Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Spawning:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
Controls:
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
(Un)Coupling:
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
Thanks to:
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate!
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Update:
Added ropables so it can now be lifted with a crane.
Errors:
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts!
A pack of flatcars (standart 40ft, bulkhead 40ft and heavy weight 8-axle), all come with different skins.
The couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
Known bugs:
If you enter a flatcar through the vehicle selection menu game will crash if you try to exit the flatcar, simply change into another enterable vehicle via the menu and exit there.
Thanks to:
sputnik_1 for helping me with adjusting the node/beam.
2008 KME Predator fire engine, based on the fire engine from Butler NJ.
Features:
- Openable doors and windows
- Tilting cab
- Animated props; driveshafts, light switches, pedals, dashboard needles...
- Can simulate engine torque twisting force (RoR first)
- Comes in 2 versions; caterpillar and detroit, both equiped with allison 5 speed auto transmission
- 22 commands (F1 to Ctrl+F12)
- 9 custom lights (Ctrl+1 to 9)
v1.2
Fixed:
-Default light bar flares showing on the roof when "M" was pressed
-Broken turn signal
-Mirrors are back again
-Meshwheel2
-Added Eminox's engine/gear ratio & driving aids
-Now accept .skinzip files
-Detroit and Caterpillar version are combined into the same .truck file, use the in-game menu to make your choice.
Starling 911, this is Starling Engine 1 responding. Yes ladies and gentlemen, I this is my first upload, and I have made a skin for the KME Preditor by Cydvx and Pascal. With Cydvx's permission I am releasing it. Now mind you this is a Standalone skin, Instructions are in the zipfile. they should help you.
Credit: Cydvx and Pascal for the original KME and Blank skin [read more]
Features
- Detailed meshes
- Realistic buffers, coupling
- Custom sounds
- Animated stakes
- Hook system to fix your loads
Instructions
- Coupling is done by pulling up/down the orange cylinders (nr. 1 and 2) at the edges with your mouse. Click here for a tutorial
- You can fix your loads by pulling down the orange cylinder nr. 3
- When you are in a locomotive, use Ctrl+F1/2 to retract the collision box and Ctrl+F3 to flip the stakes
Credits:
- Sputnik_1: meshes, node and beam, sounds, textures
- BigBoy: much help and testing, thanks a lot!
- The Inviteds: testing
This is not compatible with BigBoys Bombardier ALP!
Features
- Detailed meshes
- Animated cab
- Realistic buffers, coupling, suspension
- Custom sounds
Instructions
- Click here for a tutorial how to couple
- F4 Wipers
- F5/6 coupling in the back
- F7/8 coupling in the front
- F9/10 coupling bar length in the back
- F11/12 coupling bar length in the front
- Ctrl + 1/2: Lights
- Ctrl + 3: speedo illumination
- Ctrl + 4: interior lights
Credits:
- sputnik_1: meshes, node and beam, sounds, textures
- BigBoy: much help and testing, thanks a lot!
- The Inviteds: testing
Not compatible with BigBoys Bombardier ALP!
Update: Now including the blue and red skin. Please notice: The flares don't work when you choose the blue or red skin!
Here is the first US rolling stock, so you can finally tow some waggons with my ALP.
A loadable 40ft boxcar, comes in several liveries.
You can open the doors by grabbing the levers at the doors, the couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
Known bugs:
If you enter a boxcar through the vehicle selection menu game will crash if you try to exit the boxcar, simply change into another enterable vehicle via the menu and exit there.
Thanks to:
donoteat, maddrix for skins
sputnik_1 for helping me with adjusting the node/beam.
This is an skin for Lenni's Man TGS 32.350 LTF 1060 Crane Truck.
I've skinned it to an "Feuerwehr Kran" With the marking 'KW-065'
This is an fictional skin loosely based off real german fire apparatus. [read more]
Update! Placement has changed!!! Remove all old files of this crane, even those in your map zips!!! Please read the Readme included in the zip file for a detailed installation description, controls and other useful information! You need RoR >V0.38.33!
Some features:
- Two versions: the crane itself and the crane mounted in a warehouse
- Two independently controllable crane bridges with collision protection
- A big load spawner for the crane itself
- One truckspawner and three loadspawners in the warehouse
- All warehouse doors are openable
- Meshes with ambient occlusion
New in Version 3:
- File cleanup, that means you need to change your *.terrn file a bit. Check the manual!
- Updated meshes and textures
- A new train version
- Many N&B tweaks
- All commands adjusted: you can now use the throttle to speed them up
A big thanks to BigBoy and Craneman for testing and Bugfixing!
Support Thread
You will find the old version as well as Flatmap with the crane placed on it there.
ZIL-135 BM-27 Uragan 9P140 launch vehicle and ZIL-135 bare chassis version
UPDATE 2:
- if you downloaded before 2011. december 21. 19:00 GMT (or anytime before this note appearing) please REDOWNLOAD. Otherwise you either won't have the fifth wheel version at all, or the one with bugged wheels. Sorry for the inconvenience.
UPDATE:
- fifth wheel version included. Keep in mind though, that most semi trailers might not fit it because of it's different position compared to normal semi tractors.
- the tires and rims are separate objects now, hence the rims won't flex anymore.
- custom engine sound. Sampled from actual Zil-135 sounds.
- some more skins.
i guess i can say merry x-mas now...
highlights:
- normal mapping
- detailed exterior, flexbody, damage textures
- 8x8 drive with a unique wheel and steering layout
- good off-road capability, and no irrealistic performance
known problems:
- alternate skin selection does not show up the first time you select it, only second time. Must be a RoR caching issue.
