Here's a Christmas tree used for Drag racing that I made upon request from Brickman. The reason for why I really made is so that people have a Christmas tree that they can put on whatever terrain they want.
Credits:
DODGE charger (me) - Modelling, Texturing, and placing [read more]
Hello this is a little Mod of the original Desert Trails. I just add some Roads, Sign and Houses (From the Greece Map)
I've put the roads with the Renault Terrain Editor Truck. I've not replace all the driveables zones with roads just some parts
Anyway I hope that you like this map and if YES help me with some advice, I will appreciate it
Lamps for your maps
These are my lamps. I made them with blender. Feel free to use them where you want, but please give me credit.
If you use them, they will give live to you projects. These lamps are common on Czech Republic villages, use them only if you are making some czech-style map.
Pack contains four types of lamps:
-lamp1975, lamp1976 - lamps for roads, in villages only, please.
-lamp1977 - small lamp for roads, parks, train stations. [read more]
DESCRIPTION
1.5km x 1.5km.
The terrain is set in rural Greece and includes farmland, villages, forests and mountains. There is a long network of dirt and asphalt roads which run throughout the terrain and the various areas of the map complete with signs. An FPS version with reduced vegetation density and distances for use with slower computers is also included which gives a significant increase in performance.
These are some new meshes/textures for the standard checkpoints. I tried to keep the essence of the old one while adding a few of my own ideas. They are exactly the same size as the originals and so can be drop-in replacements for the standard checkpoints RoR ships with.
Read the readme for installation instructions.
I give you permission to do whatever you want with them.
This is a basic traffic cone I had knocking about for quite some time. You can either use a crane to move it around or place them on a terrain.
It has a low polygon count and has a very simple node and beam structure, so you should be able to spawn many before getting a large FPS drop.
It is also contactable + ropable, and is ~1m high, weighing 7kg.
Very Highly Detailed Roads, not stretched any where, the bricks are the right size and the concrete edges are perfect, the white lines are also textured giving it an all round realistic feel, enjoy!
This is a new set of rims for the Dodge Cummins Dually by Box5Diesel.
They are modeled after the "Spank Dually" wheels, and do not follow them exactly but are a close approximation, and they look great regardless.
To use the wheels, take all 4 files out of the zip and drop them in your Dodge Cummins zip file. They will overwrite, so back up the truck folder before adding this mod if you want to save it.
Several (thousand) people have asked me to release this, and rather than attempt to blackmail them to shut up, I decided it might be easier just to release.
Absolutely no warranty provided- they either work or they don't.
Mod note: see "donotreadme.txt" for flatmap instructions
These are 8 houses I made some time ago. They are quite lowpoly (so you can place much of them on one place without having lags). BUT they have a very large (1024*1024) texture, so please resize them to a size wich is passable for you. All of them have collisionsmeshs.