This my Goldhofer STNL3-Platform trailer "Speedy".
"Speedy" is a very flexible and light platform trailer.
CTRL+ALT+F1/+F2: lower/raise trailer legs
CTRL+ALT+F3/+F4: lock/unlock steering (lock for reverse driving or extending trailer/steering is locked when trailer spawnes)
CTRL+ALT+F5/+F6: extend trailer
CTRL+ALT+F7/+F8: raise/lower liftaxle
CTRL+ALT+F9/+F10: raise/lower trailer ramps
Note: All commads exept ramps are one-press-commands.
Hope you like it :-)
This is a mod to box5's goose neck. I made it shorter and made it have two axles. The mod was simply to make it look better when hauling stuff around. In my opinion the normal one is a little large.
Original trailer is box5s
Mod by me
And i know the mod isn't perfect. May over write the old one.
Original file http://www.rigsofrods.com/repository/view/585#comments
All content is for use in Rigs of Rods only. Read the copyright file included in the zip!
This is a small map I built for my erectable wind engine.
- Contains all parts of my fully transportable and erectable wind engine. See included manual for button assignments
- A winding road to transport the windmill pieces
- A small train track with tunnels
- Nice looking textures and vegetation (Thanks for all your help DeGa!)
This is something that I've been meaning to make for quite a while, a revamped version of my first scratch-made creation for RoR.
Working suspension parts
Working lights, courtesy of the materialflares system
Opening ramp (Ctrl+F3/F4)
Working jack, to make trucks of most heights haul this (Ctrl+F1/F2)
Lots o' ties to keep the most unruly load secure (ropables not included and must be present on the vehicle you are securing)
Plenty of room for even the biggest of your toys (10ft wide x 11ft tall, and 20ft long. It also comes in a 26ft long version)
DODGE charger (Me) - Everything
Off-Roader, Excisionized, and ShawnVallance - Beta Testing (A big thanks to them)
Added moving jack
Fixed gap issues with the ramp
Made a basic colors skinpack (Includes Black, White, and Blue skins)
Made an official Dura-Built skinpack
Increased stability of trailer (Doesn't shake as easily)
This is my Car dolly. It is straight submesh and very easy on FPS. This is more of a proof of concept as apposed to a full on new modification. You can use almost any vehicle to tow any other vehicle. Since it is submeshed you can scale it to be used on any vehicle rather easily. As of right now this is considered to be in beta. On a side note it is currently impossible to tow any vehicle with contacters. You will have to comment them out or watch them be destroyed by the wheel clamp.
Also feel free to modify and redistribute. Credit is not necessary but it is appreciated.
Here is the first US rolling stock, so you can finally tow some waggons with my ALP.
A loadable 40ft boxcar, comes in several liveries.
You can open the doors by grabbing the levers at the doors, the couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a boxcar through the vehicle selection menu game will crash if you try to exit the boxcar, simply change into another enterable vehicle via the menu and exit there.
donoteat, maddrix for skins
sputnik_1 for helping me with adjusting the node/beam.
*BUG FIX* LATEST UPDATE
I'd like to say I've fixed the "Big Tex Goseneck.load"
*ever sense .38's "Pinguinville" came out there have been various conflicts with the map's and it's own materials & meshes, merely the extent to which I altered the trailer is merely changing the mesh names to void such conflicts*
*-all credit belongs to the original authors!!! I only modified material names!!
*spawning errors on Pinguinville & Minima
*suspension is on the wheels,where it should be, not on the ramps
*the jacks raise and lower a little funny, but they work
*also added two axel version with (slightly) less moving when parked, and backing-up bug is fixed
the sliding-around-while-parked bug is still unsolved...if you have suggestions (or soulutions ^.^) to fix it plz let me know(PM me)
if any other problems protists feel free to pm, but remember i just fixed some bugs, skinning and stuff is tangycrose 's domain
All credit is held by:
tangycrose & Box5
This is a mobile home or mobile office depends on how you use it. You can pull it to your location and pull the tires into the body and it will be on the ground like a house. It is a decent amount of weight 22046.23lbs. It is fun to pull around comments are greatly welcomed. This is a 10x40 trailer its not a CAMPER.
made by me
Update 1. made the tongue longer fixed the tires problems added more weight
37.00-R57 tire from a Komatsu 730E-7, load weight 4000kg, usable as a chock for other loads or to load onto a trailer for transport or to roll down a hill for a laugh.
if you wanna use it for something else add my name with it or at least send me a message.
Pull the trailer next to the load so the rear part is at the right place.
Disconnect the rear part with F11 and pull the front part to the front attachment point.
Use a crane to put the load on, the wood load also has invisible legs so it can be loaded without crane, use F9/10.
The steering strength can be adjusted with F5/6 to fit to the length of the load.
The rear part has manual steering for special situations: F7/8, don't use when the steering is already at maximum angle!
The legs fold in automatically if you pull them up with F1, hold F2 until they fully fold out.
The load will attach on the trailer automatically once it is close enough to the right position.
To unload push F12, but attach it to a crane first and put enough tension until the trailer almost lifts off!
Thanks to Lifter for the hookgroups and triggers and for support with this project!
Thanks to fidoj for his roof part load!
Please do not modify this without my permission,
skins can be added using the skin file system: skins-working
If this system is used properly then no need for my permission for skins.
Submarine Deep Sea 9 - or DS9
For Science and Research..
divedepth: all the way down to 30 meters and beyond..
- crane arm to salvage crates, cars and other stuff.. - I lifted 1.7 tons with it.. probbably goes more..
- cockpit with 4 windows to see, what is around under the water..
- trailer-interface - is needed to load it on a trailer for land transport
- some nodes to lift it with a crane - you need something like Demag ZKKE
the zip contains:
- submarine DS9
- 3 FPS versions with reduced quality or even removed some cameras - made a lot difference..
A pack of flatcars (standart 40ft, bulkhead 40ft and heavy weight 8-axle), all come with different skins.
The couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a flatcar through the vehicle selection menu game will crash if you try to exit the flatcar, simply change into another enterable vehicle via the menu and exit there.
sputnik_1 for helping me with adjusting the node/beam.