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Browsing tag Train, found 14 matching files. (3 pages)
Download all 14 files: Train.zip (about 68.62 MB)
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 (updated on 14/3/12)
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Bombardier ALP-45DP
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Spawning:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
Controls:
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
(Un)Coupling:
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
Questions/Comments:
Bombardier-ALP-45DP-%28Yes-a-train-%29-%29
Thanks to:
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate! 
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Update:
Added ropables so it can now be lifted with a crane.
Errors:
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts! |
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39 Comments, add comments here.
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A pack of flatcars (standart 40ft, bulkhead 40ft and heavy weight 8-axle), all come with different skins.
The couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
Known bugs:
If you enter a flatcar through the vehicle selection menu game will crash if you try to exit the flatcar, simply change into another enterable vehicle via the menu and exit there.
Thanks to:
sputnik_1 for helping me with adjusting the node/beam. |
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11 Comments, add comments here.
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 (updated on 15/10/11)
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This is the updated version of RoR's 1st ever Suspended Monorail System. It should now work with the latest 0.38 version.
After 10 months of work and development, it is finnaly finished.
Suspended Monorail System 2.2:
This new version includes:
-Managed Materials
-Fixed Cab Cameras
-Glass Windows
-Fixed Track Bugs
Features:
The Trains:
-Managed Materials (NEW)
-Passenger Train
-Goods Train
-Working Sliding Doors (f1/f2)
-Directional lighting (,/.)
-Custom Sounds
-Custom Wheels
-Interior
-Contactable Deck (goods only)
The Track Network:
-Fully controllable Points (f3/f4)
-Bridges
-Straights
-Left & Right Curves
-Stations
-Goods Loading Ramp
-Collision Meshes
-Custom Non-overwriting N Helens Map
Installation:
-Simply place the .zip in your: My DocumentsRigs of Rodsterrains
-Does Not Overwrite
-Unique N helens map
Credits:
-Custom Sounds from the Free Sound Project
-Original N Helens Map by Pricorde etc.
-Everything else built from scratch by me, Al T.
-Thanks to the beta testers, coco for help with the engine and everyone on IRC for help or suggestions.
Usage:
-Take corners no faster than around 40mph.
-Doors controlled by f1/f2
-Points controlled by f3/f4 from the trains (must be very close)
-Directional Lighting controlled by (,) and (.) or the indicators.
-The trains are allready on the track.
*Do not release a mod of this without my permission*
Discuss: Suspended Monorail System Forum Thread
Enjoy, Al T. 8) |
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26 Comments, add comments here.
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 (updated on 27/12/12)
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Nippon Sharyo Bi-Level EMU "Highliner" BETA
So this is the new version of the "highliner" double deck EMU, commonly found on the Metra Electric lines in Chicago. This is a 2 car arrangement only. 4, 6 and 8 car versions are in development however, there seems to some issues with nodes2 and slidenodes.
Features:
-Working Doors F5/6/7/8
-Working Pantographs F9/10
-Custom Sounds
-Unfinished Cab Interior
-Flares
-Realistic(ish) acceleration and top speed
Installation & Safe Usage:
-Place the file "highliner.zip" in the packs folder.
-Don't drive round very sharp corners over 30mph.
-Don't try and switch tracks over 50mph.
-Don't try and couple this to any other train. I know it's tempting but it's an EMU you idiots.
-Support/Comments: Forum Thread
-To spawn on train valley add this line to the .terrn:
Code:
2485.000000, 101.050000, 2119.750000, 0.000000, 180.000000, 0.000000, truck2 highliner1.truck
Credits:
-n/b, meshwork, almost everything - Al T.
-Sounds - Free Sound Project, Youtube
-support, bug fixes - Sputnik_1
Do not edit this without my permission. Enjoy! |
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10 Comments, add comments here.
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 (updated on 17/7/12)
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Here is the first US rolling stock, so you can finally tow some waggons with my ALP.
A loadable 40ft boxcar, comes in several liveries.
You can open the doors by grabbing the levers at the doors, the couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons 
Known bugs:
If you enter a boxcar through the vehicle selection menu game will crash if you try to exit the boxcar, simply change into another enterable vehicle via the menu and exit there.
Thanks to:
donoteat, maddrix for skins 
sputnik_1 for helping me with adjusting the node/beam. |
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12 Comments, add comments here.
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