Transportable traffic lights for construction sceneries.
The pack contains two traffic lights, spawn one of each of them to have correctly alternating red and green lights.
They are transportable and can be lifted with cranes.
This is a Mack MC pumper. The flares are not correct and the mesh has imperfections
But other than that its a nice roll playing truck, I hope you all enjoy it.
My bad... This is a reuploaded version, as the jet was facing the wrong way ... lol if their are anymore questions or sugestions, feel free to PM me, and I'll see what I can do. By the way, the same people made this one as the original!!!! (turbocharger and jasper) lol, sorry about that....
Mobile Hospital reskin of BigBoy's Buessing Burgloewe UM Moving Van. Released with permission. Used as a mobile emergency room for large incidents. I upgraded the brakes to make driving it survivable but left the power as is. It is a huge vehicle so it's not a speedster.
It is the basic monorail, but i changed it to a better and more effective way... it goes about 45km/h the whole track without need to brake, except you go forward.
please use gear 1 for driving from the second station to the start-station.
changed it to a more stable monorail, got now some middle-wheels and uses constant speed to hold on rail.
dont know if someone wants to change it, but if theres a need to, make it better than myself
this is my 3d v8 with a frame. use it however you will just give credit where due. just as a side note it is in .max format and it was built with max 9. however seeing as tho you cant open max 9 files with 8 or less. i will release it in .obj format in the forums for those without max 9. happy building :-)
This is a collection of ten mud textures that I created. Each one has no "cut-off" edges, so you do not have to worry about deleting parts. Each one is the exact same color. Feel free to adapt them to what looks good on your vehicle. A .psd is included for whatever reason you see fit.
Please read the README
P.S. for the P.S. users: Use the normal mode and adjust the opacity of each layer. It will turn out like this. I also recommend adding a little noise for a tire.
This is a Multitel Pagliero J2 365 TA, 50+ meters manlift. Zip-file contains a ppt-file with instructions for use.
I have come up with a new zip-file, this zip file is to be placed in your Rigs of Rods folder (in my case the path is Crogrammerrigs of rods 0.35), here you unzip and then the files put themselfs where they are supposed to. This will overwrite your tracks.material-file and your beacon.png-file, but not to worry it should not affect your other trucks and stuff. This zip-file now contains all the files you need in order to make this truck work. (If you have been changing the tracks.material-file yourself do not overwrite this file. Please contact me for a solution).
Colors Include
•Blue/Blue
•Blue/Red
•Blue Red/Red Blue
•Orange/Orange
•Red/Red
•Red/Blue
•Red Blue/Blue Red
•Yellow/Yellow
•Clear
•And all the above colors in a transparent form, Except for the clear one(obviously).
To install rename the color of your choice to lightbar.dds and for
0.35
replace original in:
C:/ Program Files/ Rigs of Rods 0.35/ data/ trucks
0.36.1
replace original in:
C:/ Program Files/ Rigs of Rods 0.36.1/ resources/ textures
Please discuss here
-NOTE
This (unfortunately) will only change the color of the light bar, not the color of the lights in the light bar.
This is a road mod to make it look its on neon but is really cool
Installation: replace with road.dds and road2.dds in C:/program files/rigs of rods 0.36.1/resources.
Have fun with our new neon road
Sorry, but does not light up in night time. (doesn't automatically light up at night)
(P.Son't forget to backup the original roads (road.dds and road2.dds) just in-case you you like the old road better)
This is a reskinned, redone dodge charger. I have made a new damage texture which is pretty real-looking. This car includes a glossy lime green paintjob
with the classic stripe on the back. This is Bonehead's dodge charger that was modded by Slowride, and then redone by me. Enjoy the car!
*CREDITS*
Bonehead- the car
Slowride-mods
GTR34 (me) - redoing Slowride's mod charger (which by the way is awesome)
Note 1:
The program is written in Autoit, which is packed with UPX, and some antivirus programs may report it as "malicious software".
Do not use this (or any software) software if you do not trust it.
AutoIt is a windows-specific scripting language, and it (probably) only works under Windows.
Source code is included, as well as a sample input-file (with comments) that turns the Tatra 813 into a 4x4.
Note 2:
There is hardly any error-checking in the program, don't do anything illogic.
When building a beam-object for RoR, all nodes have to be numbered in order starting with 0.
This program allows you to delete nodes, all beam/shocks/props/etc attached to it and renumber the rest.
You can also re-arrange the nodes into a different order.
New in this version:
Group deleting. In the editorizer, you can group nodes with the ;grp: tag. By putting delete at the end of such a line will delete all nodes in that group.
Change starting node number. Putting the tag ;nodenr:99 (or any other number) in the nodes section makes that the number of the next node. This is usefull if you want to merge 2 files.
Default time-delay is now 0, to make the program run faster. You can use a command-line-option to change that, and it can still be changed with the small arrow buttons while running.
Known issues:
It does not delete emtpy submeshes. A submesh with an empty cab-section will crash ror. You have to delete it yourself if that is happening.
Deleting nodes to which a wheels is attached, will delete that wheel as well.
The same thing is true for camera, cinecam, wings, etc..