This is a Thomas Saf-T-Liner HDX and my first vehicle I have done all of the work getting it in game.
This is (as far as I know) RoR's first flexbody school bus!
The project is ongoing, so expect issues followed by fixes that cause other issues.
(Official Release 1.0)
Changelog ~I fixed the steering grip issue. Rest assured, now when you steer, the bus will obey. :P (Thanks Brickman!)
~Fixed the submesh section (forgot to add 'cab'). You can now destroy other cars with the bus.
~The bus no longer quivers (was causing the prop placement to be messed up)
Known Issues
~The front wheels aren't balanced (noticeable at high speeds).
Backstory:
Ever since I joined RoR I've loved modding buses, and am one of the few 'bus people' who is sick of seeing a *BRAND NEW* CE300 mod every week... In order to make up for it I decided to make my own bus that was different, original, and somewhat high quality for my experience level. So I decided to make an HDX, because type D's are rare in RoR and it is very easy to model.
Don't bust my chops about it, its my first vehicle I've ever made.
Special Features:
-Animated props (including openable e-door and driver window)
-Flexbody (non-FPS versions)
-Working mirrors
-Changeable textures all over the bus (main body color, roof color, rim color, seat color [comes with pre-packaged seat textures], window color/tint, crossing guard front color, and bus #.
-TC, ABS [off by default], Slopebrake
Planned features:
-Working fans and other random animated props (after 39.7 is released)
-Under-body (currently there are no axles or anything)
-Fix the spikes on the bottom of the mirror
-Other small adjustments
-Convert all textures to DDS (my DDS plugin for photoshop doesn't work so it is easier to save as png for quicker editing)
Credits:
Sirendude2011- Making the n/b
School Bus Fans & School Bus Builders group- critiquing and suggestions
Nickster7- Meshwheels
TC2000FE- Engine sounds
Carsonj493- Mirror mesh
graysonk95- meshes, tuning n/b, etc, etc, etc, etc, etc, etc, etc... [everything else]
(Let me know if I forgot you)
Updates:
- Removed turn signal beep and replaced with default turn signal sounds.
5/19/12:
- Added stability, no more veering off to the right at high speeds.
- Skin improvements including the Penguinville BRT company banner.
- Destination sign color changes, from Green to Orange. Also changed from "St. George Ferry" to "Staten Island Mall via. Yukon Av."
- Added the missing start-up beep and a bus announcement that follows.
- Minor bus problems such as brakes and steering.
These are two of my favorite trucks, 1975 Chevrolet Titan 90 and GMC Astro 95.
The Astro 95 and the Titan 90 both have a Detroit 8v-71 318.
updated again with Sounds, The Titan is now longer in the GN Empire Builder Scheme
She's painted like my Titan model. Big Sky Blue and White with Black and gold stripes.
Credits
Model - dieselfuelonly
Wheels - Hemiboy
Adding the wheels - DougFunnie
Skins and tuning - MADDRIX
Sounds - MADDRIX - NRS91
Hello, I'm here to show a skin that created the MB Atego COMAX, with permission of the coco, the company's Brazilian postal service called Correios or Sedex.
Show some pictures and hope you like it.
Credits to Coco and Pedro, creators of the vehicle.
Here is the first US rolling stock, so you can finally tow some waggons with my ALP.
A loadable 40ft boxcar, comes in several liveries.
You can open the doors by grabbing the levers at the doors, the couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
Known bugs:
If you enter a boxcar through the vehicle selection menu game will crash if you try to exit the boxcar, simply change into another enterable vehicle via the menu and exit there.
Thanks to:
donoteat, maddrix for skins
sputnik_1 for helping me with adjusting the node/beam.
After a LONG time working on and off I bring you this:
DAF XF105 8x4 Hauling Truck Original truck by Questnl
You may have seen previous iterations of this truck on this site before, but none as extensive as this.
Here is what I have done: -------------------------------
() Completely redid cab texture, from scratch
() New HD Wheel Texture
() Added Traction Control
() Increased power, & braking
() Added Anti-Lock-Brakes
() Added slope brake
() Using Wheels2, with user controlled tire pressure ingame
() Decreased Weight (more realistic now)
() Sharpened up steering
() Updated suspension
() Updated Help.png
() Updated preview picture
() Fixed translucent metal mesh
() Added Beacons
() Updated ability to raise/lower extra wheels
() Added user controlled lights (see ingame help on your dash)
() Added rear flares:
-Reverse lights
-Blinkers
-Brake lights
Hello, I'm happy to introduce my first ever official mod to a trailer, It is a monster energy skin for the FEDEX 53ft Great Dane dryvan, Just throw it in packs, Because of the (1) at the end it will not overwrite, So enjoy, I hope it is a cool mod to you guys, It took about 3 hours to get it right... haha.
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Spawning:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
Controls:
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
(Un)Coupling:
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
Thanks to:
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate!
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Update:
Added ropables so it can now be lifted with a crane.
Errors:
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts!
Brand and type: Mercedes Benz Atego Sleepwagen ANWB
Ingame name: MB Atego ANWB
Tested in: 0.38.57
This is an Standalone file!
I got permission from Lenni to release this back in April 2011, so I thought this would make a nice addition to the repo.
The ANWB is a dutch company that does most of the towing work in Holland. They basicly control the Roadside assistance branch.
