A proper control map configuration for the DFGT provides full 900 Degree steering.
How to install
1- After backing up original Input.map (or renaming to Input.map.old) place this input.map in your documentsRigs of Rods 0.38config directory. -Note: you will find the original there too
2- Import the RoR profile (Rigs of Rods.xml) to your Logitech Gaming Software (Under "Properties" select "Import" and browse for the xml to where you extracted it.
-Note: In order for 900 degrees to work properly run Logitech Gaming Software as Administrator (This will help other games too) if you don't like like 900 degrees then i suggest you still use the profile just use the software to edit it.
Also: Force Feedback works best with the configuration set to Overall 100%, Steering Force Feedback 400%, and rest 0% (These options can be found in the RoRConfig Under Controls, Force Feedback)
>Circle= T -Keystroke (Physics Engine Analyses Overlay)
>GT5 Dial Enter Button=Backspace Function
>GT5 Dial Left(+)/Right(-)= Field of View Adjustment
Edit> Keyboard Controls Unmodified other then: R=Replay J=Rescue (Reversed)
This pack contains:
--British Rail Class 58 train, (truck file by Miura, mesh by tommylommykins)
--Track on NSH, contained in new NSH .terrn file (Miura)
--Track on flatmap V10.0, in new flatmap .terrn file (tommylommykins). This flatmap pack is required for the track to work -> http://repository.rigsofrods.com/fil...MapFull32x.zip
Extract all files to the relevant subdirectories data
- meshes made with great care and attention to detail
- animated suspension (includes leaf springs and shocks)
- animated steering link
- animated drive shafts (no they dont rotate. just flex with the suspension)
- detailed meshwheels and rims
- custom sounds (includes jeep starter and engine sounds and a custom crash sound: warning these are 'eh' in terms of quality. i know no one thats owns a jeep. and had to record off the internet. google video FTW!)
somwhat of an interior (made to look good from drivers perspective. and from outside looking into the windows) which includes
- working dashboard gauges
- working steering wheel ( yes its a new steering wheel in an old jeep. i like it better then the old ones)
- custom jeep seats
- flares (headlights, brake lights, blinkers and reverse lights)
- comes with all the 0.36 goodies including
- specular textures (real world reflections)
- damage texture
- antena bounces around and bends wile driving.
A set of standard shipping containers--both 20ft and 40ft.
- Fully stackable and stable to at least 3 high.
- Ropable at each corner both top and bottom
- Contacter points enable interlocking stacks
Place in Vehicles folder in your My Docs section.
This is my 1st real mod project and decided to do something simple before going on to bigger things. Next step is making a 20ft, 40ft and adjustable trailer to haul these beasties as well as maybe a small-scale cargo ship or barge setup. Dock crane will be the last big thing on the list.
Special thanks go to Lenni for his help in getting them to stack right. Tommylommykins for the layout based on his 45ft box trailer.
As this was a learning process for me, I'm sure the .load file is a little messy and there may be better ways to do this and with less nodes/contacters--but it works. No permission needed to disassemble, mangle, tweak or reskin, just give credit where credit is due.
Slide in Truck Camper with a modified 94 Dodge pickup truck.
Updates from previous version:
-Fixed legs on camper
-Fixed ties on truck
-Updated help on truck
-Updated to commands2(version 0.34) and remapped keys
Back up the modified Dodge to the camper, make sure you are lined up well.
Press "O" to secure camper.
Then tap F3 to retract legs.
Make sure you delete the old version before using this one as it will cause undesirable results.
Drop this file into your packs folder within your Rigs of Rods directory.
Does not need any other files to work.
I hope you all like it and have fun
Thank You Box5Diesel for the 94Dodge.
International 4300 DuraStar Wrecker-FIXED VERSION
this is a great wrecker, it can do almost any job
flashers: ctrl 1, ctrl 2,ctrl 3, ctrl 4, ctrl 6
f1,f2: main boom
ctrl f1, ctrl f2: legs(hidden)
Base truck: box5diesel
flares: qer ,me(mostly qer)
meshes:aivar(boom,wheellift), 1crash007(body), Me(hooks)
support: qer, aivar
Thanks to all who helped on this wrecker!
These are just some road textures that I made a while back and thought you guys would like to have them.
Update: The preview images didn't change because I couldn't remove the ones that we're already there. But with the update I have:
- Improved realism of the road lines. Thanks to Al T. for suggesting I improve them.
- Added a gravel shoulder
- Made all textures 4x higher resolution
- Removed double yellow lined version, I thought it was quite ugly
Simply replace the old "input" file with this one.
