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Browsing tag Land Vehicles, found 254 matching files. (51 pages)
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 (updated 1 week, 6 days ago)
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Hi! i have recently received permission to release this and I am proud to present you guys with my version of LILGTI and FERRETTANK'S FJ40 . EVERYTHING you see on this truck is from the original truck itself and made by the ORIGINAL authors except for the simex tires and control arms done by me and. I edited the .truck file and some meshes to make everything fit.
PLEASE CHECK FORUM FOR THE LATEST UPDATES! FJ-40-mod
FEATURES:
TRUCK 1 LongJ (truggy)
- stretched body and frame
- 4 link suspension upgrade
- FATALFIE wheel beems
- shock monts for the frame
- large simex tires
TRUCK 2 long normal
i made this to have a more stock look
- larger scale leaf springs
- spring over axle conversion thingy
- slightly smaller simex tires
- weeeew!
alot of thanks to the original authors
lilgti and ferrettank
thanks to fatalfie for his wheel beams!
note.
you may have to move the original truck file for the skins to work but thats it! its pretty stable
UPDATE!
i forgot to include the tuber version all credits go to the same people
fixed window and body placement on the tuber
No more updates |
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9 Comments, add comments here.
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 (updated 2 weeks, 1 day ago)
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I present to you, the 1915 Ford Model T. This holds the name of the oldest real car ever to be put into RoR. This is the Original "Go everywhere, anywhere" car.
There are 6 versions. There is a Pickup truck (2WD and 4WD), a Sedan, a Coupe, a Touring, and a Junker version. The gear ratios/axle ratios/wheel size/engine power/top speed are all real specifications. The top speed is a physically limited 40 MPH on the dot for all versions except the power-degraded Junker. The Junker's top speed is closer to 30. All versions except the Junker have 21 Horsepower. Junker has around 18. You cannot drive this car in Automatic Transmission mode, as the gap between 2nd and 3rd, then 3rd and 4th are too large for the game to gearshift between them correctly. Thus, you must drive in Manual or Fully Sequential gearbox mode to get up to cruising speed.
These vehicles are not flexbody, and each on average have between 10K and 20K polys total including all 4 wheels. Honk the horn for a sound only '10s - '30s Fords can produce. Aoooga! Sometimes when you turn, it heavily understeers because the front axle is not very strong, so be careful.
Custom sounds are thanks to DODGE charger (thank you!)
All meshes and N/Bs are thanks to myself, Sirendude2011.
Do not mod this vehicle. Treat this like you would a real Model T 100 years of age. Would you (attempt) to hellaflush a Model T? No, so don't do it. Same goes for hydraulics and lifts with mud tires. It is impossible to skin it with anything except solid colors (no designs), so don't try.
Enjoy this historic vehicle! The driving experience is like no other vehicle in RoR history, believe me.
6/4/2013 UPDATE- improved, non-headache-inducing engine sound loops, horn can now be honked properly! |
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8 Comments, add comments here.
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Hey! This is my first mod!
I have modded Box5's ford crew cab 4x4, replacing the default RoR engine sound with a 7.3 powestroke..
It sounds better and MEANER! 
I also added a bit more torque and braking
So, basically it's the same as the old one
I had to create a sound script which took a while to learn, but I did it!
Authors are: Box5Diesel (99.9% of the truck), AtomIron. |
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No Comments yet. Add some here.
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 (updated on 14/3/12)
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Bombardier ALP-45DP
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Spawning:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
Controls:
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
(Un)Coupling:
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
Questions/Comments:
Bombardier-ALP-45DP-%28Yes-a-train-%29-%29
Thanks to:
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate! 
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Update:
Added ropables so it can now be lifted with a crane.
Errors:
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts! |
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37 Comments, add comments here.
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ITS ONLY A SKINFILE! YOU NEED Bombardier_ALP-45DP.zip FOR THIS SKIN!
This skin is from the ALEX train of Germany (i love this train )
Put it in yor Packs folder!
EST IST NUR DER SKIN VOM ZUG! DU BRAUCHST Bombardier_ALP-45DP.zip FÜR DIESEN SKIN
Der skin ist vom ALEX Zug (i love this train )
die Skinzip datei in den Packs ordner verschieben.
Bombardier_ALP-45DP.zip |
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