A proper control map configuration for the DFGT provides full 900 Degree steering.
This is a user preference.
to change it [recommend 450 degrees] go to your LogitechProfiler and hit Edit>Specific Game Settings and under "Degrees Of Rotation" change it to your preference.
If that doesn't work Shut off RoR and go to
Control Panel>Devices and Printers>Devices and Printers again (alternative View Devices and Printers) Next right click Driving Force GT>Game Controller Settings>Properties>Settings> Set the degrees of rotation and then try it ingame
(new steering lock 100% WILL WORK)
How to install
1- After backing up original Input.map (or renaming to Input.map.old) place this input.map in your documentsRigs of Rods 0.38config directory. -Note: you will find the original there too
2- Import the RoR profile (Rigs of Rods.xml) to your Logitech Gaming Software (Under "Properties" select "Import" and browse for the xml to where you extracted it.
-Note: In order for 900 degrees to work properly run Logitech Gaming Software as Administrator (This will help other games too) if you don't like like 900 degrees then i suggest you still use the profile just use the software to edit it.
Also: Force Feedback works best with the configuration set to Overall 100%, Steering Force Feedback 400%, and rest 0% (These options can be found in the RoRConfig Under Controls, Force Feedback)
>Circle= T -Keystroke (Physics Engine Analyses Overlay)
>PS Button=Ignition (Start Engine)
>GT5 Dial Enter Button=Backspace Function
>GT5 Dial Left(+)/Right(-)= Field of View Adjustment
Edit> Keyboard Controls Unmodified other then: R=Replay J=Rescue (Reversed)
Author Comment: Slayersen - If you need assistance installing please PM me on this website, I will help Troubleshoot.
UPDATE July 17 2013: MAKE SURE NO OTHER CONTROLLERS ARE ON WHEN USING THIS OTHERWISE NOTHING WORKS WHEN YOU TRY TO DRIVE!!!!!
If the above happens unplug unused controller and restart the game.
IF YOU HAVE PROBLEMS PLEASE PM ME! don't just give up... )=
You must extract this file! I could not upload this file in any other form...it is actually an input file with a README inside.
This input.map file is for the Ferrari Thrustmaster GT 2-in-1 Racing wheel! I have heard of these wheels having bad reps, but I figured i would provide easy compatibility for it with this game so they have a much longer time to enjoy it while it lasts! Personally, mine has lasted for a half a year with nothing more than a bungee cord needing replacement. Anyway, have fun with this file!
If you end up with problems of any sort related to this input file, either PM me here on Rigs of Rods, or email me at email@example.com. These two contacts are also in the README, before the controls.
V 1.00: Initial release. Not all keyboard controls work, but you may still fully use the keyboard for anything the wheel will not do. I plan to fix this for the sake of those people who lend their wheel out often.
To be done:
-Add separate input files for all four pedal mode combos. Currently, you must set your pedals to "split-axis inverted" for this to work. This can be done in game controller settings, but you must have your wheel drivers installed.
Here is that link: http://ts.thrustmaster.com/eng/index...2&pid=33&cid=1
-Fix any problems that may suddenly appear with this, and help you out with them whether they are on your end or mine.
-Find the creator of the original input file and give him credits for programming the clutch version.
-Add a picture diagram of the controls. (There is just a list of controls in the README for now. Or forget the README if you're a button masher! ;D )
This amplirollpack consists out of one flatbed load and one ampliroll with a generator on it. The generator has an engine so there is smoke (I suggest slamming it into 3rd gear going full-throtle and pressing enter to get out the smoke will continue while your not in there).
Note: This is not some kind of mod, it is build from scratch by me and only me.
These are skins for the KME Predator.
The Predator is not my truck but I created the Skins for the truck.
These skins are Pennsylvania fire companies except for the all black which is Norfolk MA, and the South Park Show truck.
- meshes made with great care and attention to detail
- animated suspension (includes leaf springs and shocks)
- animated steering link
- animated drive shafts (no they dont rotate. just flex with the suspension)
- detailed meshwheels and rims
- custom sounds (includes jeep starter and engine sounds and a custom crash sound: warning these are 'eh' in terms of quality. i know no one thats owns a jeep. and had to record off the internet. google video FTW!)
somwhat of an interior (made to look good from drivers perspective. and from outside looking into the windows) which includes
- working dashboard gauges
- working steering wheel ( yes its a new steering wheel in an old jeep. i like it better then the old ones)
- custom jeep seats
- flares (headlights, brake lights, blinkers and reverse lights)
- comes with all the 0.36 goodies including
- specular textures (real world reflections)
- damage texture
- antena bounces around and bends wile driving.
