hello, this is mine terrain mod. I have added donoteat's angelscript bus route to the terrain
It uses angelscript to run a bus route, much like one can use angelscript for races. You drive to the first bus stop, stop, wait for ten seconds, and go to the next one. If you leave early it swears at you.
The script doesn't know at which bus station you are, so you can go to them in any order.
You can use any vehicle, even ones that aren't a bus.
Terrain - Nadeox1
Road - Nadeox1 (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
Angelscript bus route - donoteat & Neorej16
Hey guys once again. Finally i wasted 1 entire day to make this cool map! Its very,very great to drive in this map with your favorite cars, and exploring the island's landscape but paying attention to the cliffs
This map is great for cruising, offroading, rallying and most important: having fun! Download now! The screen shots are boring!
Note: this is the first map i made with grass
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
Lone Peak - Hill Climb map
Mainly added angel script race, and reworked detailled textures a bit. Also the terrain should look less polygonal in the background
The goal of this map is to give you a smooth road for hill climbing. Take a powerful rear drive car and go!
- Smooth road, spec and normal mapped
- Alpha-splatting (detailled textures)
- Marina, ferry gate, multiple load and truck spawners
And many more!
Thanks to Lenni for letting me use his stone bridge
Thanks to Lifter for providing the very cool road shader
Thanks to invited members for valuable beta testing
Most of the textures from CGTextures.com
Everything made with L3DT, Blender and GIMP
TIP: disabling vegetation should highly increase your framerate
castlegreen was inspired by the 1998 game Viper racing game developed by MGI.
it was always one of my favorite tracks to drive on among others.
if you find any bugs post them on my castlegreen forum thread here castlegreen-from-viper-racing comments are more than welcome or other ideas for terrains.
im working on a few others and like to know peoples frame rates so i dont over do it.
This is my latest map, Mt. Aasb. I released it on the forums a while ago but I thought I'd upload it to the repo. It's a really big mountain. You spawn on the top. The challenge is to get to the bottom without dying, rather like Mt. Everest; however I made the mountain a little shorter so you can get complete destruction of your car without having to wait ten minutes. Give feedback please, thanks!
Took the classic Nhelens terrain and ran it through L3DT generating some new textures. I also fixed the lighting issues of the terrain staying light when using caelum. Should still be pretty fps friendly. Simple but effective in giving this terrain a new life. All credit goes to Pricorde for the original terrain, and credit to me for the textures.
Since the base content is now shipped separately, here is Belgium on the repository for you to re-discover it!
It's the first map I ever made, it was originally for 1nsane. It has been converted to RoR with great success, in terms of details, height resolution, vegetation, mud and rocks. There are plenty of things to be done there. Each part is designed for you to have fun. It's mainly good for offroad.
I'd like to thank the following members for their help during this first map building, they gave me the RoR-love (I may shed a tear ;-) ):
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
-Houses by Yodel714 and TheRock1990;
-Other buildings by Redeye, PORTALized and TheRock1990;
-Trees by Mirfi + one little modification by me (I take them from one of the Pedropp's maps);
-Heightmap, Texture Map and some object, object placing by me;
-The fallen log is by LJFHutch;
-Some of the new textures for this mod by CG Textures.
NOW WITH ALPHA SPLATTING
REMEMBER: YOU NEED TO DELETE CACHE FOR MAKE THIS WORKING CORRECTLY!!!
IMPORTANT: For a better perfomance of the map you should activate the particles sistem, waves and good water settings. This map is full of trees and the water make the map FPS killer, so it's not recommended for potato/toasters computer. Sorry.
Road and village
I would like to show you my terrain. It was made in Ror Toolkit. Do not expect much from it - it is my first terrain. It is based on Lenni´s Opmap
Lenni (terrain model and objects)
masfilip (new object placing, lamps)
Betzi (house models)
Updated on 11.september 2012
-FPS, FPS without races, normal version, normal version without races
-lot of roads and villages, lamps in normal version
-airport for flying with your favourite plane, marina for exciting shippings with boat, trainshop for funny rides with trains and certainly truckshop
-spawned vehicles - enter and drive
-Angelscript races (from Nt.Helens map, my first try ;-))
-bustops for fun with buses ;-)
-railroad with switchers
Yet another version of the Flatmap terrain. This time it is a mod of DNEs flatmap with his roads. (So I can have something to start with to mod the map).
This is Flatsville county. A small county with about a population of 1000. Low taxes make this a good place to start a business. All kinds of jobs are available here from a bus driver, truck driver, lawyer, farmer, teacher, pilot, crane operators and so much more.
Known bugs: Some buildings have no collision like the logging mill, your tires will get stuck in the middle of the police parking lot, and some lag when you look across the map.
There are multiple places you can spawn at.( change the spawning place by changing the .terrn file.
Construction yard, airport, race track, and town.
Credits and help:
Donoteat: for the terrain mod, Penguinville buildings and other content that is available on the repo..
Box5diesel: for some BakerRanch buildings.
