made for RoR Terrains: 0.36*, 0.37, 0.38, 0.39* | Trucks: 0.37*, 0.38, 0.40
*Possible or partial compatibility. Not guaranteed to work.
I'm finally getting around to releasing this, since I don't plan on doing anything more to it.
IMPORTANT! If it crashes on the first launch after installing the zip, then re-start ror and it should work fine. IMPORTANT! To run the snow map, you need to run RoR as an administrator.
Derbymutt's Offroad Course
Derbymutt's Snow Course
Derbymutt's Baja Trail Truck
Derbymutt's Hummer Trail Truck
The overall inspiration for these maps and cars was the old 1997 game Test Drive: Off-Road.
The Offroad course features Angelscript races and ambient sounds and particles.
The Snow course features realistic snow physics and nice calceum settings.
Derbymutt's Offroad Course - Desert 1: [Multiplayer Leaderboard]
- Trailblazer [Multiplayer Leaderboard]
- Main Track [Multiplayer Leaderboard]
- Mud Pit [Multiplayer Leaderboard] Author: Derbymutt
-Maps created with Unity 3D 2.6
-Maps Splatmapped with Unity 3D 2.6
-Maps A/O Baked with Unity 3D 2.6
-Splat Tilesets created in PDN
-Vegetation textures created in GM8 Pro
-Particle textures created in GM8 Pro & PDN
-Sounds mixed in Audacity
-Tree Meshes created in Sketchup 8
-Wind sounds created in Audacity
-Custom Material Shaders
-Calceum sky settings
-Vehicle meshes created in Blender
-N/B's based on modifications to my Baja buggy n/b
-Tire meshes created in Sketchup 8 and finalized in Blender
-Vehicle Textures created in PDN
-V8 Hemi created in Sketchup 8 and finalized in Blender
-Various Vehicle meshes created in Sketchup 8
-Various Vehicle textures created in GM8 Pro & PDN
-Hud created in PDN
-Sign mesh created in Sketchup 8
-Sign textures created in PDN
-Pyramid mesh created in Sketchup 8
-Checkpoint barrel mesh created in Sketchup 8 and finalized in Blender
-Barrel mesh created in Sketchup 8 and finalized in Blender
-Barrel textures made in Blender
-Checkpoint gate mesh created in Sketchup 8 and finalized in Blender
-Checkpoint gate textures created in Microsoft PowerPoint 2007, PDN, and Blender Author: Stock assets (CC/public GNU/Royalty Free)
-Tree textures: Google stock assets
-Pyramid textures: Google stock assets
-Animal sounds: YoYoGames stock assets
-Vehicle sounds: RoR stock assets Author: Miura
-Base Splat Material from Wiki
This is my first major project i have full permission from negative ice and voulk.
This is my International 4400 pumper
It's based off a few different versions iv seen on the internet
it is now separate from the main zip so you may want to delete the one in the zip as it may conflict
and everyone else who contributed to this project.
new pump mesh
YOU MUST HAVE AT LEAST 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK WITH AN OLDER VERSION.
Updated with modeled panel gaps! Fixed UV mapping on Army version!
1949 Ford by Gabester
The 1949 'Shoebox' Ford was the first all-new design to come out of Ford after the war, featuring a stylish aerodynamic body shape and sophisticated independent front suspension.
Separate detaching parts (hood, fenders, doors, trunk, headlights, and bumpers)
Five versions (Club Coupe, Moonshine Special, Tudor, Fordor, and Indiana Jones US Army)
DO NOT modify this without my permission.
You need a fast computer to handle this car. Requires .38.33.
YOU MUST HAVE AT LEAST RIGS OF RODS 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK WITH AN OLDER VERSION OF ROR.
Gavril Omega by Gabester Now with meshwheels2, ABS, and traction control, as well as other minor fixes and improvements!
The Omega is an off-road sports sedan. Choose from three versions:
Omega Six - ~300 horsepower I6 diesel base model
Omega Ten - ~500 horsepower V10 with bigger wheels and lifted suspension
Omega Twelve - 600+ horsepower V12 with a lightened chassis, stiffened lowered suspension, and street tires
Separate detaching parts (hood, doors, trunk, fenders, mirrors, and bumpers)
Stable on-road handling
Excellent off-road capability (except for the Twelve)
Four wheel drive on all models
Figured I would release a early version of this beast.
It is a 8x8 Oshkosh Hemtt
-Animated windshield wipers
-Animated Gimbal Steering Wheel, and Gauges
-Fully independent suspension
-Realistic weight of 38,800lbs
-Realistic top speed of 58mph
-4 speed transmission
Animated windshield wipers controlled by CTRL+1 for low speed and CTRL+2 for higher speed. Remember to shut off one before starting the other.
