This is my 1964 Jeep Wagoneer.It is currently a rock crawler/mud truck.The jeep has working hydro's in the rear to stiffen the suspension & it also has a hitch just in case you decide to pull something with it.
Introducing the fix version of the Jeep Wrangler Unlimited
Been in progress for about 10 months
This is a Fixed version for the newest version of RoR. There is no longer a selectable skin. Until there is a new system of selectable skins its the Jeep Green.
The suspension is also updated and is acting more realisticly
Features
+Flextires
+Animated steering wheel
+Animated Shifter(manual transmission)
+Animated locker shifter
+Animated parking brake
+Animated Locker on Rim
+Animated gauges(Speed,Tacho, and gas(it just goes down slowly))
+Choosable Skin color
Credits
Meshs, N/B, and prop placing - MICRACER
Suspension, N/B tuning, Weight tuning, engine tuning - LIFTER
(Thank you for all your help)
Hey folks,
Here's a crawler I've had kicking around and thought it was time for a release. The box has a free floating feel to it. It's connected by suspension beams with low values to allow the box itself to bounce around with jarring bumps. The Box also floats and holds the rest of the framing afloat just enough to get around Also has lockers which you can turn on and off with the " W " key. Thanks to Philzilla for the base n/b to build off of!
Three versions:
Jake In the Box Lime Green... literally. Thanks to Box5 for his meshwheels
A Camo one with Squishy's Blazer Truggy meshwheels
And a Grey and yellow one with Squishy's Indy Crawler's meshwheels
Credits:
Philzilla for the n/b rolling structure
Box5Diesel- For use of the DodgeRamTruggy's wheels
Squishy- For use of his Chevy Blazer Truggy and Indy Crawler wheels
Me- Slapping it together, the box, submesh/texture ect.
These are amazing crawlers and lots of fun.
Thanks for looking! Enjoy!
Unimog U5000 (Beta)
Philzilla and I have been working on the Moggy for a while and its ready for a beta release. The mesh is accurate to its real life counter part. Although the paint job and back end is completely custom.
The real one is used for: "Dakar", "Truck trials" and "Rallye" the price tag is about $80,000 USD (good thing we have simulators :P) I will let the Pictures do the rest of the talking. I made the detailed mesh and Node and beam chassis and Philzilla made the awesome "Dakar" suspension and some of the chassis for it.
Features
Philzilla's suspension
Extremely detailed 3d mesh
High resolution texture
Custom paint job
full interior
full Damage
Bugs
It does have its bugs
missing steering wheel,
few inverted faces and
the front axle does not move when it terns
Feel free to make skins or mods for the Unimog as long as you give credit.
Thanks to Aivar for finding the bugs that caused the 0.38.xx crash
Enjoy ;D
Here's my jeep, it's been in development for nearly a year, it's my first vehicle that I finished.
It features:
-Seperate hood/grille, for (atleast decent) deformation (My first try):
"Deformation is awesome." -Gabester -Dana 44 axles
-Atlas II transfercase
-Powerglide transmission
I've used real life gear ratios from both the gearbox and transfercase.
-Hemi engine
With custom sounds.
-Custom liftkit
Credits to Fat-Alfie for his shock texture.
-Beadlocks
-38" Pitbull Rockers
-Custom made rollcage
-Bucket seats
-Rotating driveshafts
-Openable boot and bonnet
-A wide variety of moving parts
-Super soft tyres
Thanks to Fat-Alfie's wheelbeams
-and lots more.
[18-03-2012]-Fixed the idle sound, added ropables, made steering stronger. [08-05-2012]-Wheels tuning: added meshwheels2 and did some more tuning to Fat-Alfie's wheelbeams. Less bouncy wheels, better handling on and off the trails. -Minor fixes.
This is a bobtailed 1st generation Dodge Ram 1500 Cummins. It includes two versions. One with a normal, thin rollbar, and (My favorite) one with an extremely overdone rollbar...
CREDITS:
Wheels: RORcat
Original mesh: Box5diesel
Mesh editing, NB editing, rollbars: TTT (Me)
this is a project i will most probably never Finnish as i started something else instead.
its the 4x4 thing and a custom made crane trailer for it,
the 4x4 thing has 4 wheel steering at low speeds, locked diffs and a steering wheel.
the crane trailer has ropes and a invisible leg, the commands for it are are:
F9-F10 lower and lift the crane boom.
F11-F12 lower lift the invisible foot.
'O' connect load
'L' lock crane trailer to vehicle.
to connect the trailer drive the 4x4thing so the trailers hitch node is above the grease mark on the 4x4 thing and it 'L'
to pick up a load back the crane trailer over it lower it so its with in 1.5m from the object and it 'O' once it connects
and the ropes shorten hit F10 to lift the load of the ground and drive away. reverse order for dropping a load.
the crane trailer is usable on other 5th wheel hitches.
