Here's a trailer I made awhile back with a detaching Neck. It can haul some big stuff, has a flexbody deck that bends flat with a heavy load and flexes over bumps. Its not all that finished, but its as finished as its gonna get, lol. I made a video to show how to use it
Ctrl F1 to raise the neck so you can back under and lock on
Ctrl F2 seats the neck on the hitch after you locked on
Ctrl F3 attaches neck to the trailer
Ctrl F4 detaches neck so you can drive it out of the way to load/unload
This is the trailer I started a ways back its not done but I am not continuing with it because I am working on something else. I also lost the original unwrap so I have to redo that and really don't wanna redo that. So I figured I would share at least what I have done if some whats to fix/mod what ever do so freely.
Only author is me.
Known problems-handle mesh twitch's, suspension is really stiff, ties are to tight
*BUG FIX* LATEST UPDATE
I'd like to say I've fixed the "Big Tex Goseneck.load"
*ever sense .38's "Pinguinville" came out there have been various conflicts with the map's and it's own materials & meshes, merely the extent to which I altered the trailer is merely changing the mesh names to void such conflicts*
*-all credit belongs to the original authors!!! I only modified material names!!
"Fixed" list:
*wheels
*spawning errors on Pinguinville & Minima
*wheel-face bug
*suspension is on the wheels,where it should be, not on the ramps
*the jacks raise and lower a little funny, but they work
*also added two axel version with (slightly) less moving when parked, and backing-up bug is fixed
the sliding-around-while-parked bug is still unsolved...if you have suggestions (or soulutions ^.^) to fix it plz let me know(PM me)
if any other problems protists feel free to pm, but remember i just fixed some bugs, skinning and stuff is tangycrose 's domain
All credit is held by:
tangycrose & Box5