Included in the pack is:
- Manitou telehandler with coupling for attachment
- Manitou telehandler with truss boom
- Manitou telehandler with winch
- Bucket attachment
- Forklift attachment
- Counterweight loads
Version 1.2
- Skin selection menu removed (download skin pack instead - see forum link)
- New torque curve
- Flares added
- Working lights/beacon added (Ctrl-1)
- New Manitou winch version
- 2 Counterweight loads
Ok
Here it is from the Garage of CD Fabrications. THE JD490E EXCAVATOR V-2!
It is an excavator, it seems to work well. Has a thumb for grappling things, All mesh, The cab Bug has been fixed. You can now see the inside of the cab. A quick change Variation has been included. There are 3 different attachments. Claw,Hydro hammer, and a bucket.
The QA Variation can pick up my Jersey Barrier quite good. The machine will load on a trailer but, it doesn't like it very much. This machine is kinda fun to mess around with. It can lift a good amount of weight. Has easy to adjust counter weights ( just change the cargo mass ).
The reskins will be released later on the forum. in the thread for the excavator. Other attachments and a wheeled variation of the Quick change machine will also be in that pack.
A set of 2 tractors Made by ZTS the zetor 16145 and a massy fergyson 3069 (skin by jamie) that i forgot to relese ages back, This pack has been gift wrapped in me(meshes) And danielpsp's (import to RoR and beam work) tractor implements. Hence both tractors are equipped with 3 points, implements are in the unsorted section)
Included are:
1X MF 3069
1X zetor 16145
1X zetor 16145 with duels
1X zetor 16125 (2wd)
seeder
spreader/spinner
linkbox/bucket
a small harrow
NOTE!!! YOU MUST REMOVE ANY OTHER ZETOR PACK FROM YOUR PACKS FOLDER OR TRUCKS OR THIS WILL CONFLICT
I'd like to present my brand new mcdRoadRoller. The truck name tell you what it is. It is full of meshes so looks quite good (i think :-) )
There's some nice thing. When you're using inside truck camera - your ingame eyes turn while steering right or left! I don't know if you understand me due to my pour english, but just look on the screen (when you steer left, your eyes go to the left also).
What you should know:
It has four gears:
1 TH - LOW WORKING SPEED (<7 KM/H)
2 ND - WORKING SPEED (<15 KM/H)
3 RD - ROAD SPEED (<25 KM/H)
4 TH - CAUTION!!! (<70 KM/H) (FOR FUN :-) )
UNPACK TO TRUCKS FOLDER! I don't know why, but when the truck is placed in packs folder - some meshes behavie weird!
You can use 1-3 gears to start up (no need to start from 1st). I suggest using manual gearshift. To drive more comfortable use gamepad or joystick (due to used this kind of steering hydro system)
Discuss here: http://forum.rigsofrods.com/index.ph...17.0;topicseen
IMPORTANT!: PLEASE DOWNLOAD new truck file from first post of my forum thread (link above) or download mcd rollerdrum trailer (there is new truck file also)
features:
extremely detailed meshs
all the 0.36 goodies (real time reflections, material flares, meshwheels, custom sounds)
working exhaust
the handles work when driving (i know there not exactly right, but the best i can do givin the circumstances)
im probably forgetting stuff... so just look at the pics and watch the crappy video
i wanna give a huge thanks to DFO and Box5Diesel, DFO for providing lots of pictures that made modeling and texturing a 100 times easier, and box5 for constantly helping me with anything i need, thanks a ton guys! without you this would have never been finished
i would also like to thank crazyjoe for finding me videos to get sounds from, you would all be hearing defaults sounds if it werent for him
Known Bugs:
when you turn on the parking brake the bobcat jitters a bit and slowly turns, we have not been able to find a fix for this yet, if you can fix it without messing up the bobcats driving ability, please pm me and i will upload the new file with your name in the credits
Here is 2 updated versions of Nitro's excavator.One with A thumb and one without one,Simp made the rotator more stable.I made the excvator have a thumb,more commands,help file,i canged the skin,the thumb & bucket has contactors so you can pick stuff up with it,and if you can't do that,the bucket has ties so you can pick up a load that way,it also has ropables on the wheels (along with rollon) so you hook it up on a trailer.i also added many hydros to the excavator so the boom sways less.there might be another verison of this machine soon to come with diffrent attachments (only a rumor not true yet)
You cna find this on the other land vehicals section when you start up ror all the way on the bottom.
Relased with promission.
Nitro-orginal excavator
Simp-rotator mods so your excavator dosent wooble
kenworth-for making the thumb and the other edits to the excavator.
this is another replacement pack includes all of my and zts's zetors and some more i made tonight
to install remove all other zetor packs and put this one in
Unimog U5000 (Beta)
Philzilla and I have been working on the Moggy for a while and its ready for a beta release. The mesh is accurate to its real life counter part. Although the paint job and back end is completely custom.