UNZIP INTO YOUR DATA FOLDER - This car will not work if you just drag it into your packs folder!
Update to my Bowler Wildcat 200 vehicle, sorry for the long wait!
Still a great little car to drive, durable and fun to bounce around. It's not really ment to be a true reflection of how the real car drives!
-Fixed chase and interior cameras
-Added weight for slightly improved traction
Still need fixing (feel free to do so, modders!):
-Engine sound distorts for some reason
-A little too tail-happy
-loss of control at high speed
-Body shape is chunky and not really accurate to the real thing.
-Shadow of invisible beam (used for positioning in the truckshop) is annoying.
Tested with RoR 0.35 (I use a mac)
Once again, credits go to:
Adeodat and Bartomeo: for the Jeep Cherokee chassis the car is built around.
Qer: For fileing, flares, emissive, and additional mods/fixes/advice.
added the following
5th wheel version with ball mesh courtesy of Diesel Smoke
light bar with working flares on all versions. CTRL-1 for flashing lights on light bar.
beacon on each version
light bar is from the repo thanks to dodge0359a
improved power,braking and hauling abilities.
This is the final and last version of Nissan 350Z for Rigs of Rods.
Even if the original submesh model of this car is more than 2 years old its still a headturner!
Since then I edited the nearly everyday to make it look, sound and feel like its real counterpart.
Here are the most important notes:
- the body and suspension is a RoR classic setup made out of a nodes, beams and a submesh
- the engine is tuned to behave like the original one
- the transmission should be shifted manually and has real gear ratios
- the car can easely go to 250 km/h
- the suspension is set up for both drifting and highspeed stability
- the sounds are carefully collected and mixed so can get that good V6 sound in your ear
- i havnt include a tire sound. it got annoying after a while
- there is also a roadster/ convertible version in the file
- and many more things...
I havnt a specific forum tread for this car. If you have questions or want to mod the please PM me.
the lightning pack, so far there are two trucks that are done, one is the sleeper painted blue and one is the daycab which is option 5 and is painted a lush pink, this will replace your current files so i would back it up if you want the choice of standard or lightning, credits go to hemiboy for the permission and the truck, i modded the skin
Here is my latest Kenworth mod. This is a T600 "Anteater" which was first introduced in 1985 and was Kenworth's first aerodynamic truck and a very radical change from the W900 line. This specific model is powered by a C15 Caterpillar engine with a 13 speed transmission. It features a fully animated interior- guages, shifter, pedals and steering wheel. The truck also has diff locks for hauling heavy loads.
Huge thanks to Box5 for the original W900, Jerald for the sounds, Fidoj for fine tuning and everyone who provided support and motivation along the way.
In the pack is the photoshop file to create custom skins. The ambient occlusion names correspond to the truck names, i.e AO1 = T600_1, AO4 = T600_4, etc. (5 and 1 share AO1). When you save the skin as a .dds be sure you have the right AO layer selected and the others invisible, otherwise it'll be all screwed up.
- Detailed meshes
- Animated cab
- Realistic buffers, coupling, suspension
- Custom sounds
- Click here for a tutorial how to couple
- F4 Wipers
- F5/6 coupling in the back
- F7/8 coupling in the front
- F9/10 coupling bar length in the back
- F11/12 coupling bar length in the front
- Ctrl + 1/2: Lights
- Ctrl + 3: speedo illumination
- Ctrl + 4: interior lights
- sputnik_1: meshes, node and beam, sounds, textures
- BigBoy: much help and testing, thanks a lot!
- The Inviteds: testing
Not compatible with BigBoys Bombardier ALP!
Update: Now including the blue and red skin. Please notice: The flares don't work when you choose the blue or red skin!
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate!
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Added ropables so it can now be lifted with a crane.
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts!
Been a long time in the works. Finally came to a spot I want to release it. No opening doors or dump bed, didn't wanna fuss with that stuff since I never use them. It has detail where it counts I think, in the suspension parts, texture work, damage, etc. Has a rear hitch for towing. Hope you like it.
YOU MUST HAVE AT LEAST RIGS OF RODS 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK IN AN OLDER VERSION OF ROR.
Updated with improved suspension, handling, and crashing behavior! The exterior camera is also now correctly centered on the car.
Gavril Zeta by Gabester
This is a compact SUV.
Separate detaching parts (hood, doors, trunk, fenders, mirrors, and bumpers)
Stable on-road handling
Excellent off-road capability (except for the R and 2WD)
ABS and traction control
Meshwheels2 for sharper handling
Please DO NOT modify this without my permission. Thanks.