I decided to add full collision since Multiplayer now has collision. They should crash somewhat well into each other. You can crawl on them with the truggy or other big vehicles There also Blue in this version.
This is a standalone zip, so just place in packs or vehicles folder and play.
felt like doing another crawler, and had an idea to try out full independant suspension, so i made up a name and designed my own crawler just for fun. it may look a bit weird but it is extremely capable, definantly better then anything ive done before
features:
detailed meshes
doors and tail gate open
damage textures, spec textures
working suspension parts
working dash and steering wheel
material flares (good looking lights)
YOU NEED TO LOCK THE DIFFS! I CANNOT STRESS THIS ENOUGH, IF YOU DONT THE WHOLE THING WILL NOT PERFORM VERY WELL. PRESS 'W' TO LOCK THE DIFFS, IF THIS DOES NOT WORK THEN YOU NEED TO GET THE EDITED KEY MAP.
enjoy
please post in the thread with any suggestions or improvments you may have, or if you dont like it, tell me why
It was all created by me and its not 100percent done. I have just decided that i am going to move onto bigger and better things. I am starting to use AC3D and this was created with both AC3D and sketchup.
Anyways instead of collecting dust i decided i would release it.
-There are two version a Rotational version and a non-rotational version.
'Rocksnorter' - two versions of a crawler: one with RWS the other without
'Gobin' 500 - a racing buggy/truck with dash shift lights: activate with ctrl+1
Requires RoR version .38.24 or later
Credits to:
Lenni: for the use of his wheel rim and fuel tank meshes
Box5diesel: for his Cummins engine mesh
Fat-Alfie: for allowing me to use his steering wheel
Simp: for his tyre texture
'Stock' and 'BlueComp' feature meshwheels
FoxComp, MidnightChrome and GreenComp feature flexbody wheels
All versions feature shocks2, torque curve, engineoptions, custom sounds, and lockable axles (a must for crawling). I would recommend using manual gears with an analogue controller for best results.
Thanks to Box5Diesel, Joebus, Squishy, Miura and KevinMcE for testing, help and advice.
The zip contains a copyright. Read it if you would like or dont but if you steal any part of this vehicle without the written permission of me you will be reported.
This is a ford f350 dually with a 7.3powerstroke turbo diesel it will do all your hauling and is great offroad.
authors box5 diesel for the truck me for the mod and RORCAT for the sounds
This is the first mod i'm releasing. Its number 1 in my line of conceptual, mostly chain driven vehicles.- its more focused on design than realism
Ive designed this to be a futuristic, 2-seater rock crawler. it features complete independent suspension- achieved through the use
of arms which use ( theoretically) torsion instead of shocks.
a second version includes the ability to control each arm individually, sacrificing some natural suspension travel in the process.
controls are in the readme.
enjoy, and please ask before releasing any mods/using parts
I've had requests for versions of my landcruiser that work in >= 0.32 so here are the latest versions of all of my vehicles. I added flares, dashboards, and seats to them. I used the axle mesh from the trail masher on the samurai and put bonehead in the credits. I hope this is ok.
newest Evolution of the Turtle, updated suspension, new meshes, flares, new skin, recovery mechanisms, etc.
one thing, I strove for realism on this truck, so no more crawling up the side of a building...
light commands (ctrl+):
1: rear lights
2: left hand side
3: right hand side
4: under carriage
this truck version is meant for 0.33 and greater, there is wheels2 in the file but because I'm not happy with the settings, and can't get settings that I'm happy with.
the name of the .truck file is theturtle4.truck in case you want to load it from command line
UPDATE: I've been working on a variation of my own and it's complete, or close enough. It is fully submeshed and will contact with other vehicles(that must to be contactable). It's sides and tail can fold down. The rear rollcage can be lifted using Ctrl+F4/Ctrl+F6. It has ties in the back so you can drive an vehicle into it. Unfortunately all the stuff I added makes it too "tippy" to carry a vehicle into water anymore but driving on land is fine. Also has a trailer hitch that can be completely folded away if you're not going to use it. All controls are listed in-game. Have fun.
This is an Tatra 813 pack I modified from Pricordes original versions and added "Wheels2" to all of the models so you can inflate/deflate the tires. Also updated to work properly in the latest RoRs release as it was having texture issues before. Use [ to deflate and ] to inflate the tires. This is not as easy on your system as the originals were. They were only about 1300 beams before, now each has over 2800 to properly simulate the wheels.
NOTE: You will need to enable advanced wheels in the configurator under the "CPU" tab to enable "Wheels2" in versions older than 0.38.33.
Please note the credits for the crane go josh (1239) who made the original.