I wanted to acheive a straight long enough to max out every car, whilst making the terrain itself fun to take pictures, offroad on that kind of thing.
The straight is approx. 8km long, although I believe its actually slightly longer. and the offroad trails are longer.
Trailer
Credits:
Miura - For making incredible Alpha maps, making the terrain look very realistic
Nadoex1 - For making the very detailed gates
LJF Hutch - Vegetation
PrT Audiman - Terrain, video.
I threw this together in about 5 minutes, and it came out surprisingly fun.
I hope you enjoy this map, since its decent for all sorts of off road vehicles.
You may mod and release mods of this terrain.
Story:
You have gotten yourself in quite a predicament; half way through a giant river. Now you must decide to go back or continue on in your current heading.
This is my first attempt at making nice looking terrain, it still has some issues with FPS but does come with an FPS version.
Brutal Valley is designed mainly for off-roading with about 1 km long rock course and other tracks, but it is also good for driving, rallying or hauling.
Comes with 6 versions:
Brutal Valley (Standard)
Brutal Valley Wet (Hard)
Brutal Valley Dry (Easy)
Brutal Valley Fps (Standard)
Brutal Valley Wet Fps (Hard)
Brutal Valley Dry Fps (Easy)
Credits
Flex ramp is by Dennis-W.
Textures from Google images.
Trees/bushes by LJFHutch.
Bogs by MICRACER.
Caelum settings by Brickman.
Rest by Straubz.
Thanks to all my Beta testers that helped along the way.
If you wish to view some of the development or post your comments or any problems you find please do so in the thread Brutal-Valley
This is the DS9 Map: Submarineworld 09 - "The Ocean" part 1
you have 4 large harbours for containers, passengers and other goods..
..a trainline, suited for container transport
a fire department and a bus-line with lot's of bus-stops..
a large and deep watermass with some underwater stuff to explore and salvage
not all is perfect - I made some mistakes that got obviouse too late to restart..
..I've fondeled around a lot - and I think it is now playable..
however - it is not quite what I had in mind..
REQUIRED Dependencies!! - the map won't work right without them:
- Demag ZKKE - for the harbours
- GGKRK02 - Crane for trainstation
- Trainvalley map
- Hyster Top Spreader - other train station
- Destructable Baricades
- Rock-Load
- some trains you like
- some busses/trucks you like
- some ships you like
- some submarines you like
Credits:
sputnik_1, DEMAG ZKKE & Railroad system (thanks for the help)
Redeye, bus-stops, bus-depot
jugendflamme, RORFD
donoteat, industrial buildings, cementplant
I dont know, distcenter (was told I may use it but have no idea who made it originally)
blendswap, the ship wreck, cc0
I've made:
train tracks, docks, industrial building 1&2, Trainbridge, Castle and the map
0.4 VERSION ON THE FIRST POST OF THE THREAD!
Watch this please, just 1 minute
A Short Story you should read..
"Explorers have found this abandoned place in some unknown location. Perfect Condition, like if somebody, ...or something, has been living there.
Not a single sign of vegetation of other life signs is noticeable. The weather is always Cloudy, but it never Rains. Some weird Structures are present there, some of them have some strange signs on them, and the word N-LABS, probably the name of this place. A lab, to test what?.."
Quote from Explorers Diary:
"This place is Quiet and Spooky. Some of us are acting strange. We felt like being Watched. Those Towers, there is no way to get up there, no entrance, and we can't see trough those dirty windows. [...] At night we hear strange metallic sounds, we can't find the source of them. Maybe this place isn't as abandoned as we tought..." - Rest of the page were stripped off
Additional Notes from the Explorers found on the last page of the Diary:
TEXTURES:
-Google Images
-CryEngine SDK (Ground Texture)
-CGTextures
The Explorer never returned home. We don't know who sent us the Diary.
Hello. This is the last version for Verniocity, is, the last. No more updates for this, since it has everything now.
The interesting part of this map is that is an urban map, but not a flat map.. Anyway it have a long highway around the map, an offroad course, houses, fire department, so everything that an urban map need.
It have grass, trees, alpha splatting that give a nice look the the map..
Use direct X
Credits
RedEye Objects
yodel714 Objects
Therock1990 Objects+Exporting
Mirfi Trees
pedropp22 Some time ago he give me a help with the texture map, I think it's a nice thing to credit him
scania970 Heightmap, some objects, objects placing and other things
CG Textures Textures
Please watch this short video (Is updated) just 2 minutes
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!