Maddogtowing for the request
AndrewB for the signs
Brickman for putting it all together
Hello, this is a terrain that Prt Audiman made for me. I asked him to make a map that would be great to drive a school bus on. I also wanted it to have good FPS and look nice and lush like Florida does. The result, was khadnerville! This terrain features several schools as well as houses, a mechanic's shop and much more (Full list below). This terrain (When using sandstorm and low settings) gets good FPS even with the non-FPS version.
- Several schools
- 2 industrial areas
- A mechanics shop
- A small town
- Numerous houses
- One 8 lane freeway with off/on ramps
- A Trailer park
- Gas stations
- School stadium
- A bridge
- An airport
- Your vehicle sinks into some of the roads.
- There are some holes in the terrain that make it look like an earthquake came through.
- The airplane spawner does not work.
- You can not spawn more then 2 vehicles on the terrain.
- Some of the roads are messed up a tad.
- The repair shop is missing its' textures.
- Prt Audiman for creating this terrain.
- Brickman for objects he made for his OpMap mod.
- Box5diesel for objects he made for Baker Ranch.
- Silvermanblue for fixing the 'invisible walls' problem.
- Dajourn & Mirfi for other random objects
- Me for the idea.
UPDATE: The bus depots have been removed and now there are no more 'invisible walls'.
NOTE: If anyone is having FPS problems try lowering your graphics settings starting with vegetation. If none of this works contact me via the forums and I will see what I can do. Please be as detailed as possible.
Hello this is a little Mod of the original Desert Trails. I just add some Roads, Sign and Houses (From the Greece Map)
I've put the roads with the Renault Terrain Editor Truck. I've not replace all the driveables zones with roads just some parts
Anyway I hope that you like this map and if YES help me with some advice, I will appreciate it
LJFHutch for the default map and other objetcs.
LJFHutch for his Greece's Houses and Church
RoR Toolkit for put in the map signs and other things
Renault Crane for helped me put roads in the map (http://www.rigsofrods.com/repository/view/3765) and for the Tutorial by pedropp22
Finally an update to my very cool map exploring_terrain!!
-Added 2 more versions of the terrain (a normal without roads and a gigantic one)!!
-Added more roads in the "normal" version!
-Updated spawn zones.
For now it features:
-3 versions of the terrain
-Roads to explore (in the "normal" version)
-Excellent off road fun with trails, hills... (all the versions)
-Big terrain (in the "gigantic" version)
It features a very wide range of roads at least 20km of it so you'll be driving through Beautiful scenery
Massive logging company
15km of dirt roads
3 versions all with different skies.
non animated creatures find them in the sea
and ALOT more!!!
Tatanovitch for the great skies
Box5Diesel for some farm objects
Mirfi for the romanian buildings
Lepes for the depo's
Towpro for being a great beta tester
Nadeox1 for being a great beta tester
Zanjani13 for being a great beta tester
silver and bronze donators for being pretty useless beta testers, thanks. :|
PrT Audiman for placing, re-texturing, organizing, editing, creating the map, and everything else
2 pieces of road are way stretched, when you see them dont drive on them, its not a problem its two pieces of road lol
airport taxiway is at a weird angle
airport hanger has a step in it
maybe a few depo's are at weird angles but that is it
Starling Island is an island map for Rigs of Rods (tested with v0.38.67), tuned for roleplaying. The map features:
- Port Starling - A large coastal town with docks, a marina, emergency service buildings and lots of nasty, tight corners, everything cramped around Starling bay
- Smaller towns and islands
- A large open mining area that happens to double as a neat spot to wreck vehicles
- An airstrip
- A bus stop network
- Cute details
- 6 Starling Island public service vehicles
- 3 spawn points
- Redeye (terrain, object placement, some objects, vehicle reskins & minor modifications)
- donoteat (Penguinville buildings & roads - much of this map's eye candy heavily relies on his work)
- Betzi (houses)
- Lenni (original Sprinters & Firetruck)
- Arthur Hucksake (original Stepvan)
- Some objects from the stock North St. Helens map have been utilized
- Trees from the stock F1 test track have been utilized
1. Unpack into your Rigs of Rods "terrains" folder
2. Regenerate Cache
3. Have fun!
Please delete your old Starling-Island folder before you install this one.
- Updated the Weasel rescue boat with the new, smoother-handling version
- Converted lots of textures to .dds
- Minor stuff
- Unless bugs or issues with future RoR versions arise, this is considered the "final" Starling Island. Have fun!
This is the DS9 Map: Submarineworld 09 - "The Ocean" part 1
you have 4 large harbours for containers, passengers and other goods..
..a trainline, suited for container transport
a fire department and a bus-line with lot's of bus-stops..
a large and deep watermass with some underwater stuff to explore and salvage
not all is perfect - I made some mistakes that got obviouse too late to restart..
..I've fondeled around a lot - and I think it is now playable..
however - it is not quite what I had in mind..
sputnik_1, DEMAG ZKKE & Railroad system (thanks for the help)
Redeye, bus-stops, bus-depot
donoteat, industrial buildings, cementplant
I dont know, distcenter (was told I may use it but have no idea who made it originally)
blendswap, the ship wreck, cc0
train tracks, docks, industrial building 1&2, Trainbridge, Castle and the map