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Browsing tag Heavy Machinery, found 91 matching files. (10 pages)
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 (updated on 14/3/12)
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Bombardier ALP-45DP
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Spawning:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
Controls:
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
(Un)Coupling:
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
Questions/Comments:
Bombardier-ALP-45DP-%28Yes-a-train-%29-%29
Thanks to:
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate! 
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Update:
Added ropables so it can now be lifted with a crane.
Errors:
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts! |
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39 Comments, add comments here.
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Hello! Here are some sounds from a DT466e engine on a 2007 IC CE300 school bus. I think you will find these sounds to be very nice. |
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2 Comments, add comments here.
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 (updated on 27/12/12)
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Nippon Sharyo Bi-Level EMU "Highliner" BETA
So this is the new version of the "highliner" double deck EMU, commonly found on the Metra Electric lines in Chicago. This is a 2 car arrangement only. 4, 6 and 8 car versions are in development however, there seems to some issues with nodes2 and slidenodes.
Features:
-Working Doors F5/6/7/8
-Working Pantographs F9/10
-Custom Sounds
-Unfinished Cab Interior
-Flares
-Realistic(ish) acceleration and top speed
Installation & Safe Usage:
-Place the file "highliner.zip" in the packs folder.
-Don't drive round very sharp corners over 30mph.
-Don't try and switch tracks over 50mph.
-Don't try and couple this to any other train. I know it's tempting but it's an EMU you idiots.
-Support/Comments: Forum Thread
-To spawn on train valley add this line to the .terrn:
Code:
2485.000000, 101.050000, 2119.750000, 0.000000, 180.000000, 0.000000, truck2 highliner1.truck
Credits:
-n/b, meshwork, almost everything - Al T.
-Sounds - Free Sound Project, Youtube
-support, bug fixes - Sputnik_1
Do not edit this without my permission. Enjoy! |
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10 Comments, add comments here.
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 (updated on 16/12/12)
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Trailer P-32 is designed for quick transport wheeled and tracked vehicles and other material to the weight of 40 tons. In an emergency, up to 46 tons, maximum speed may be 10 km / h Is designed for off-set with tractor on roads I to III. class, the roads are paved and after tolerable terrain without external imbalances and obstacles.
Technical and tactical data
Dimensions:
- Total length (including shaft): 9475 mm
- Overall height: 1420 mm
- Height of the loading area: 1000 mm
- Overall width: 3100 mm
- Wheelbase: 4410 mm + 1000 mm
Loading area:
- Length: 4900 mm
- Width: 3100 mm
weights:
- Standby: 10,600 kg
- Payload: 40,000 kg
speed:
- The permissible maximum: 40 km / h
f1/f2 raids
forum link: P-32-Trailer
update: flexwheels nodes fix, frame model fix,
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15 Comments, add comments here.
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 (updated on 14/12/12)
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Update (14-12-'12).
Added:
- Working wipers ( F12)
- Front window can now be opened ( F9/10)
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This is the new version of my old towercrane, I improved the whole N/B part and the whole crane acts more like in real life now, I also improved all mesh parts and added a hook-cam, it is also possible to skin the crane now. The crane can be spawned by the menu or just place it on a map.
Texture files
The constructionsite and the load from the screenshots can be downloaded here.
Controls can be viewed in the T-screen (press "t" in game)
Credits:
Sputnik_1 - Mapped all mesh parts and helped me a lot with the N/B
Lifter - fixed the swing problem |
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4 Comments, add comments here.
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 (updated on 21/11/12)
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Demag ZKKE Overhead Crane
All content is for use in Rigs of Rods only
Update! Placement has changed!!! Remove all old files of this crane, even those in your map zips!!! Please read the Readme included in the zip file for a detailed installation description, controls and other useful information! You need RoR >V0.38.33!
Some features:
- Two versions: the crane itself and the crane mounted in a warehouse
- Two independently controllable crane bridges with collision protection
- A big load spawner for the crane itself
- One truckspawner and three loadspawners in the warehouse
- All warehouse doors are openable
- Meshes with ambient occlusion
New in Version 3:
- File cleanup, that means you need to change your *.terrn file a bit. Check the manual!
- Updated meshes and textures
- A new train version
- Many N&B tweaks
- All commands adjusted: you can now use the throttle to speed them up
A big thanks to BigBoy and Craneman for testing and Bugfixing!
Support Thread
You will find the old version as well as Flatmap with the crane placed on it there.
Have fun!
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16 Comments, add comments here.
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here is an aluminum dump trailer i made on request.
you can skin the name ice-corp and all the other parts of the trailer by editing the .dds
have fun
controls: ctrlf9-f10 legs ctrl f11-f12 dump
problems? ice-corp-dump-trailer |
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4 Comments, add comments here.
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 (updated on 28/10/12)
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this is my first mod ever made for a game so don't expect much
i know it has some bugs and stuff that i need to fix like the limit of the sups
that's why it still is a WIP but i drive's so i wanted to share it with you guys outhere
some trailers are going to flip if you get near them
there are 2 truck a single back axle and a double back axle truck
have fun with it
i would like to know a modifyd version so please ask me before you release it
UPDATE
added a 2 back axle and 2 front axle truck with 2 hook points on it to park a trailer very easy |
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| Average Rating: |      | Tags: | Fantasy, 8x8, FPS Version, Fun Mod, Experimental, 4x4, Offroad, Racing, Heavy Machinery, Semi |
Downloads today: 1, all time: 1246 |
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4 Comments, add comments here.
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A pack of flatcars (standart 40ft, bulkhead 40ft and heavy weight 8-axle), all come with different skins.
The couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
Known bugs:
If you enter a flatcar through the vehicle selection menu game will crash if you try to exit the flatcar, simply change into another enterable vehicle via the menu and exit there.
Thanks to:
sputnik_1 for helping me with adjusting the node/beam. |
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12 Comments, add comments here.
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