond, not alongside the suspension arms or in the axle. [read more]
This is my F1 car I have made for ROR. It's handling has been refined, but there still is no body panels on it. I have opted to not skin it for fps reasons, and probably never will. This car tops out in the 300 mph range and can be driven with the arrow keys but wheels are suggested. It currently holds the record lap times for several races. AWD, and I recommend it to be run with the split differentials, although in some situations locked or open have their advantages. Have fun with it but let me know before releasing any mods.
This is a Cushman Industrial Vehicle similar to the Titan series. This is my first truck (besides the tutorial), so please give feedback. It has a custom dash, custom sounds, and is fully sub-meshed. I also tuned the engine best I could to mimic an electric motor, and it is only about 100 kilos away from the real vehicle weight. Mods are welcome, and encouraged, just remember to give credit. Enjoy!
-Stiffened the shocks slightly for a better ride. (Still fun though) [read more]
Hi! i have recently received permission to release this and I am proud to present you guys with my version of LILGTI and FERRETTANK'S FJ40 . EVERYTHING you see on this truck is from the original truck itself and made by the ORIGINAL authors except for the simex tires and control arms done by me and. I edited the .truck file and some meshes to make everything fit.
PLEASE CHECK FORUM FOR THE LATEST UPDATES! FJ-40-mod
I present to you, the 1915 Ford Model T. This holds the name of the oldest real car ever to be put into RoR. This is the Original "Go everywhere, anywhere" car.
There are 6 versions. There is a Pickup truck (2WD and 4WD), a Sedan, a Coupe, a Touring, and a Junker version. The gear ratios/axle ratios/wheel size/engine power/top speed are all real specifications. The top speed is a physically limited 40 MPH on the dot for all versions except the power-degraded Junker. The Junker's top speed is closer to 30. All versions except the Junker have 21 Horsepower. Junker has around 18. You cannot drive this car in Automatic Transmission mode, as the gap between 2nd and 3rd, then 3rd and 4th are too large for the game to gearshift between them correctly. Thus, you must drive in Manual or Fully Sequential gearbox mode to get up to cruising speed.
These vehicles are not flexbody, and each on average have between 10K and 20K polys total including all 4 wheels. Honk the horn for a sound only '10s - '30s Fords can produce. Aoooga! Sometimes when you turn, it heavily understeers because the front axle is not very strong, so be careful.
Custom sounds are thanks to DODGE charger (thank you!) [read more]
Hey! This is my first mod!
I have modded Box5's ford crew cab 4x4, replacing the default RoR engine sound with a 7.3 powestroke..
It sounds better and MEANER!
I also added a bit more torque and braking
So, basically it's the same as the old one
I had to create a sound script which took a while to learn, but I did it! [read more]
This is a mod to the Expie by adiodat. I turned it into a 2004 Dodge Durango with a 5.9L 24V Cummins Turbo Diesel. Flares are the same, except that the controls were moved 2 numbers up. I added high beams and fog lights, which are controlled with Ctrl-1 and Ctrl-2, respectively. Sounds were recorded from my mom's 2004 Dodge Durango and from a 5.9L 24V Cummins
This is a mod of the International4700_pack. The trucks are all 1998 International 4700s and are as follows:
5th Wheel (DT466E)
Long Flatbed (T444E)
Terrain Truck (DT466E) [read more]
This is another mod to the BoxDodgeRam. This time, it's been modded into a white 1999 Dodge Ram 1500 with a 5.9L V8 Magnum and 46RE 4-speed automatic transmission. The tailgate, doors, and hood still move. All sounds are from my 1999 Dodge Ram 1500. Special thanks to cummingsflatbed for helping me with the locking differentials
This is another mod to dneufeld's Dodge Ram 2500 police truck. It is nearly identical, with the exception of red turn signals in back and Cummins sounds. I also tried to add a police license plate, but it shows up on the bed
This is another mod to the BoxDodgeRam. This time, it's been modded into a 1999 Dodge Ram 1500 with the 5.9L V8 Magnum and the 46RE 4-speed automatic transmission. I fixed the gear ratios and the max speed is 171 MPH, much higher than it was designed to go to. It's also been equipped with a 97dB Ecco back-up alarm and double flashing strobes in the fog lights and brake lights. The tailgate, doors, and hood still move. I updated the file with quieter sounds. All sounds are from my 1999 Dodge Ram 1500
This is another mod to the 2009 pack by unknown. This time, it's a real truck. This is a 2009 Dodge Ram 1500. It's got the new body style and interior. The engine is a 5.7L Hemi V8 which is attached to a Chrysler 545RFE 5-speed Automatic. Engine sounds are from my mom's 2004 Durango and others are from my Ram. Ctrl-1 activates high-beams and Ctrl-3 activates cargo lights
Credits for the original vehicle go to Box5Diesel as the 2009 pack is a mod of his Sterling Bullet pack
Here it is, the newest addition to the school bus selection in RoR. This baby is fully submeshed, flexbody'd, has amazing suspension, super realistic 5 spoke wheels, and a driver with a cap. Made by Jaw-4 and Dkutch. Enjoy!
Hello! This is my second vehicle release. It is another GTA Ammunation vehicle.
Did you not like the slowness and large amount of weight of the GTA Ammunation Truck?
Then you need the GTA Ammunation Astro!
This vehicle is not in GTA, it's just a custom.
It goes over 140 mph so I don't know the speed, but its fast.
Hydraulics: [read more]
Included in the pack are 13 versions, 3 Stock Carts, 3 Offroad Carts, 3 Racing Carts,1 Driving Range Cart, 1 Supra Cart, 1 Hummer HX Cart, and 1 Apocalyptic themed golf cart.
All carts are fully meshed, collidable, have fully functioning interiors with gauges and steering wheels, adjustable hitches, and 4 interior cameras plus some other things I may have forgotten to mention.
My new crawler.
i called it Beams Glory beacose i think it turned out very nice using only beams, and this car glorefies the "old school" beams.
to get the colors correct you will need to extract the material file i included in the truck's zip into the materials zip in resources folder that can be found in the main RoR folder (not the one with all your addons).
the reason i modefied this mat file and didnt created a mat file for the truck is so i can paint my truck's beams fast and easy with so standart colors i created. take a look in the file to see what other colors i made and add you own. [read more]
This is my Mercedes "Kurzhauber" as Fireworker. Its not perfect at all but a cool vehicle i think. Everythink is made by me,
but with help of Dodge Charger, Murkas and Auke, whenever the wiki didnt answer my Questions.
This is a fire engine from the fire department Hamburg.
The Original was build from 1994/1995 by Mercedes Benz and Ziegler.
I used the tips from the older fire engines to work over the meshes so that there d´ont be any errors...i hope.
You can open the command list with the button "T" an hook on the hose reel with button "O"
The node/beam chassis and the meshes are build by me.
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol) [read more]