It will be located in Libraries>documents>Rigs of Rods 0.38>Config
Finally open rorconfig and disable forced feedback.
For those of you who may need guidance with motioninjoy setup, here ya go!
There has been a problem with ror crashing upon entering a vehicle. If you have this problem please disable your forced feedback in the rorconfig.
Please be aware that this key map is for people who wish to use their Playstation 3 controllers by utilizing the MotioninJoy software. It is also designed to be used with the default "PS3" profile setting within MotioninJoy.
UPDATE 1.1: This is the revised controller for auto and manual transmissions. Camera issues were also resolved in which the camera rotated a different speed than the character.
UPDATE 1.2: Minor adjustment to camera control button configuration.
UPDATE 1.21: Clutch for manual transmission added into the controller description(No download necessary).
Note: If anyone can and would like to help, I am having trouble finding a way to remove the artificial steering centering. This causes the steering wheel to return slowly, which may work for keyboard users, but makes joystick steering very difficult at high speeds. Please don't hesitate to PM me and any suggestions would be greatly appreciated.
auto up/down shift.......Directional pad up/down
Rotate camera.............Directional pad left/right(in vehicle)
..................................Right Joystick(on foot)
Change camera view....Select
Reset Camera..............R3(press right joystick)
Horn...........................L3(press left joystick)
Toggle Axle Lock...........Cross
Clutch..........................Square(full manual trans)
Guys please consult with me before placing blame. I provide support to people who need help getting this working correctly. Responses in the comments such as "sort it out" when YOU'RE the 1 making installation mistakes or having problems makes me not want to help you.
So finally here are my cargo dollies.
They fit well to my Rofan ZD4 tug.
This pack contains three different loads:
-cargo dollie empty
-cargo dollie loaded with cargobox (make sure to press "o" befrore driving)
All have contactable submesh etc...
The dollies have a 4-wheel-steering and can be hooked together. This is why they are enterable.
I hope you like them.
Second (and final) release of the Man Elevator Firetruck
This version has
A control unit at the base of the elevator arm (with camera on the controlseat)
Improved steering rear axle
Traction on two axles
(if you wouldn't find it, it is in the category land vehicules-other)
If you already use this truck; overwrite the old one with the new file
***all credits for original truck go to Barracuda01***
An updated version of Mr X's Peel P50, I have added sounds, touched up some textures, packed the whole bonus pack, released shortly after the original release, together in this file. There are 2 police cars, both have their own custom sirens.
The SFPD cop car I made is included in the pack, as well as the Crane version with a custom paintjob.
The race versions have a 9 HP pull-cord ignition Go-Kart engine making it fast enough to add a lot of oomph to the small car.
The normal road versions (including police, crane and tank) have a 50cc Vespa engine, while the starter sound is from my father's BMW F650 GS motorcycle.
Credits go to
Mr X for the vehicle
Zipppy (me) for sounds and texture touch ups
McReed for the tank version
Aivar for the camera fix
*****NOTE: Most features will not work in 0.35, only the camera fix and texture updates will.*****
If a previous version is installed, please remove it, as this may conflict.
Installation on 0.36 and above, is by saving the .zip archive to "My Documents/Rigs of Rods/packs"
Installation on 0.35 is by either extracting the files to "Rigs of Rods 0.35/data/trucks" or by saving the archive to "Rigs of Rods 0.35/packs"
The images taken had a lighting bloom mod active, in case anyone wonders.
This is a Towbar to be used for towing smaller planes.
It fits well to my Rofan ZD4 Tug.
It is enterable so you can hook a plane with "L".
Use F1/F2 to raise lower the axle.
It is fully meshed and works fine with most smaller planes in RoR.
~Are you a stubborn 'murrican?
~Are you tired of looking at the little yellow numbers on the default speedometer to tell how fast you are going?
Have no fear, the 'US customary system' speedometer is here!
Gone are the days of having to strain your eyes to see those tiny numbers. You could potentially save hundreds in eye doctor and chiropractor visits just by using this mod!*
This is just a simple mod of the default speedometer to indicate Miles Per Hour rather than Kilometers Per Hour. It is broken up into divisions of 5mph and measures up to 90mph before the needle is set to stop.
I whipped this up really quickly this morning, so it is not perfect, the measurements for 5mph-35-mph are about 1.5mph above what they should indicate. I may fix it in the future. Otherwise it is very accurate.
Just plop speedo.dds into textures.zip (found in the resources folder of your RoR directory).
