Transportable traffic lights for construction sceneries.
The pack contains two traffic lights, spawn one of each of them to have correctly alternating red and green lights.
They are transportable and can be lifted with cranes.
Today, me and Brickman bring you a generator load, the RORGEN GX70000. It is simply a mesh placed on a n/b chassis.
Features:
-Engine, for realism.
-Ropables, so you can pick it up with a crane.
-Contactable, so you can place it in a truck bed or on a trailer.
-Exhaust, for realism.
-Full-Mesh
-It also features a large wheel on the inside (viewable by pressing the "K" key), which spins faster as the engine RPM increases .
We are hoping to release updates and/or new models under the RORGEN name, so stay tuned!
Credits:
Me (ROR-EMS): Mesh, idea
Brickman: All N/B work, Engine, Mesh help.
Feedback is always welcome!
Note: If you want to use the n/b, mesh, or any components of this project in a mod of your own, please request permission from me first, and I will either grant/decline you permission for the parts of this project I am responsible for, or I will forward you to Brickman, for the parts he is responsible for.
Submarine Deep Sea 9 - or DS9
For Science and Research..
speed: ~16kn
divedepth: all the way down to 30 meters and beyond..
features:
- crane arm to salvage crates, cars and other stuff.. - I lifted 1.7 tons with it.. probbably goes more..
- cockpit with 4 windows to see, what is around under the water..
- trailer-interface - is needed to load it on a trailer for land transport
- some nodes to lift it with a crane - you need something like Demag ZKKE
- tower-camera
- periscope-camera
the zip contains:
- submarine DS9
- 3 FPS versions with reduced quality or even removed some cameras - made a lot difference..
- trailer-interface
Maps release pending - WIP:
Submarine World 10 - The Ocean 2 (discussion here: The-Ocean-2), Submarine Cave 01 - The Maze
check the forum thread for updates
This submarine is open source - do with it as it pleases you..
credits:
textures: cgtextures
mesh: me
N/B: me
Thanks to my beta testers..
coen273, hotrod55, RangeRover184, Raydan, kheridr
Also thanks to the helpfull members in the forum thread..
I'd like to mention: Miura, DODGE charger, Aivar
This is a modular house often used on constructions site or as a modular office. It is a simpel mod of the 20ft container by LostSoul3471. I added 4 more hock nodes, this will not efect how the container forklifts handles it, but make it easier to lift it with cranes. I also made it lighter than the original container. you can stack them on each other. It is fully independent and will not overwrite the original containers. It is still a beta.
This is a mod to box5's goose neck. I made it shorter and made it have two axles. The mod was simply to make it look better when hauling stuff around. In my opinion the normal one is a little large.
Original trailer is box5s
Mod by me
And i know the mod isn't perfect. May over write the old one.
Original file http://www.rigsofrods.com/repository/view/585#comments
This is my new lifting equipment for lifting a concrete floor.
The lifting frame will automatically attach to the floor when they are close togheter!The floor can be detached with CTRL+ALT+F9/10. Be sure that your crane has forwardcommands otherwise this won't work!
Heres a new load for you all to have fun with
Its a big 2 ton (or it might be one ton) coffee cup.
Mesh was made by Skyhawk. I colored, resized, and made the node and beam structure.
Fully contactable with ropeable nodes on top and bottom.
This is a skibox which can be attached to both tourliner versions.
The README.pdf is included in the zip.
Please post any problems and discuss here: NEOPLAN-tourliner
Unfortunately I made a silly mistake, so RoR displays ;V 1.0 in the select menu instead of the name of the box... You can cin a fix for that in the fist post of the thread you find above.
This is the trailer I started a ways back its not done but I am not continuing with it because I am working on something else. I also lost the original unwrap so I have to redo that and really don't wanna redo that. So I figured I would share at least what I have done if some whats to fix/mod what ever do so freely.
Only author is me.
Known problems-handle mesh twitch's, suspension is really stiff, ties are to tight
This pack includes the 'Atlas' class tugboat for Rigs of Rods (version 0.38.67) and 3 different unpropelled barges designed to work with the tug.
