here is a set of 2006 Lamar tandem axle trailers me and Crazyjoe made the first one has a ramp for loading cars and tractors and such the secound one has no ramp and is for huling loads like hay bails logs craits or whatever you have that requires a trailer with ought a ramp please place in packs and enjoy. WARNING This trailer is not to be modded withought permission from myself and Crazyjoe.
ctrl+F1/F2 to lift the landing gear up and down
ctrl+F3/f4 to let the rear gate down
O to activate ties once load is on trailer
Jerald9000: node and beam chassis
Crazyjoe: all meshes and mesh wheels
Big thanks to all beta testors
This my Goldhofer STNL3-Platform trailer "Speedy".
"Speedy" is a very flexible and light platform trailer.
CTRL+ALT+F1/+F2: lower/raise trailer legs
CTRL+ALT+F3/+F4: lock/unlock steering (lock for reverse driving or extending trailer/steering is locked when trailer spawnes)
CTRL+ALT+F5/+F6: extend trailer
CTRL+ALT+F7/+F8: raise/lower liftaxle
CTRL+ALT+F9/+F10: raise/lower trailer ramps
Note: All commads exept ramps are one-press-commands.
Hope you like it :-)
Here's a trailer I made awhile back with a detaching Neck. It can haul some big stuff, has a flexbody deck that bends flat with a heavy load and flexes over bumps. Its not all that finished, but its as finished as its gonna get, lol. I made a video to show how to use it
Ctrl F1 to raise the neck so you can back under and lock on
Ctrl F2 seats the neck on the hitch after you locked on
Ctrl F3 attaches neck to the trailer
Ctrl F4 detaches neck so you can drive it out of the way to load/unload
second upload to the repository another skin for my company rormart this skin is for the Ekeri trailer for 6x2 Scania R560 that kuru made to install it you just put the DDS file in to your ekeri.zip and you done!
here is my second upload on the repo:
A 300 ton Heavy Haul LowBoy trailer.
I made the 3d-model some time ago, now I put it into RoR with some overwork.
You can change the color by editing the "300tlb_color.jpg" and the color of the wheels by editing the "300tlb_wheelcolor.jpg".
It has only five invisible wheels, this means it works very smooth even on lower systems (and that is actually the reason why I "cheated" ;-) ).
Use F3/F4 for the (invisible) trailer legs under the first part.
With F1/F2 you can rotate the steering dolly to the left and right. As far as I know this is done via hydraulic in real life. In fact it is just like a semi, but not propulsed.
It is loaded with a big tube.
Have fun driving it (and don't forget to look after the steering dolly ;-) ).
Well after a long wait I decided to release instead of waiting to release.
It has six ties between the stops. becareful with the front hook it can break.
F1-F2 raise lower hook (Hook is also a contact so raise it before backing)
F3-F4 open control panel on the side.
F5-F6 raise lower axles
F7-F8 raise lower axles
F9-F10 raise lower axles
F11-F12 raise lower back ramp.
This has no dolly trailer this time. It is hard on the framerate too.
Next version will probably use hookgroups to make more solid.
Max capacity is 25 tons. I will also try to reduce axles next time.
A telecopic trailer based on OVB-55-03V(T) model from Nooteboom.
features and commands:
- can extend up to 40m (CTRL+F1/F2)
- manual steering (F7/F8)
- adjutable suspension (CTRL+F3...F8)
- drop sides, to prevent falling loads (CTRL+F9/F10)
- fully working ligths
- avaible in 3 colors: red/yellow/blue
All commands are written on the front left side of the trailer
Here is a 2003 53 foot Great Dane dryvan that I made with Crazyjoe it has opening doors and a contactable inside so you can load crates cars or whatever you pleas into it. The sides of the trailer and the doors are sinkable if you have any questions see the forum link below. Trailer body is fully mesh and has moving mudflaps too.
This is a Cincinnati Bengals skin zip for the 53Foot greatdane made by Jerald9000.
To install this you need to at least have trailer. You must replace the files within the folder with the ones in the original trailer folder.
This is a Detroit Lions skin zip for the 53Foot greatdane made by Jerald9000.
To install this you need to at least have trailer. You must replace the files within the folder with the ones in the original trailer folder
This is my first upload, its a mod to Box5's gooseneck, I used his n/b and Pedro's meshwheels, neck is shortened, and the submesh is supposed to be impossible to pierce. the other meshes are all made by me.
Box5 for original file
Pedro for meshwheels
Squishy and Lilgti for support
All others who have put up with my questions for so long
this height adjustable car trailer, is designed and built for easy loading of low ground clearance vehicles and loads.
the bed is 2m (6'56) wide and 5m (16'40) long.
load capacities unknown.
it has 4 ties 2 at the front and 2 near the wheels, press o to lock the load.
it has an invisible foot near the front to make attaching to a vehicle easier ctrl+f3/f4.
the bed lift hydrolics are run via ctrl+f1/f2.
the mesh's and textures that are produced by me are distributed open for use to all with credit to author.