This add-on pack contains 16 Belgian emergency services vehicules mods.
All vehicules have unique ID's so they will not overwrite the original trucks.
1) if you don't have RoR version 0.34, then you are crazy; install it
2) download and open the emergency_vehicules_addon_by_fonzie_v01.zip file
3) copy all the seperate zip-files inside the big zip file into the packs folder
4) DO NOT put the big zip-file as a whole in the packs folder
If you already downloaded some of my trucks, overwrite them with the new ones (including the ladder trucks which are part of the 0.34 release, I updated a minor issue to prevent future compatibility bugs)
Includes the following trucks:
-Civil defense Daf flatbed
-Federal police CP-OPS and signalisation truck
-Volvo firetruck ampliroll 8x8
-Daf firetruck ampliroll 6x6
-Daf firetruck ampliroll 4x4
-Renault kerax firetruck CP-OPS
-Man firetruck elevator
-Volvo firetruck autopomp with fully controlable watercanon
-Daf firetruck tanker with fully controlable watercanon
-Airport Crashtender 02 with fully controlable watercanon
-Volvo firetruck-IGS (intervention dangerous products)
-Daf iretruck - Heavy transport
-Scania firetruck wrecker
-Daf firetruck wrecker
-Renault Kerax firetruck ladder with basket
-Renault Kerax firetruck ladder straight high visibility tip
I would like to thank the authors of the original trucks my work is based on, all credits go to these people
for more info: read the README.pdf in the zip-file.
This is a sound you can use in any vehicle you may like, it would would sound the best in a big mud truck, the sound is a 454 Chevy Big Block With A Isky Cam, it sounds awesome, i captured the sound from my buddies lifted chevy, i would love some feedback, the picture of the truck is the truck i got the engine sound from.
Lamps for your maps
These are my lamps. I made them with blender. Feel free to use them where you want, but please give me credit.
If you use them, they will give live to you projects. These lamps are common on Czech Republic villages, use them only if you are making some czech-style map.
Pack contains four types of lamps:
-lamp1975, lamp1976 - lamps for roads, in villages only, please.
-lamp1977 - small lamp for roads, parks, train stations.
-lamp1972 - lamp for railroads, only for railroads!
Pack contains also .pdn files if you would want to change their colors
I have decided to go ahead and release the Bobcat S130 Skidsteer Loader with the bucket attachment, along with a hay bale that can be used with it.
Some notes about controlling the loader:
1. It handles a lot like a Bobcat - that is, it rides rough, will tip if you slam between forward/reverse or carry a load to high off the ground. Don't expect to be able to go flying off of curbs with the hay bale held up high and stay upright!
2. It has 2 forward gears and 1 reverse gear. The 2nd forward gear is strictly for high-speed, unloaded travel on flat ground. First gear allows the Bobcat S130 to reach its maximum "realistic" speed, and should be used in most situations.
3. If using the automatic transmission, use the PGUP/PGDN keys to select first or second gear manually so that it does not try to shift gears. If allowed to shift gears you will notice it can become very hard to drive.
As I finish up the other versions, I will release them accordingly.
I request that no one releases a "bale spear" version of the Bobcat, because I already have one being made that just needs some final adjustments.
For now I am not going to develop the "manual attachment" version any further, because loads cannot be used in 0.34 MP, and therefore would not make much sense to drive a Bobcat around without any attachments. All of the versions that I release will have the attachment already connected to the Bobcat so it can be used in MP without any trouble.
Also included is a simple hay bale that you can move around/rope on to with the Bobcat bucket.
As a last note:
My guidelines on modding my vehicles are as follows:
You may freely edit and distribute my vehicles as you wish, under the following conditions:
I am given credit for being the original creator WHEREVER the vehicle is discussed.
I remain the creator of the chassis in the .truck file. You may add yourself in as the "chassis modifier" or something similar, if you do perform modifications to it.
You do not release vehicles which I have specifically stated that I will be releasing soon, as in the case of the "Bale Spear Bobcat".
A PM or email is always appreciated before you release the modification, but not required.
This is version 2 of my "MeshTools", It will convert OGRE XML meshes to the Wavefront OBJ format, or convert Wavefront OBJ to OGRE XML meshes. I made it for the community and myself, because I personally think getting models in the game is easier this way.
Usage : Drag an Wavefront OBJ file on to "MeshTools2.exe" to get a corresponding XML Mesh, or drag an XML Mesh on to the executable to get a corresponding Wavefront OBJ file.