- when alternate skin is selected, material flare bindings (lights) do not work. This is confirmed to be a problem with the *.skin system.
Trailer P-32 is designed for quick transport wheeled and tracked vehicles and other material to the weight of 40 tons. In an emergency, up to 46 tons, maximum speed may be 10 km / h Is designed for off-set with tractor on roads I to III. class, the roads are paved and after tolerable terrain without external imbalances and obstacles.
Technical and tactical data
Dimensions:
- Total length (including shaft): 9475 mm
- Overall height: 1420 mm
- Height of the loading area: 1000 mm
- Overall width: 3100 mm
- Wheelbase: 4410 mm + 1000 mm
Loading area:
- Length: 4900 mm
- Width: 3100 mm
weights:
- Standby: 10,600 kg
- Payload: 40,000 kg
Melroe M-880 Prime Mover
This is a prime mover for real heavy loads build out of a former wheeled skid-steer dozer. Like the real thing it does not have any suspension but a lot of power ;-) .
My RoR model features some animated parts like the cooling fans and levers inside the cab as well as some custom sounds.
Mesh and N/B all by me, please do not upload any mods without my permission, thanks :-) .
So this is the new version of the "highliner" double deck EMU, commonly found on the Metra Electric lines in Chicago. This is a 2 car arrangement only. 4, 6 and 8 car versions are in development however, there seems to some issues with nodes2 and slidenodes.
Features:
-Working Doors F5/6/7/8
-Working Pantographs F9/10
-Custom Sounds
-Unfinished Cab Interior
-Flares
-Realistic(ish) acceleration and top speed
Installation & Safe Usage:
-Place the file "highliner.zip" in the packs folder.
-Don't drive round very sharp corners over 30mph.
-Don't try and switch tracks over 50mph.
-Don't try and couple this to any other train. I know it's tempting but it's an EMU you idiots.
-Support/Comments: Forum Thread
-To spawn on train valley add this line to the .terrn:
It can load 1x 40', 45' or 48' are also possible, but that may result in too much front and rear overhang and then the container might hit the tractor unit.
The other possibilities are 2x 20', 1x 20' in the middle or at the end with retracted chassis back.
You can extend and retract the rear end to fit different containers on, and it is possible to adapt the suspension to different heights and loads,
the command keys show up in the ingame preview.
There is also a version with two containers fixed to the trailer for people who don't bother loading or unloading it.
If you want to reskin it please use the GUID system and skinzip files, then you can upload your skins to the repo.
Don't modify anything else or use parts of it on other models without my permission please.
Added:
- Working wipers ( F12)
- Front window can now be opened ( F9/10)
-------------------------------------------------------------------
This is the new version of my old towercrane, I improved the whole N/B part and the whole crane acts more like in real life now, I also improved all mesh parts and added a hook-cam, it is also possible to skin the crane now. The crane can be spawned by the menu or just place it on a map.
I have worked very hard over the last few months on this backhoe and were still just getting started.
This is only a beta, So dont exspect the best, And its not done yet so dont rate 1 star saying its not done, i know....
You need to delet the old one for this one to work!
Update V1.1
Redid front bucket - Larger
Re textured the bucket, Less cat logos, and just better looking.
Fixed wight problem, Now can be operated with no wheelys
Fixed Camra, Now works fine
Pull the trailer next to the load so the rear part is at the right place.
Disconnect the rear part with F11 and pull the front part to the front attachment point.
Use a crane to put the load on, the wood load also has invisible legs so it can be loaded without crane, use F9/10.
The steering strength can be adjusted with F5/6 to fit to the length of the load.
The rear part has manual steering for special situations: F7/8, don't use when the steering is already at maximum angle!
The legs fold in automatically if you pull them up with F1, hold F2 until they fully fold out.
The load will attach on the trailer automatically once it is close enough to the right position.
To unload push F12, but attach it to a crane first and put enough tension until the trailer almost lifts off!
Thanks to Lifter for the hookgroups and triggers and for support with this project!
Thanks to fidoj for his roof part load!
Please do not modify this without my permission,
skins can be added using the skin file system: skins-working
If this system is used properly then no need for my permission for skins.
After a LONG time working on and off I bring you this:
DAF XF105 8x4 Hauling Truck Original truck by Questnl
You may have seen previous iterations of this truck on this site before, but none as extensive as this.
Here is what I have done: -------------------------------
() Completely redid cab texture, from scratch
() New HD Wheel Texture
() Added Traction Control
() Increased power, & braking
() Added Anti-Lock-Brakes
() Added slope brake
() Using Wheels2, with user controlled tire pressure ingame
() Decreased Weight (more realistic now)
() Sharpened up steering
() Updated suspension
() Updated Help.png
() Updated preview picture
() Fixed translucent metal mesh
() Added Beacons
() Updated ability to raise/lower extra wheels
() Added user controlled lights (see ingame help on your dash)
() Added rear flares:
-Reverse lights
-Blinkers
-Brake lights
Hey guy's after a long few weeks the public beta is here!!! Its my garden tractor, this pack only contains the Stock, and Race, and Bucket Loader versions of the tractor. Once i have more time more will be added so tell me what you guys think of it Also remeber this is BETA, not compleatly Done! Haha anyways this is also my first creation so constuctive critisisum is welcome, good or bad Thanks hope you enjoy it.
Also, If you wish to attach attachments to the Bucket Loader version you will need the pack listed below. It is the manitou MLT 731 telehandler v1.2, The Bucket And Forks will work on my tractor, So again tell me what you think and enjoy this thing, I have worked very hard on it