The word ANWB stands for Algemene Nederlandse Wieler Bond.
I am happy to present the preliminary release of our Chevrolet Express n/b mod. Do to some real life issues I am releasing this somewhat incomplete. Most of the vans are fully drivable and have a full set of flares. Some of the others have half finished flares. They all have dashboards and seating. Also comes with a crappy lightbar that I made by myself.
Modding will be allowed and encouraged. However I request that ALL parties be credited. I will have a list in this post and on the README file in the zip. I also would appreciate displaying your modifications in this topic.
Credits
Creak = Chassis
Silvermanbblue = Body, skinning and some meshes
09challenger = Sounds
Khadner = School bus version consultant.
ROREMS = Ambulance consultant
Bonehead = for his blower mesh
VeyronEB = Camper and limo versions (Future versions in progress)
Bugs
NO weight tuning, these are not realistic in the weight department.
Some flares missing on certain versions
Suspension issue with the class b camper
I have worked very hard over the last few months on this backhoe and were still just getting started.
This is only a beta, So dont exspect the best, And its not done yet so dont rate 1 star saying its not done, i know....
You need to delet the old one for this one to work!
Update V1.1
Redid front bucket - Larger
Re textured the bucket, Less cat logos, and just better looking.
Fixed wight problem, Now can be operated with no wheelys
Fixed Camra, Now works fine
This is my mod of my previous mod called (MTVR2). This is a purely off-roader truck, it has 10 wheels and go's just about anywhere. The original version of this truck came with older versions of ROR so anyone who has used ROR for a while should remember it.
whats new:
More fps friendly then last version
locking diff's
reworked all the suspension with "shocks2"
removed "wheels" section and added "wheels2"
added a steerable rear axle
added grip nodes to the tires
truck now floats
can now change the PSI in the tires
This truck is not a looker and isnt meant to be, its meant to be a usable vehicle, it go's anywhere in ROR you want and will in fact climb up vertical walls. This truck is almost indestructible even after being drivin off a cliff usually a collapsed wheel is all that happens. It has so much torque and traction that if you give it full throttle from a dead stop in 6th or 7th gear it will wheelie up and over backwards. You can still tow trailers with it just hook them up to the receiver and lock it down with L.
This is a "equipment cart decontamination. "
He is one here in Germany, the dews of the civil defense vehicles.
I'm here once the GW DekonP geskint of the ABC-coating district of Aurich.
This is my mod to BigBoy and 95blackz27's Kenworth T800.
Things I added/remade:
I chopped the stacks.
Fixed to hydraulics in the back (red/green)
Made the truck shinier.
Change the color then changed it back.
Added a weight to the Tri-Axle Longframe Daycab (.truck file #1)
Added then got rid of a bull bar from the Kenworth SAR.
Added then got rid of custom mudflaps made by me.
Added color to the door handle.
Etc.
Authors: BigBoy (Original Truck); 95blackz27 (Added Traction Control, Shined Driveshaft) HemiBoy95 (Aolcao Wheels) CarBoy (Weight and N/B for Weight) Scania_Lover (This mod of it)
Authors: sirendude 2011 and various members for support.
This is a pack of all of the vehicles I have made in the past 4 months. All of the cars are N/B only, don't have submesh, and some have no engine tuning.
none of these vehicles float, and one car (siren's auto 12x12 special) has all wheel drive, all wheel steer, working reverse lights, headlights, brakelights, and turn signals (flares). Some vehicles have opening hoods and doors.
Vehicles in this pack:
a 6x6 pickup truck called "mud slinger" (includes a Monster Truck version)
a 4x4 pickup truck simply called "pickup truck"
a few muscle cars/ sportscars (they are "highway terror", "lancia delta N/B Car", "tire burner", and "muscle car")
a school bus
a few offroaders ( they are "rock locker", "redneckrickem's dune buggy" (a YouTuber's buggy), "traxxurator"+"traxxurator dump" and "4x4 offroader")
a motorcycle (it has training wheels for stability :P)
and an engine that uses negative shocks to run, just give it a spin with the mouse and it runs. (be careful it explodes after a certain RPM)
You have the freedom to do whatever you want to these vehicles, but give me credits for the vehicle's N/B.
To open a hood or door, press F1 - F4. These commands do different things like open and close a door or hood.
ZIL-135 BM-27 Uragan 9P140 launch vehicle and ZIL-135 bare chassis version
UPDATE 2:
- if you downloaded before 2011. december 21. 19:00 GMT (or anytime before this note appearing) please REDOWNLOAD. Otherwise you either won't have the fifth wheel version at all, or the one with bugged wheels. Sorry for the inconvenience.
UPDATE:
- fifth wheel version included. Keep in mind though, that most semi trailers might not fit it because of it's different position compared to normal semi tractors.
- the tires and rims are separate objects now, hence the rims won't flex anymore.
- custom engine sound. Sampled from actual Zil-135 sounds.
- some more skins.
i guess i can say merry x-mas now...
highlights:
- normal mapping
- detailed exterior, flexbody, damage textures
- 8x8 drive with a unique wheel and steering layout
- good off-road capability, and no irrealistic performance
known problems:
- alternate skin selection does not show up the first time you select it, only second time. Must be a RoR caching issue.
- when alternate skin is selected, material flare bindings (lights) do not work. This is confirmed to be a problem with the *.skin system.