NWF (North-Western Frontier
Credits:
Box5: Original Terrain
JakeB: Multiple textures and advice
Minitrucker: Tree placing, skin for the BBQ and many more things
Hemi: Various textures, Placement of some trees, other various things
This is an update of Wild forest. It was complete rubbish. Delete that and put this in it's place.
Thread: North-Western-Frontier
Enjoy!
This is a small terrain I made in order to stress test my objects' collision meshes and also as a test-run of a possible Greek terrain to be made in the future. It is almost exclusively a crawling terrain, you won't make it more than a few meters in anything two-wheel-drive and even non-locking diffs will make things difficult.
Thanks to everyone who's helped me and others out over the years, I and probably many others couldn't have done it without you.
All textures and objects were made by me using photographs taken by myself and you have my permission to use, edit and re-release them for free Rigs of Rods projects, provided you credit me, LJFHutch.
NOTICE : Pralo's Caelum wont work properly in ROR version 38. Still good in 37.126.
Welcome in Pralognan La Vanoise.
This map is somehow a replica of the actual town in the Alps. It provides travellers with accommodation, transport, all for comfort and fun. The Hotel will be the perfect starting point for rides in the mountains, taking the Telepherique or just climbing the steep hills with any off-road vehicle. The boldest drivers will manage to the glacier at all costs (several truck shops can be found here and there) whereas those just eager to have a nice look at our sea of ice will take the plane.
There is a ground model with different kinds of ground (snow, rock, mud, ice...), a paged geometry forest of (natural) pines, a customized Caelum sky and snowy weather can be observed in some cases. So make sure you have 100% vegetation and Caelum engaged in the configurator. No other settings are required and as the map is fitted with very large textures it wouldn't be advised to turn more option because FPS might be critical. A FPS friendly version will be provided separately.
Many thanks to anybody helped, encouraged and supported me, more particularly
Dega, Lepes, Brickman, Buttlamo, Lenni.
Special thanks to people who created things that I used or transformed :
Pricorde & Various (cable car based on NSH first monorail)
BartolomeoPL (Cherokee fire truck seen in pics and vids)
Box5diesel (Dodge Cummings firstgen included in the zip file and Toyota longbed seen in vid)
AndrewB (Caelum .os file that I tuned to get rid of shaders problems)
This is The highest map ever in RoR, @10000 meters you will be rolling for 10 mins or try to brave it out, so far the only thing that has made it down to the bottom in one piece is my modded box5 trophy truck, do you fancy a challenge?
the spawn point is way at the top, it is possible to drive up it, but you need raw power and raw grip.
overall its very fun, reach new speeds of 500mph, i reached 464mph
120mph with brakes on from the top
goood luck
dont forget to post your acheivements and crashes here
Finally an update to my very cool map exploring_terrain!!
Updates:
-Added 2 more versions of the terrain (a normal without roads and a gigantic one)!!
-Added more roads in the "normal" version!
-Updated spawn zones.
For now it features:
-3 versions of the terrain
-Roads to explore (in the "normal" version)
-Excellent off road fun with trails, hills... (all the versions)
-Big terrain (in the "gigantic" version)
Lone Peak - Hill Climb map
Version: 1.1
Mainly added angel script race, and reworked detailled textures a bit. Also the terrain should look less polygonal in the background
Version: 1.0
The goal of this map is to give you a smooth road for hill climbing. Take a powerful rear drive car and go!
It features:
- Tunnel
- Smooth road, spec and normal mapped
- Alpha-splatting (detailled textures)
- Marina, ferry gate, multiple load and truck spawners
- Vegetation
And many more!
Credits
Thanks to Lenni for letting me use his stone bridge
Thanks to Lifter for providing the very cool road shader
Thanks to invited members for valuable beta testing
Most of the textures from CGTextures.com
Everything made with L3DT, Blender and GIMP
TIP: disabling vegetation should highly increase your framerate
(you can use any of these objects on your own terrains, provided full credit is given)
Credits:
-Terrain, telephone mast, girder bridge, arch bridge, mesh road: Al T.
-Trees are from RORCAT's forest tracks, however the original author is unknown.
-Textures are from CG Textures and Foss Media.