Update
Delete the old zip!
Includes FPS and regular
Devil's Playground
What is it?
This terrain is all about testing your skills in the various aspects of off-roading. It's pretty large with all kinds of stuff for everyone to enjoy ;D
You can rock crawl, bounce, mud bog, or race your friends baja style!
If you don't cheat, the rock crawling trail can take 1+ hours!!!
Features:
-Double diamond extreme rock crawling trail (right side)
-Diamond rock bouncing trail (left side)
-Nastiest mud bog in RoR (middle)
-LJ's rocks and vegitation meshes
-TANK TRAP!!! (bouncer trail)
-One of the largest, and most challenging, hill climbs at the end of the crawling trail
-BAJA TRAILS!
Credits to:
LJ for meshes
Straubz for helping me learn how to do all this in every aspect
Grecian for texture help
xGRAVEKILLERx for server
Special thanks to:
Jaw-4: has been here since beta 01! We've stayed up until 3am working on this map, and he's worked day and night with me. Provided some great pics for me to edit, like the baja mini
Ford_Boy: also been here since beta 01! He's the one who told me what other's wouldn't, such as how I went over-board with rocks XD
DESCRIPTION
1.5km x 1.5km.
The terrain is set in rural Greece and includes farmland, villages, forests and mountains. There is a long network of dirt and asphalt roads which run throughout the terrain and the various areas of the map complete with signs. An FPS version with reduced vegetation density and distances for use with slower computers is also included which gives a significant increase in performance.
INSTALLATION
1. Copy .zip and paste it into your RoR terrain folder (such as "C:UsersYOURNAMEDocumentsRigs of Rods 0.38terrains" (Windows 7) 2. Open the .zip and then go to a folder called "+++ Impostors +++", inside you will find a bunch of png files; copy these to wherever RoR stores imposters (default is the root directory - where the ror.exe is).
3. Run RoR and drive
LICENSE
I give permission for anyone to use the objects, textures, sounds and anything else created by me in this .zip for free Rigs of Rods projects provided I, LJFHutch, am credited with their creation. I also give permission to adapt or modify the objects/textures etc to suit your terrain (such as retexturing a tree's leaves, changing the saturation of the grass texture, etc), again, with proper credit and so long as you do not claim to have created them yourself. However, seek my permission for any published modification of this terrain.
Credits:
Road sign textures - public domain, Swedish Transport Administration.
Normal map shader - Artifex Terra 3D, thanks also to Nipash for helping me out with that.
Thanks to everyone who helped me out, especially DeGa and Nipash.
This is the terrain that you should use in my server and any other server that uses this terrain. The standard Rockton County BM terrain will not work with my server.
This is an edit to Brickman’s Rockton County BM terrain. I really wanted to make a Rockton server, but there were a few problems holding me back. I decided that I would make the changes myself, considering that I do have a good grasp on making a
terrain, although I do not have the patience nor the time to make one of my own.
Here are the changes to this map:
• Took away trees (this terrain is for a server, and its best to reduce lag as much as possible)
• Changed the name of the .terrn file to work with the server
Although it doesn’t seem like a made a lot of changes, these are instrumental in making this terrain work on a server.
Because this map is so big, you may still experience lag. If you do, there isn’t much I can do to help you. This is a big map with a lot of objects, and that can severely hurt your framerate.
I give all credit for making this terrain to the original owners of this terrain. The same goes for the creators of the objects used in this terrain. I in no way am stealing or purposely plagiarizing any of the owner’s original work. And no, I did not get permission. You want permission? Here’s your permission: “Since it is not officially my terrain, you can modify without my permission.” This is from the original Credits description file that is still in this zip, written by, I assume, Brickman.. Let’s give a big round of applause to all of the contributors and makers of this terrain.
You need RoR version 0.38 or later version for this map to work properly. Don’t come crying because the map is slow and/or your vehicle doesn’t contact the roads. You need 0.38 or later.
it does take a minute or two for the map to load, but its worth it
New update as of 6-29-11
Redone Rockton spawn area
Load spawner at the airport
Added a bus station (its crappy says AL T )
Added a lousy oil rig
Fixed the height of the two load spawners at the port
Added American speed limit signs and parking limit signs thanks to AndrewB
Some spawn areas show the trees and some dont for better FPS, and easy too delete trees if you want.
Got laggg? read below:
The port, quarry, and rockton city / bus station spawn areas do not have trees for better FPS, delete the trees at the end of the other .terrn file if you want.
Port and airport only have the oilrig mesh enabled on the terrain. To see it on the other maps, just delete the // in front of the opocoilrig. It is contactable, but rorbot goes right through the oilrig.