The real one is used for: "Dakar", "Truck trials" and "Rallye" the price tag is about $80,000 USD (good thing we have simulators :P) I will let the Pictures do the rest of the talking. I made the detailed mesh and Node and beam chassis and Philzilla made the awesome "Dakar" suspension and some of the chassis for it.
Features
Philzilla's suspension
Extremely detailed 3d mesh
High resolution texture
Custom paint job
full interior
full Damage
Bugs
It does have its bugs
missing steering wheel,
few inverted faces and
the front axle does not move when it terns
Feel free to make skins or mods for the Unimog as long as you give credit.
Thanks to Aivar for finding the bugs that caused the 0.38.xx crash
Enjoy ;D
RoR first large scale tractor, featuring a full cab, 3 point hitch, amongst other things. This is still an early release and further versions will be made available in the near future. I would like to give lots of thanks and credit to Trever from the forum who created the submeshs and the semi trailer attachment thing (included in the pack). Other thanks to bonehead and Thomas; amongst giving credits to whoever created the original model in Google sketchup.
HI! Tjis is a zetor pack, I converted the all in to SLED PULLERS!!!! (to go with box 5's "sledpull") Origininal by ZTS The 1st one pretty much blows... the second has more Horses, and a longer cassis. The class 3 come with waaay more horse power, lowered weight, and KILLER long chassis. I HAVE ONLY TESTED IN 0.35!!!!!!!!!!!!!!!!
This is a john deere 490D hydraulic excavator. It is mostly mesh and will be capable of flexbody eventually. This machine preforms pretty well I think.It has taken a long time to create but it is finally finished. the mesh has no backmesh so you can kindof see through the cab. i have made controls on the inside and mesh tracks for looks. the bucket is a submesh and can be contactable for lifting stuff. on the end of the bucket there is a bar with commands to be used to lift things up. It has ties on the end so you can lift the rear ends of cars.box5diesel helped me out with the meshes and normal support questions. The other versions of this will be released soon but i need a break from modding.
***LIFT UP THE LIFTiNG HOOK ALL THE WAY BEFORE DRIVING!***
Some minor known bugs:
tends to not want to climb up the ramps for a trailer.
the boom meshes shake once in a while
the mesh for the cab has no backmesh therefore you can see through it
The machine will wobble immencly if you do not LIFT UP THE LIFTiNG HOOK ALL THE WAY BEFORE DRIVING!
This is a project i had made a logn time ago but i made it poorly. Some of you might remember the first version of my dozer.
If no well here is the second version that is tons better. This is a John Deere 450G bulldozer. I made it based off a
friend of mines actual machine. (the texture is from google) It has a 4-Way Blade and a ROPS canopy.
I used wheels cause the tracks are laggy and the break once in a while. I would not have been able to do this without
the help of Box5diesel. Without him I wouldn't have the meshes placed or the texture right. He helped me tremendously.
I just made the meshes and the dozer and threw the skin on it. This dozer is all mesh but can be converted to flexbody
when 0.36 comes out (AC3D flexbody meshes dont work yet)
Have Fun!
**P.S. More construction equipment is on the way!**
A concept for attachement I thought of a while ago, and Simp's Dozer was a good vehicle to test it on.
This modified dozer has a "claw" (with contacter polys) that can grab a square rack on the attachment.
(The picture shows a test crate, but in this zip I included the original blade with the same pickup system)
F3/F4 for the trailer hook
F5/F6 to raise/lower the arms
F7/F8 to open/close the "claw"
When the blade is attached: F11/F12 to tilt it a bit.
It may take some practise to attach the load The heavier the load is, the sooner it will fall off on a bump.
Feel free to make other attachement, or use/improve the concept for other vehicles.
This is 3 versions of a 1066 International. I know there not perfect I built thess tractors a while ago and got tired of messing with them and stopped. Its my frist vehicle COMPLETELY built by me. So dont edit and take credit for whole thing. Anyone is welcome to edit just ask before releasing. One known problem is that the camera shakes while driving. Built with Sketchup
a new pack of zetors includes earlier zetor crystals and 2 modfied tractors the zetor crystal ontop is acctully one that i have seen the front axel was cut off and hydrolics added to the backend it was then attached to a slurrytank authough this one still has a Invisabal frontaxel so you can drive to a load spawner span what u wanton the back then drive (not very realistic but it works)
then theres the roadless its got eqal front and rear tyers
To Modders:
If you ask permission, I'm fine with it. What I don't need is numerous, random mods made of my content without me being aware of their existence.
Important:
The steering looks like it breaks. It doesn't. That is how it was designed.
It is 10MB because of massive jpg files for textures.