This pack contains:
--British Rail Class 58 train, (truck file by Miura, mesh by tommylommykins)
--Track on NSH, contained in new NSH .terrn file (Miura)
--Track on flatmap V10.0, in new flatmap .terrn file (tommylommykins). This flatmap pack is required for the track to work -> http://repository.rigsofrods.com/fil...MapFull32x.zip
Extract all files to the relevant subdirectories data
Bus Infrastructure Pack by Redeye
for Rigs of Rods
This pack contains the following objects:
- "rey_bs_bigstop": Large, modern bus stop with platform (or bus bulb) and fancy shelter
- "rey_bs_depot": Garage for two buses (or other vehicles). Can be arranged side by side to make a larger stack. Should also work as a warehouse or similiar structure.
- "rey_bs_shelter1": Roadside shelter, rugged concrete, typical of older urban bus stops
- "rey_bs_shelter2": Roadside shelter, modern
- "rey_bs_shelter3": Roadside shelter, brick, somewhat old-fashioned and rural
- "rey_bs_sign_blue": Blue bus stop sign (nothing too fancy here)
- "rey_bs_sign_white": White bus stop sign (neither)
1. Place the files into your "resources/meshes" folder in your Rigs of Rods installation directory. (Or into your particular preferred map's "terrains/my_particular_preferred_map" directory. It really doesn't matter that much.)
2. Rig up the terrain editor truck with the object names above.
3. Scatter them around your map.
Assuming you have a _rough_ idea of what you're doing ...
... all the included objects bear coloured linings (somewhat black-ish by default) that can be customized according to your needs (or rather, according to the needs of the fictional transit company you may have in mind). To change the colour, open the ".material"-file of the according object, find the material that ends with "..._col", and change the "ambient" value to reflect your desired colour. Colour data is in RGB values.
You may distribute these objects with your map provided you credit me as their creator.
This is a sound you can use in any vehicle you may like, it would would sound the best in a big mud truck, the sound is a 454 Chevy Big Block With A Isky Cam, it sounds awesome, i captured the sound from my buddies lifted chevy, i would love some feedback, the picture of the truck is the truck i got the engine sound from.
These are just some road textures that I made a while back and thought you guys would like to have them.
Update: The preview images didn't change because I couldn't remove the ones that we're already there. But with the update I have:
- Improved realism of the road lines. Thanks to Al T. for suggesting I improve them.
- Added a gravel shoulder
- Made all textures 4x higher resolution
- Removed double yellow lined version, I thought it was quite ugly
Slide in Truck Camper with a modified 94 Dodge pickup truck.
Updates from previous version:
-Fixed legs on camper
-Fixed ties on truck
-Updated help on truck
-Updated to commands2(version 0.34) and remapped keys
Back up the modified Dodge to the camper, make sure you are lined up well.
Press "O" to secure camper.
Then tap F3 to retract legs.
Make sure you delete the old version before using this one as it will cause undesirable results.
Drop this file into your packs folder within your Rigs of Rods directory.
Does not need any other files to work.
I hope you all like it and have fun
Thank You Box5Diesel for the 94Dodge.
Greetings again from Romania! Another road texture for you, RoR fans. Because Christmas is approaching, i made a soviet, nasty, potehole-like road ) P.S. Stay tuned... maybe i will make these days a snow road texture (i made already one, but the frost looks very bad unfortunately INSTALL: COPY (NOT CUT) "road2.dds" into "RoR/data". Enjoy!!! sorry for the "road2_1.dds" instead of "road2.dds"... server problems... plz rename it yourselves
International 4300 DuraStar Wrecker-FIXED VERSION
this is a great wrecker, it can do almost any job
flashers: ctrl 1, ctrl 2,ctrl 3, ctrl 4, ctrl 6
f1,f2: main boom
ctrl f1, ctrl f2: legs(hidden)
Base truck: box5diesel
flares: qer ,me(mostly qer)
meshes:aivar(boom,wheellift), 1crash007(body), Me(hooks)
support: qer, aivar
Thanks to all who helped on this wrecker!
Here is the first train for the new trolley line in Penguinville:
The Chicago North Shore & Milwaukee Electroliner interurban trolley.
Controls are simple, follow the instructions in the description.
Train is scratch build be me, sounds are not that good, might be updated later.