Well after a long wait I decided to release instead of waiting to release.
It has six ties between the stops. becareful with the front hook it can break.
F1-F2 raise lower hook (Hook is also a contact so raise it before backing)
F3-F4 open control panel on the side.
F5-F6 raise lower axles
F7-F8 raise lower axles
F9-F10 raise lower axles
F11-F12 raise lower back ramp.
This has no dolly trailer this time. It is hard on the framerate too.
Next version will probably use hookgroups to make more solid.
Max capacity is 25 tons. I will also try to reduce axles next time.
Hello. This Is my flatbed. Nothing really special. Just a grey trailer with submesh, ramps, and ties. Thanks to Squatch for submeshing and maxmillion for betatesting.
1/2: Lower/Raise Jacks
5/6: Raise/Lower Ramps
1: Get a semi of your choice and spawn the trailer
2: Raise Up the jacks and hook up to the trailer
3: Lower jacks and ramp
4: Get a car of your choice and drive on the trailer
5: Get in the truck, press O
6: Raise ramps and drive away
This a Orion WH115 bus-trailer.
Doors open/close with F5/F6.
-simple texturing possible
-"Army" (fitting to the same version of the bus)
-"Travel Coventry" (fitting to the same version of the bus)
-"A B Bruch" (this trailer was build after a 1/87 scale model... this is like the one I have as a model)
This trailer was build to fit to pr14sl's S53R V2. To make it have a trailer hitch, please replace this line in the .truck-file:
"111, 11.475, 0.422, 1.25"
with this line:
"111, 11.6, 0.35, 1.25, h".
pr14sl - some parts of "Travel Coventry"-textur and help
Lenni - wheelbands
BigBoy - everything else...
Ackermann Moving Trailers
Here are my moving trailers for both the Buessing and the Mercedes Moving Vans.
They have managed materials and material-flares, and are useing sections.
They're not loadable... just some nice trailers to pull around.
here is my second upload on the repo:
A 300 ton Heavy Haul LowBoy trailer.
I made the 3d-model some time ago, now I put it into RoR with some overwork.
You can change the color by editing the "300tlb_color.jpg" and the color of the wheels by editing the "300tlb_wheelcolor.jpg".
It has only five invisible wheels, this means it works very smooth even on lower systems (and that is actually the reason why I "cheated" ;-) ).
Use F3/F4 for the (invisible) trailer legs under the first part.
With F1/F2 you can rotate the steering dolly to the left and right. As far as I know this is done via hydraulic in real life. In fact it is just like a semi, but not propulsed.
It is loaded with a big tube.
Have fun driving it (and don't forget to look after the steering dolly ;-) ).
This my Goldhofer STNL3-Platform trailer "Speedy".
"Speedy" is a very flexible and light platform trailer.
CTRL+ALT+F1/+F2: lower/raise trailer legs
CTRL+ALT+F3/+F4: lock/unlock steering (lock for reverse driving or extending trailer/steering is locked when trailer spawnes)
CTRL+ALT+F5/+F6: extend trailer
CTRL+ALT+F7/+F8: raise/lower liftaxle
CTRL+ALT+F9/+F10: raise/lower trailer ramps
Note: All commads exept ramps are one-press-commands.
Hope you like it :-)
Here is the first US rolling stock, so you can finally tow some waggons with my ALP.
A loadable 40ft boxcar, comes in several liveries.
You can open the doors by grabbing the levers at the doors, the couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a boxcar through the vehicle selection menu game will crash if you try to exit the boxcar, simply change into another enterable vehicle via the menu and exit there.
donoteat, maddrix for skins
sputnik_1 for helping me with adjusting the node/beam.
This is a trailer I made from Pricordes semiflat. The main middle frame is the same, but u can see the changes. It has tie downs in numorous spots for vehicles of all sizes. Gooseneck style hitch and neck, new texture, new ramps, and it can fit the behemoth (barely), lol. This was to be a pack with the duece, but I might attach it later to the duece so u can tow it around in multiplayer.
*BUG FIX* LATEST UPDATE
I'd like to say I've fixed the "Big Tex Goseneck.load"
*ever sense .38's "Pinguinville" came out there have been various conflicts with the map's and it's own materials & meshes, merely the extent to which I altered the trailer is merely changing the mesh names to void such conflicts* [read more]
This is my Huge Enclosed trailer. It can fit the liebber, that should tell how big it is. It's also only 34 nodes, so Fps are great with it. You have to really try to roll it over, so it has a great center of gravity. Has working flares, ties, feet, and ramp, so u can drive pretty much any vehicle in and strap it down.
Included in this pack are:
1)Gooseneck Enclosed Trailer
2)Bumper Pull Enclosed Trailer
Here's a trailer I made awhile back with a detaching Neck. It can haul some big stuff, has a flexbody deck that bends flat with a heavy load and flexes over bumps. Its not all that finished, but its as finished as its gonna get, lol. I made a video to show how to use it
Ctrl F1 to raise the neck so you can back under and lock on
Ctrl F2 seats the neck on the hitch after you locked on
Ctrl F3 attaches neck to the trailer
Ctrl F4 detaches neck so you can drive it out of the way to load/unload
Here is an inclosed bumper pull car trailer I made. The dimensions are: 7.62m or 25ft long, 3m or 9.8ft wide, and 2.4m or 8ft tall. Also it includes a .psd and .pdn texture map to make you own
texture. controls: CTRL + f1 & f2 = landing gear, CTRL + f3 & f4 = ramp
DODGE charger (me) = everything
Joebus = help with submesh
The Coot can get you anywhere you need to go, whether it be working on the farm or bashing up the trails. With its articulating hull it ensures maximum traction at almost any angle.
Fully animated props (steering wheel, gearshift, tachometer, ignition key)
Flexbody tires (they even work in mulitplayer)
Many upgrade options, so you can make it your own (including almost all upgrades that came with the original Coot)
Working winch on multiple versions
Off-Roader - base mesh, Exo-Cage, mini images and texturing
DODGE charger (me) - N/B, add-on meshes, add-on texturing, diesel sounds, prop placing, etc.
Jaw-4 - stock version rims
PrT Audiman - gas engine sounds
Do it! This thing is meant to be modded. Oxender-Performance will look at your part requests. We also have some PDNs for you to make skins in the thread.
My latest creation. We own this trailer, so I figured it would be pretty cool to see how well I could replicate it.
DODGE charger (me) - Well... Everything
Most of the RoR Skype Group - Beta testing
Realistic weight and dimensions (I have a sheet of 8.5x11" paper FULL of measurements)
Highly detailed textures (Both refurbished and rusted version)
Working jack (Ctrl+F1/F2 to use it)
Detailed flexbody suspension
Ties! Ties! Ties! (And they won't ruin the load)
Notes: This trailer is not some arcadey play-thing, it does have limits. I suggest you don't load anything more than 7 tonnes on it, or else you might damage the hitch and suspension. The dimensions are also realistic, so not everything will fit on it, especially larger vehicles. A lot of vehicles in RoR, mostly older ones, are much too large compared to their real life counterparts, so those are almost guaranteed not to fit, unless they were small to begin with.