Well here it is. The official release of my not-so-official FJ cruiser.
I worked nonstop on this car for a year and a half, and gave up about 6 months ago due to just loss of interest.
I had been talking to some friends recently on the forum who said they would really like to see it tidied up
and released. I dont exactly have some long drawn out story about how it got to where it is. It was really just
a huge learning experience. but finally decided to let it go because I lost all of the original files to the mesh.
I suck at writing. So heres a list. :|
Everything-me.
pictures to the left- taken an edited by my main man, Ferrettank!
Known problems are as follows:
Missing quite a few meshes. (Mainly suspension pieces)
Interior is incomplete.
No damage.
And there is a material bug with it on Deags Trail Island map. For whatever reason, the tires are yellow. I cant figure it out...
This was my first try at animated props, flex tires, and flares, so it is what it is! Hope you enjoy it.
Also, modding, do as you wish, post pics as you wish. I dont really care. But if you'd like to release any of your mods (and credit me ;D), please ask my permission first.
this is a heavily modified version of arthur_hucksakes model t.
this is my first mod
it is more controlable. it is 4 wheel drive.
it will go to speeds of 160.
i have slightly mod ified the bode by lengthening the trunk and changed the windsheild.
the ride hight was changed.
the suspension was heavily tuned so now it will go of jumps and go around corners easily.
i have modified the skin and took out the seats also.
this is the engine start and sound of my newest upload the armada, just go to...
-rigs of rods folder
-resources
-sounds
-and replace the two files(note:this work fine but if i dont now for power of the destinity you have trouble just make a back up of the original 2 files
-the names are(default_car_idle.wav)and(default_starter_start .wav)
Here it is a 1970 Chevy Chevelle ss stock car number 101 with alot of sponser's on it all the credit goes to creeper's chevelle which i reskined sponser's are: STP, sunoco, 3M, mobil1, castrol, GM (general motors), holley, and chevrolet.
Hi everyone,
i have a nascar pack based of classic nascar. which are my mods however all the credit does out to carpro1016 for his dodge cars, which i turned into a number 111 stock car with sponser's which are: coca cola, and a few other sponser's, and the police car has become a pace car
a mod to box5's trophy truck (not on the repo, but a dead thread)
wieghs about 1.43 ish tons
the full fender version has meshwheels off the prerunner
the other version has "stock" higher fps wheels
credits:
box5-original truck
philzila(I think)-meshweels
Brickman-v8 engine mesh
Gabester-burnside sounds
me-general moding
here's the WIP thread wip-trophy-truck
(off to a bad start )
update 1:
flexbodies!
a seat!
beam/node defaults reworked
custom sound (thanks Gabester)
This is three differant iterations of my 6x6 Desert Demon. Two are street vehicles, the sole differance being ones red and ones black. The third is a Police special. These are all WIP. I will update them when I have updates worth posting. Skins are on the way, but wont arrive too soon as Im still recovering from HD format.
Special features: Moveable rear spoiler. When its skinned, this will be aerodynamically functional, for now its just for looks.
Six-speed transmission, makes for extremely high speeds.
Powerful engine, ittl burn out in 4th gear on tarmac.
Known bugs:
Tires are a bit hefty, so any remote damage to them gets the whole truck shaking. Will fix soon.
Chassis being floppy. Dunno if I can fix this one, but it does kinda look awesome to watch it conform to the terrain it just smacked into.
Camera falling to ground in 1-st person: Unknown cause, may not fix.
They all have a habit of pulling when on power, to a random side. This is just because of the sheer power of the engine, toning that down may resolve. Its almost always burning out.
The .zip wont show up if thrown into packs. I havent figured this out, I intended for that to work, just extract it to your trucks folder for now.
Enjoy! Please drop by the thread here and voice your opinions, as without public opinions I cant make this thing any better.
Apparently, glitches happened when archiving. The police truck got named .txt, rename it to .truck for it to work. Sorry for the inconveniance, folks!
This is the current 1st place holder for the Futurotrack easy (unlimited class) (http://www.rigsofrods.com/races/race/67). This track is about the only thing it excells at. It is terrible at every other task. It has locking Differentials, and an incredibly powerful engine.
Authors: Me (Everything)
If the game freezes or the engine doesn't make a sound then restart the game and everything should work fine.
UPDATE: I've been working on a variation of my own and it's complete, or close enough. It is fully submeshed and will contact with other vehicles(that must to be contactable). It's sides and tail can fold down. The rear rollcage can be lifted using Ctrl+F4/Ctrl+F6. It has ties in the back so you can drive an vehicle into it. Unfortunately all the stuff I added makes it too "tippy" to carry a vehicle into water anymore but driving on land is fine. Also has a trailer hitch that can be completely folded away if you're not going to use it. All controls are listed in-game. Have fun.
This is an Tatra 813 pack I modified from Pricordes original versions and added "Wheels2" to all of the models so you can inflate/deflate the tires. Also updated to work properly in the latest RoRs release as it was having texture issues before. Use [ to deflate and ] to inflate the tires. This is not as easy on your system as the originals were. They were only about 1300 beams before, now each has over 2800 to properly simulate the wheels. [read more]
This is the final and last version of Nissan 350Z for Rigs of Rods.
Even if the original submesh model of this car is more than 2 years old its still a headturner!
Since then I edited the nearly everyday to make it look, sound and feel like its real counterpart.
Here are the most important notes:
- the body and suspension is a RoR classic setup made out of a nodes, beams and a submesh
- the engine is tuned to behave like the original one
- the transmission should be shifted manually and has real gear ratios
- the car can easely go to 250 km/h
- the suspension is set up for both drifting and highspeed stability
- the sounds are carefully collected and mixed so can get that good V6 sound in your ear
- i havnt include a tire sound. it got annoying after a while
- there is also a roadster/ convertible version in the file
- and many more things...
I havnt a specific forum tread for this car. If you have questions or want to mod the please PM me.
Unimog U5000 (Beta)
Philzilla and I have been working on the Moggy for a while and its ready for a beta release. The mesh is accurate to its real life counter part. Although the paint job and back end is completely custom.
The real one is used for: "Dakar", "Truck trials" and "Rallye" the price tag is about $80,000 USD (good thing we have simulators :P) I will let the Pictures do the rest of the talking. I made the detailed mesh and Node and beam chassis and Philzilla made the awesome "Dakar" suspension and some of the chassis for it.
Features
Philzilla's suspension
Extremely detailed 3d mesh
High resolution texture
Custom paint job
full interior
full Damage
Bugs
It does have its bugs
missing steering wheel,
few inverted faces and
the front axle does not move when it terns
Feel free to make skins or mods for the Unimog as long as you give credit.
Thanks to Aivar for finding the bugs that caused the 0.38.xx crash
Enjoy ;D
Unimog U5000 (Beta)
Philzilla and I have been working on the Moggy for a while and its ready for a beta release. The mesh is accurate to its real life counter part. Although the paint job and back end is completely custom.
The real one is used for: "Dakar", "Truck trials" and "Rallye" the price tag is about $80,000 USD (good thing we have simulators :P) I will let the Pictures do the rest of the talking. I made the detailed mesh and Node and beam chassis and Philzilla made the awesome "Dakar" suspension and some of the chassis for it.
Features
Philzilla's suspension
Extremely detailed 3d mesh
High resolution texture
Custom paint job
full interior
full Damage
Bugs
It does have its bugs
missing steering wheel,
few inverted faces and
the front axle does not move when it terns
Feel free to make skins or mods for the Unimog as long as you give credit.
Thanks to Aivar for finding the bugs that caused the 0.38.xx crash
Enjoy ;D