A pack of modular dashboard items, I've taken the dashboard and broken it into the different components these include: spedometer tachometer boost current gear (indicator) selection [read more]
These are 8 houses I made some time ago. They are quite lowpoly (so you can place much of them on one place without having lags). BUT they have a very large (1024*1024) texture, so please resize them to a size wich is passable for you. All of them have collisionsmeshs.
In a game where approximately 99.9% of the players like to see things get destroyed, mauled, smashed, torn to shreds, incinerated, devastated, set on fire, and blown up, a load like this is more than necessary. Oxsergy and I (Beolex) bring you the Destructible Barricade. This is a meshed load which makes a good backdrop as scenery to your terrain, or just eye-candy for you masochistic freaks that like seeing things get destroyed. It is a tri-section load, meaning it has two legs and a board that can all rip apart for your disastrous pleasures. It is recommended that you pre-place it on a terrain so it is permanently there whenever you run the game, but it is also lift-able (via crane/boom) and can be placed in the bed of a vehicle and secured, too. However, to keep this barricade realistic, it needed to be semi-weak so it can be destroyed by most moving forces. As a result, hauling/lifting this with machinery can result in the barricade breaking, as it is fragile.
Here's a Christmas tree used for Drag racing that I made upon request from Brickman. The reason for why I really made is so that people have a Christmas tree that they can put on whatever terrain they want.
Credits:
DODGE charger (me) - Modelling, Texturing, and placing [read more]
Here is the carcrusher in pack format (just download it and save in your packs folder) in working condition...ive already tested it on my other 4 machines as well as the main RoR machine...
all credit goes to Ladee for this wonderful little toy...errr....piece of equipment...
DESCRIPTION
1.5km x 1.5km.
The terrain is set in rural Greece and includes farmland, villages, forests and mountains. There is a long network of dirt and asphalt roads which run throughout the terrain and the various areas of the map complete with signs. An FPS version with reduced vegetation density and distances for use with slower computers is also included which gives a significant increase in performance.
Very Highly Detailed Roads, not stretched any where, the bricks are the right size and the concrete edges are perfect, the white lines are also textured giving it an all round realistic feel, enjoy!
I was searching the forums recently, and discovered that there were no ramps to jump cars off of, so I decided to create one. This is a car-sized "Kicker" ramp based off of those that are used for skateboarding. It has a tow hitch so you can drag it around with trucks, so moving it is possible. It only weights 150 Kg, so most vehicles can tow it. As a side note, this is my very first mod for any game.