A large mod of Lennis Opmap, which is now called Rockton county. It is a terrain that is about the size of the North St.Helens map. This terrain has almost everything that makes for a very fun map. A terrain with flat areas, farm land, hills, a small river/stream, a large quarry, off road trails, forest, port, neighborhoods, airport, a town called Rockton and Lakeville, industrial area, two schools, and much more that will make this terrain fun for a long time. Also it no longer conflicts with Lennis Opmap.
There are multiple places you can spawn at.:
Rockton, Lakeville, airport, port, quarry, farm, industrial area.
Credits and help:
Lenni: for this great terrain and allowing for it to be developed even further.
Box5Diesel: for letting me use various objects from his Baker Ranch map.
Credit to the creator of the trees on the F1 track.
TampaPowers: for helping to make this map now driveable at night and really shows the detail on the terrain.
Easy: for adding photo textures to my sketchup buildings, Rockton Easy bridge and helping with the terrain.
DNE: for the content upgrade package, like the signs, port pieces, industrial buildings, and row houses.
Silvermanblue: for letting me use his buildings from the Nadexmap and helping me with the map.
SkyWlf77: for using his time to contact Mirfi and him letting me use the Romania buildings
which were made by Beolex whom also gave me permission to use the buildings.
Thatsnice: for the airport jetway and helping with the map.
csxgp38-2: for making the rail station.
Adamwright: for the garage.
Busdriveruk: for the fire station which I heavily modified.
AndrewB: for the American speedlimit signs, parking, and school zone signs
Brickman: making it all work and making buildings
Since it is not officially my terrain, you can modify without my permission.
Let me know if you want to use my sketchup buildings on another map.
I made the: Optimal-Mart, airport terminal, small and large schools, police station,
fire station, rock crusher, BrickVision office, mayors house, and oil rig (please dont use the oil rig it sucks).
Updated with Proper Jaw dropping Alpha Bump Mapping
Something i have been working on for a very long time now.
Thank-you Al T. for making one of the biggest bridges in RoR.
Thank-you LJF Hutch for letting me use your trees.
Thanks to Miura for helping fix the Alpha Splatting Issues.
PrT Audiman for the Map and Placement of Objects.
If it crashes your game when loading a vehicle then play RoR as administrator, its due to imposters. nothing i can do about it.
Since the base content is now shipped separately, here is Belgium on the repository for you to re-discover it!
It's the first map I ever made, it was originally for 1nsane. It has been converted to RoR with great success, in terms of details, height resolution, vegetation, mud and rocks. There are plenty of things to be done there. Each part is designed for you to have fun. It's mainly good for offroad.
I'd like to thank the following members for their help during this first map building, they gave me the RoR-love (I may shed a tear ;-) ):
Lepes
Tdev
Fat-Alfie
Box5Diesel
Donoteat
Most textures from CGTextures.com
(Old) Link for discussion: Belgium-map-*RELEASED-IN-THE-UPDATER* - Any question/remark/request for assistance should be posted there and NOT in the comments here
General advice for maps with vegetation: Run Rigs Of Rods "as administrator" since windows vista, otherwise the maps with vegetation may crash the game.
WARNING: make sure you run RoR "as an administrator", otherwise the map will crash, it's like this...
Version: 2.0
- Added a full new map, dirt track, rally style
- Reworked all ground textures and materials, now features normal mapping and alpha splatting
- Reworked the vegetation a lot
- Reworked caelum sky and atmosphere
- Angelscript races for both maps
Thanks a lot to LJFHutch, who let me use his birch grass texture.
Thanks also to Lifter, I used a few objects from a previous project that he modelled and I textured.
You may like to download the K700 from ZTS which fits good in the scenery: http://www.rigsofrods.com/repository/view/781
Activate the vegetation, the maps are really based on it.
If your computer can handle it, activate HDR, the maps are pretty much designed for this (will look rather dark otherwise)
Some videos better than long texts (the car in the second video is not available, don't ask)
Version: 1.0
This map is pure offroad with tons of mud, really deep water crossing, rocks,... It is inspired by the extreme offroad challenge held around Ladoga lake in Russia.
Play the map with vegetation ON otherwise it will look terrible.
It features a time race - not working with the present version of RoR, but fully functionnal otherwise.
Credits:
Fir trees not made by me - I don't know who made them, thanks a lot they're great!