This is a twamco 40 ft tilt deck trailer me and Crazyjoe made it includes custom mesh wheels and mesh body, as far as i have tested it will hold from small vehicles like the bobcat cars and trucks, and all the way up to heavy machinery like the zetor tractors the 450 dozer and the v2 excavator also the MC roler. Goes best behind dump trucks and medium duty trucks like the 1st gen or dodge rams by box5. Please enjoy our trailer to full exstent. WARNING mods to this trailer amy not be released with-ought permission, see me on the forum for details. Their also may be breaking beams on startup just ignore this problem.
This is a trailer I made from Pricordes semiflat. The main middle frame is the same, but u can see the changes. It has tie downs in numorous spots for vehicles of all sizes. Gooseneck style hitch and neck, new texture, new ramps, and it can fit the behemoth (barely), lol. This was to be a pack with the duece, but I might attach it later to the duece so u can tow it around in multiplayer.
*BUG FIX* LATEST UPDATE
I'd like to say I've fixed the "Big Tex Goseneck.load"
*ever sense .38's "Pinguinville" came out there have been various conflicts with the map's and it's own materials & meshes, merely the extent to which I altered the trailer is merely changing the mesh names to void such conflicts* [read more]
A generic european style foodstuff tanker trailer.
Be careful when driving, it behaves like a partly filled trailer and tips over easiely!
It can be modified if the modified file is really independent, if you want to make a skin only you should use .skin files or release the texture file only.
If you need help with making an independent mod please contact me.
Give credits when modifying or using parts of this trailer!
Trailer with an ampliroll hook, modified from the Volvo.
Removed the cab and the 2 front axles, and made a regular tow bar. Color is matching the Zetor Traktor.
You have to enter the trailer like a truck to connect the hook to the load, the wheels are still driven so you can move it forward and backward.
It has importcommand so it "listens" to the towing vehicle as well (if that has forwardcommands)
ctrl-F1/F2 for the legs
ctrl-F3/F4 for the tow bar height
ctrl-F5/F6 for the arm with hook
ctrl-F7/F8 for the dumping arm
ctrl-F9/F10 to tighten the ties (they sometimes only grab, but don't tighten)
a dump trailer... i have tested it and it can have a 30 tonne load, as you can tell its not finished. it has no flares and no mesh wheels if you want to add some you can (jerald9000, you can ), i have done my part, mostly. and i have a half height version come soon. its fully contactable and is 3 flexibody mesh's you can edit the textures i have left 2, framep.png and bucketp.png blank textures, remove the p and save them as bucket_green.png frame_green.png
(that _green texture i have so you can make your own and not have to worry about going over the other 2 colors).
the picture shows the log, i slid out when i tilted the bin/bucket back so be care full with your loads( 10t log )
A logtrailer that is actually capable of hauling logs arround.
It comes with 3 logs of different weight and size.
The logs were made by Asperion and I have premission to release them with this pack (I've only made minor adjustments to it).
This pack comes with two versions:
High FPS with ordinary wheels
High Detail with meshwheels.
I'm aware of the fact that it spawns of-pad.
Just spawn a log after you spawn the trailer and you should be fine.
Thanks to DennisW for helping me mess arround with the shock values.
This is my Huge Enclosed trailer. It can fit the liebber, that should tell how big it is. It's also only 34 nodes, so Fps are great with it. You have to really try to roll it over, so it has a great center of gravity. Has working flares, ties, feet, and ramp, so u can drive pretty much any vehicle in and strap it down.
Included in this pack are:
1)Gooseneck Enclosed Trailer
2)Bumper Pull Enclosed Trailer
This is the trailer I started a ways back its not done but I am not continuing with it because I am working on something else. I also lost the original unwrap so I have to redo that and really don't wanna redo that. So I figured I would share at least what I have done if some whats to fix/mod what ever do so freely.
Only author is me.
Known problems-handle mesh twitch's, suspension is really stiff, ties are to tight
This is the Mercedes Benz Actros 8x8 pack.
This package includes 8 versions:
- version with no upper part
- cartransporter (+trailer)
- log truck (+trailer NEW!)
- box-truck(+trailer NEW!)
- flatbed (+trailer NEW!)
A new version of the side dump trailers (because of some problems with the old version), with added flares and unique-ID.
Two version included: the regular version (right), and the roadtrain version (left) which has the axles moved backwards and a 5th wheel added so you can attach another trailer to it.
F1/F2: legs on the roadtrain trailer
F3/F4: legs on the regular trailer
F5/F6: dump to the left
F7/F8: dump to the right
Ackermann Moving Trailers
Here are my moving trailers for both the Buessing and the Mercedes Moving Vans.
They have managed materials and material-flares, and are useing sections.
They're not loadable... just some nice trailers to pull around.
Pull the trailer next to the load so the rear part is at the right place.
Disconnect the rear part with F11 and pull the front part to the front attachment point.
Use a crane to put the load on, the wood load also has invisible legs so it can be loaded without crane, use F9/10.
The steering strength can be adjusted with F5/6 to fit to the length of the load.
