UPDATE: I've been working on a variation of my own and it's complete, or close enough. It is fully submeshed and will contact with other vehicles(that must to be contactable). It's sides and tail can fold down. The rear rollcage can be lifted using Ctrl+F4/Ctrl+F6. It has ties in the back so you can drive an vehicle into it. Unfortunately all the stuff I added makes it too "tippy" to carry a vehicle into water anymore but driving on land is fine. Also has a trailer hitch that can be completely folded away if you're not going to use it. All controls are listed in-game. Have fun.
This is an Tatra 813 pack I modified from Pricordes original versions and added "Wheels2" to all of the models so you can inflate/deflate the tires. Also updated to work properly in the latest RoRs release as it was having texture issues before. Use [ to deflate and ] to inflate the tires. This is not as easy on your system as the originals were. They were only about 1300 beams before, now each has over 2800 to properly simulate the wheels.
NOTE: You will need to enable advanced wheels in the configurator under the "CPU" tab to enable "Wheels2" in versions older than 0.38.33.
Please note the credits for the crane go josh (1239) who made the original.
This is just a small amphibious ATV made in the 1970's. It's by far my best creation yet!
Fully independent suspension, with moving suspension meshes. (Except on the versions without suspension)
Working control sticks.
Realistic top speed and handling.
6 versions! (Namely. Stock, Springer, Race, Crawler, Touchobut Special, and The McKay Racer)
My first fully meshed vehicle.
Me (DODGE charger) - Base vehicle and the majority of the work on this
Creak - Engine and help with floatation
Touchobut - Improvements on crawling performance (Crawler version)
Off-Roader - Request for this to be made, specs, and engine sounds
Nightmare80 - Dashboard texture
This is the final and last version of Nissan 350Z for Rigs of Rods.
Even if the original submesh model of this car is more than 2 years old its still a headturner!
Since then I edited the nearly everyday to make it look, sound and feel like its real counterpart.
Here are the most important notes:
- the body and suspension is a RoR classic setup made out of a nodes, beams and a submesh
- the engine is tuned to behave like the original one
- the transmission should be shifted manually and has real gear ratios
- the car can easely go to 250 km/h
- the suspension is set up for both drifting and highspeed stability
- the sounds are carefully collected and mixed so can get that good V6 sound in your ear
- i havnt include a tire sound. it got annoying after a while
- there is also a roadster/ convertible version in the file
- and many more things...
I havnt a specific forum tread for this car. If you have questions or want to mod the please PM me.