Rock textures from CGTextures.com
OVERVIEW
Starling Island is an island map for Rigs of Rods (tested with v0.38.67), tuned for roleplaying. The map features:
- Port Starling - A large coastal town with docks, a marina, emergency service buildings and lots of nasty, tight corners, everything cramped around Starling bay
- Smaller towns and islands
- A large open mining area that happens to double as a neat spot to wreck vehicles
- An airstrip
- A bus stop network
- Cute details
- 6 Starling Island public service vehicles
- 3 spawn points
CREDITS
- Redeye (terrain, object placement, some objects, vehicle reskins & minor modifications)
- donoteat (Penguinville buildings & roads - much of this map's eye candy heavily relies on his work)
- Betzi (houses)
- Lenni (original Sprinters & Firetruck)
- Arthur Hucksake (original Stepvan)
- Some objects from the stock North St. Helens map have been utilized
- Trees from the stock F1 test track have been utilized
INSTALLATION
1. Unpack into your Rigs of Rods "terrains" folder
2. Regenerate Cache
3. Have fun!
UPDATE 1.1
Please delete your old Starling-Island folder before you install this one.
- Updated the Weasel rescue boat with the new, smoother-handling version
- Converted lots of textures to .dds
- Minor stuff
- Unless bugs or issues with future RoR versions arise, this is considered the "final" Starling Island. Have fun!
Rockisland was inspired by the 1998 game Viper racing developed by MGI more info can be found in the readme, i have also included my enbseries settings in this zip, read the readme for more info on that.
i hope you enjoy it and please post any bugs or questions in my rockisland Thread here Rockisland-from-viper-racing or pm me. thanks
there is also an off road track and a drift track.
This is my 1964 Jeep Wagoneer.It is currently a rock crawler/mud truck.The jeep has working hydro's in the rear to stiffen the suspension & it also has a hitch just in case you decide to pull something with it.
Terrain description:
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
Credits:
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Enjoy.
V1.2
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
Road and village
I would like to show you my terrain. It was made in Ror Toolkit. Do not expect much from it - it is my first terrain. It is based on Lenni´s Opmap
Authors:
Lenni (terrain model and objects)
masfilip (new object placing, lamps)
Betzi (house models)
Updated on 11.september 2012
Features:
-FPS, FPS without races, normal version, normal version without races
-lot of roads and villages, lamps in normal version
-airport for flying with your favourite plane, marina for exciting shippings with boat, trainshop for funny rides with trains and certainly truckshop
-spawned vehicles - enter and drive
-Angelscript races (from Nt.Helens map, my first try ;-))
-bustops for fun with buses ;-)
-railroad with switchers
Forum thread (you can also download here very first versions): Road-and-village
Extended Canions, some underwater sight seeing and some crates to pick up..
Some Meshes are made by me, some are from blendswap cc0 or cc-By:
spacehead (antenna), Snowcapstudios (catwalk), Sky_d (sfdoor), Glaudius.s (watchtower)
There is a second version included, with mesh roads..
Hello ! This is my first map, i have made it in L3DT.
I've called it "Trailer Island" because it's a nice map for test your Offroad and make videos with it ( If you like it ).
It has a truck spawner and the rest is pure offroad. The sea water is not very high so it is very easy to travel in an off-road.
Sorry for some grammar mistakes
I Hope Do You Like It
Bye Bye
DS9 Map Submarine-World 06: The Dive King Challenge
The first Submarine-Race in ROR
Angelscript race map with working API
Thanks to Lepes and Box5diesel for the usage of the Torus-Meshes from the NSH-Airrace (LUA, RIP)
They look awsome under water - don't they?
Rules: you may mod DS9 (or any other submarine) as much as you like - tuning allowed as long as the vehicle name clearly identifies itselfe as a tuned version..
=> only full qualified mods with unique ID are allowed..
Otherwise you have to use the default vehicles (DS9 or MK2 or what ever comes up in future)..
I really hope, that this leads to a huge flotilla of specialized submarines..
remember DS9 is OpenSource - so go ahaed - mod it and publish your own submarine(s)!!
This is PsychoDog's Caralynea Desert Offroad Park.
I've had this on my hard drive for ages as it was one of the first terrains I created. It's a desert park which has been turned into an offroad playground by humans. I tried to get a mix of natural-style features and manmade-style features. It was one of the first terrains I created, so it's not brilliant, but it's worth having a look.
It's not visually amazing either, but it's great fun for thrashing an offroad vehicle round. It's quite big and has a lot of features so you shouldn't get bored.
Any mods will be welcomed, especially for the visuals as I never spent a lot of time on the visuals for this terrain.
Credits to LJFHutch for the shelter. Credits to Donoteat for the ramp. Credits to Sneer for the trees used in the terrain (out of the F1 test track).
A North St Helens High Tide Flood Mod. Please remove and back-up the original as it may interfere.
Link to further discussion: North-St-Helens-High-Tide-Flood-Mod
UPDATE: Added author name. Please re-download and replace.
DS9 Map Submarineworld 01
The first map I made for the submarine..
this one is nothing special, but to keep it for my selfe does not make much more sense than publishing it
..just some canions, islands and some underwater stuff to explore..