The Atlas tug features:
- Nav Lights (Ctrl+1)
- A pair of rear hooks (F9/F10) designed to link to the barges (L).
- A main hook (F11/F12) that can link to most other loads or boats (also L).
- 4 skins
- Works with the .skinzip system
The barges feature:
- An empty generic barge (100 tons)
- A loaded bulk barge (425 tons)
- A liquid goods barge (300 tons)
- Pairs of hooks on each end (F1/F2 and F3/F4) that can link to the tug or other barges
- If two barges are lined up and close enough to one another, they will link automatically (Alt+L to unlink)
FIX
Liquid goods barges wouldn't link to one another. If you downloaded before this fix, please replace your old Atlas-n-barges folder with this one. Sorry for the inconvenience.
Here's a quick tutorial of how to best dock the tug with a barge:
- Spawn a barge and an Atlas tug and line up with a barge. That should get you used to the tug's controls. Keep an easy hand on the steering wheel, she's slightly nervous.
- Extend your rear hooks a bit (F10), that'll make things easier. Not too much though.
- Add some reverse throttle and back up towards the barge slowly and carefully. Keep an easy hand on the throttle.
- If you're really close to the barge (and still lined up), bring the tug to a halt. Once stopped, hit "L" and wait for the ropes to link up.
- Now extend your rear hooks further for some safety margin between the Atlas and the barge. Congratulations, you're ready to go.
If you want to release a mod of the Atlas or barges, follow 2 simple rules:
- Credit the original author (or authors, if you're modding a mod)
- NO conflicts with the original version! Change all material names, mesh names, texture names, give it an all-new UID and GUID.
If you just want to make a skin for the Atlas or barges, make a *.skinzip. After all, that's precisely what the system was designed for. The good news is you won't have to worry about conflicts with the original.
this is canal boat, this contain 2 versions a newish one and a old one, these are just loads for transport and i cannot guarantee they will float properly and they have no propulsion system.
if you wish to use these loads for anything else please add me name and or at least contact me.
In a game where approximately 99.9% of the players like to see things get destroyed, mauled, smashed, torn to shreds, incinerated, devastated, set on fire, and blown up, a load like this is more than necessary. Oxsergy and I (Beolex) bring you the Destructible Barricade. This is a meshed load which makes a good backdrop as scenery to your terrain, or just eye-candy for you masochistic freaks that like seeing things get destroyed. It is a tri-section load, meaning it has two legs and a board that can all rip apart for your disastrous pleasures. It is recommended that you pre-place it on a terrain so it is permanently there whenever you run the game, but it is also lift-able (via crane/boom) and can be placed in the bed of a vehicle and secured, too. However, to keep this barricade realistic, it needed to be semi-weak so it can be destroyed by most moving forces. As a result, hauling/lifting this with machinery can result in the barricade breaking, as it is fragile.
CREDITS
Beolex - Mesh creation and texture work
0xsergy - N/B structure and refinement/finalization
I was bored, so I made a simple, just a nodes-and-beams-submesh toilet, that can be picked up with a crane and loaded onto a flatbed.
It has a contactable submesh, contacters and 4 ropables in the bottom and weighs about 1 ton.
No fancy stuff or anything...What you see, is what you get.
I uploaded this to the forums quite some time ago and now decided to upload it here. Discuss here
All content is for use in Rigs of Rods only. Read the copyright file included in the zip!
This is a small map I built for my erectable wind engine.
Features:
- Contains all parts of my fully transportable and erectable wind engine. See included manual for button assignments
- A winding road to transport the windmill pieces
- A small train track with tunnels
- Nice looking textures and vegetation (Thanks for all your help DeGa!)
I will not make a FPS version of this! If your PC can't handle it, buy a new one.
Credits:
- sputnik_1: meshes, node and beam, textures, map
- DeGa: massive help on the terrain, thank you so much
- BigBoy, Craneman, Inviteds, Donators: testing and help, thanks a lot!