The rear part has manual steering for special situations: F7/8, don't use when the steering is already at maximum angle!
The legs fold in automatically if you pull them up with F1, hold F2 until they fully fold out.
The load will attach on the trailer automatically once it is close enough to the right position.
To unload push F12, but attach it to a crane first and put enough tension until the trailer almost lifts off!
Thanks to Lifter for the hookgroups and triggers and for support with this project!
Thanks to fidoj for his roof part load!
Please do not modify this without my permission,
skins can be added using the skin file system: skins-working
If this system is used properly then no need for my permission for skins.
Dry van with mesh body. There are some chrome/reflective parts, mesh wheels, a bunch of side marker lights.
F1 and F2 for the legs.
It has a node and beam skeleton with invisible polygons for collisions. I tried to keep the polygon count reasonable, it shouldn't be too hard on performance.
(The fender-brackets could have been made with less polys while still looking the same)
The trailer's width and height are correct, but it is a bit too long.
The main texture is a png, not a dds. I tried several ways to convert it to dds but none of them worked. Bad colors or edges, it just didn't look right in game with a dds texture.
To unpack the trailer:
F6 wait for the legs to extend
F8 wait for the legs to lower
F4 this raises the axles so that they aren't touching the ground anymore
F10 Wait for it to unpack
F12 The last bit raises
And to pack it follow the above instructions but the other way arround.
6 trailers in 1 packages, they all have a wooden floor and diamond plate frame.
F1/F2 for the front legs
F3/F4 for the rear legs
- Stepdeck: 53 foot long, 102 inch wide, spread axle (16.0 x 2.6 meter)
- Flatbed: 48 foot long
- Flatbed with bulkhead
- Flatbed with spread axle
- Flatbed with sliding axles. F5/F6 move axles, F7/F8 adjust axle distance.
Warning: you can slide the rear axle out of the frame!
- Extendible Flatbed. F5/F6 to make it longer/shorter.
It has almost double the nodes of the normal flatbed, but it still flexes a lot
Put the zip in the packs folder, or unpack everything into the trucks folder.
Here is an inclosed bumper pull car trailer I made. The dimensions are: 7.62m or 25ft long, 3m or 9.8ft wide, and 2.4m or 8ft tall. Also it includes a .psd and .pdn texture map to make you own
texture. controls: CTRL + f1 & f2 = landing gear, CTRL + f3 & f4 = ramp
DODGE charger (me) = everything
Joebus = help with submesh
Here is the first US rolling stock, so you can finally tow some waggons with my ALP.
A loadable 40ft boxcar, comes in several liveries.
You can open the doors by grabbing the levers at the doors, the couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a boxcar through the vehicle selection menu game will crash if you try to exit the boxcar, simply change into another enterable vehicle via the menu and exit there.
donoteat, maddrix for skins
sputnik_1 for helping me with adjusting the node/beam.
To couple trailers together:
1) Have the trailers spawn in front of each other (you cannot steer them, and good luck backing it with the tractor)
2) The trailers control the rear hitch ONLY, so you should not have to adjust the rearmost trailer. Get in the trailers as you would a truck and move the trailer forward/backward accordingly. Hit "L" to attach the dolly to the rear hitch.
3) Use a vehicle with a tow hitch to move them at once. I have pulled up to 4 trailers at a time (5th trailer hitch broke)
Trailer P-32 is designed for quick transport wheeled and tracked vehicles and other material to the weight of 40 tons. In an emergency, up to 46 tons, maximum speed may be 10 km / h Is designed for off-set with tractor on roads I to III. class, the roads are paved and after tolerable terrain without external imbalances and obstacles.
Technical and tactical data
- Total length (including shaft): 9475 mm
- Overall height: 1420 mm
- Height of the loading area: 1000 mm
- Overall width: 3100 mm
- Wheelbase: 4410 mm + 1000 mm
- Length: 4900 mm
- Width: 3100 mm
- Standby: 10,600 kg
- Payload: 40,000 kg
This is a complete overhaul of the older arrow board trailer I made all those years ago. It's been completely rebuilt from scratch. It consists of a basic frame, and a basic mesh, so it should be pretty easy on your computer.
New versions of the dump trailers because of problems with the original one.
Long dumper (3 axle), long dumper with dolly (4 axle), short dumper (2 axle), and short dumper with dolly (4 axle).
They all have lights now.
F1/F2 for the legs on the long and short dumpers.
F3/F4 to raise/lower the bed on the long and short dumpers.
F5/F6 to raise/lower the bed on the trailers with dolly.
F7/F8 to increase or decrease the distance between the trailer. (so you can move them further apart, back up at an angle, pretend to empty the first dumper without disconnecting them)
They are set up as normal trucks, so their engines must run for the commands to work. I tried it with the turboprop thingy from the original version but RoR kept crashing untill I removed them. :-(
The trailers with dolly also have a hook in the back, so you can chain them together if you want.
Also included is a new frameless dumper. It is based on the old one, but it has a new a-arm, new legs, new dump bed, lights and mapped to the same texture as the others.