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 (updated on 25/2/12)
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This is my MS "North Star"
I only wanted to test whether i can build a nice driving ship in RoR.
But it works so fine (in my opinion ) that i has uploaded it for you.
The ship is inspiratet from the "Adler V" from the shipping line "Adler Schiffe" from north Germany.
The textures,meshes and the node/beam chassis are made by me.
So have fun driving. |
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9 Comments, add comments here.
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 (updated on 25/2/12)
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Atlas class tug & unpropelled barges
by Redeye
This pack includes the 'Atlas' class tugboat for Rigs of Rods (version 0.38.67) and 3 different unpropelled barges designed to work with the tug.
The Atlas tug features:
- Nav Lights (Ctrl+1)
- A pair of rear hooks (F9/F10) designed to link to the barges (L).
- A main hook (F11/F12) that can link to most other loads or boats (also L).
- 4 skins
- Works with the .skinzip system
The barges feature:
- An empty generic barge (100 tons)
- A loaded bulk barge (425 tons)
- A liquid goods barge (300 tons)
- Pairs of hooks on each end (F1/F2 and F3/F4) that can link to the tug or other barges
- If two barges are lined up and close enough to one another, they will link automatically (Alt+L to unlink)
FIX
Liquid goods barges wouldn't link to one another. If you downloaded before this fix, please replace your old Atlas-n-barges folder with this one. Sorry for the inconvenience.
Here's a quick tutorial of how to best dock the tug with a barge:
- Spawn a barge and an Atlas tug and line up with a barge. That should get you used to the tug's controls. Keep an easy hand on the steering wheel, she's slightly nervous.
- Extend your rear hooks a bit (F10), that'll make things easier. Not too much though.
- Add some reverse throttle and back up towards the barge slowly and carefully. Keep an easy hand on the throttle.
- If you're really close to the barge (and still lined up), bring the tug to a halt. Once stopped, hit "L" and wait for the ropes to link up.
- Now extend your rear hooks further for some safety margin between the Atlas and the barge. Congratulations, you're ready to go.
If you want to release a mod of the Atlas or barges, follow 2 simple rules:
- Credit the original author (or authors, if you're modding a mod)
- NO conflicts with the original version! Change all material names, mesh names, texture names, give it an all-new UID and GUID.
If you just want to make a skin for the Atlas or barges, make a *.skinzip. After all, that's precisely what the system was designed for. The good news is you won't have to worry about conflicts with the original.
Have fun!
Redeye |
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7 Comments, add comments here.
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 (updated on 13/2/12)
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Weasel Class Boat Pack
by Redeye
A fictional small & fast multi-purpose boat for Rigs of Rods (tested with 0.38.67). Features:
- Thrust vectoring (arrow keys) for tight maneuvers
- Working rudder (F7/F8) for course fine-tuning
- Can tow other boats (F11/F12 for tug rope, click-&-drag to position end of rope, L to lock on)
- Searchlight (F9/F10 to rotate, N to switch on/off)
- Lights (Ctrl+1)
- Emergency beacons (M) on rescue boat version
- 2 different versions (rescue boat and civilian version without emergency beacons), 5 different skins
- Lots of ropables for all your lifting & loading needs
- Works with the skinzip system
UPDATE 1.1
It's safe to delete your old weasel folder and replace with the new one. Changes:
- Lowered center of gravity to achieve more stability and tweaked engine power to account for the changed handling
- Converted all textures to .dds, easing up a few FPS
If you want to release a mod of this boat, follow 2 simple rules:
- Credit the original author (or authors, if you're modding a mod)
- No conflicts with the original version! Change all material names, mesh names, texture names, give it an all-new UID and GUID.
If you just want to make a skin for the Weasel, make a *.skinzip. After all, that's precisely what the system was designed for. The good news is you won't have to worry about conflicts with the original.
Have fun!
Redeye
discuss here: Weasel-Emergency-Boat |
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7 Comments, add comments here.
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