So alot has been updated in this pack, the skin is totally new, the tires are new, the lights are sharper and brighter. A re-bored engine giving 3000 revs more capable of pulling very heavy loads, especially with a new 18 gear transmission. it features abs, tcs, slope brake all custom tuned to fit the trucks.
Box5diesel very kindly has had the trucks to test and they are of his liking. here is a quote. [read more]
Slow computers will hate this car most likely, so don't complain. I did include a version with no shiny paint shader, for people that have problems with shiny paint.
Included is 6 Brand new Camaro's. All have flexbody, opening doors and hood. The Red one has collision so you can drive over it or crash them together. You can add collision to the others by just copying the submesh and contactor section in the truck file.
The Dragster is a bit wild, but its fun to do wheelies with. The rest are pure street. Big thanks to lifter for his work on the suspension!
RoR's first urban map. Updated to work with 0.36.x
Map by Donoteat.
Objects by Donoteat.
Support by Lepes.
Oops Insurance building by kitteh.
Features:
Large city.
Skyscrapers.
Heliports.
Bus stops.
Fire department.
Police Station.
Hospital.
Elevated Highway.
Nonworking (for now) traffic lights.
Two and a half tons of distilled awesome for your enjoyment.
Note: The flexbody tire versions hurt FPS alot because the tires have alot of poly's for the tread, and thats heavy on the cpu when used as a flexbody.
Features:
Flebody Leaf springs
full suspension and drivetrain (animated)
Flexbody Body
Flexbody Tires (on flex-tire versions)
Shiny/damage/chrome paint
Remember this is a trail rig, it has soft suspension. High speed control is limited because of this.
Real Samurai gearing (exo version has two extra crawler gears)
Flexbody (damage and shiny texture)
Custom Sammi sounds (thanks to Aperion for recording them straight from his samurai)
Working leaf springs, and shocks.
Just a all around fun vehicle to mob around in. Place the Zip in your packs or vehicle folder.
*Important*
You need the flexbody patch, all 3 trucks are flexbody
I tried to make them very realistic in every way. They handle well for a pickup truck, and can do alot of things. You can drive a bobcat or other vehicle into the bed of the bumper pull version, and strap it down, then raise the tailgate back up and drive. The wrecker can tow most any light vehicles well. It has a extendable cable to help recover vehicles. The trucks include a good interior, and steering wheel.
features:
everything you see visually is also happening physically (links are in the same spots, suspension in the same spots, ect.)
tons of attention to detail, even down to the smallest things, like the mcdonalds cup and frys in the cup holders and the i touch to play music through the custom speaker system
all upgrades were custom designed by me, slightly based of real life vehicles
Here's a trailer I made awhile back with a detaching Neck. It can haul some big stuff, has a flexbody deck that bends flat with a heavy load and flexes over bumps. Its not all that finished, but its as finished as its gonna get, lol. I made a video to show how to use it
Ctrl F1 to raise the neck so you can back under and lock on
Ctrl F2 seats the neck on the hitch after you locked on
Ctrl F3 attaches neck to the trailer
Ctrl F4 detaches neck so you can drive it out of the way to load/unload
There is 2 versions included. Normally painted blue version and the 2nd with Dakar skin. Dakar version has a little lighter tires, with less spring and damping, which makes it more stable for fast offroading, drifting etc.
ALT + F1/F2 Rear suspension UP/DOWN
W for difflocks.
Credits:
3D Model, Textures and N/B: Masa
Damage textures: metalmuncher
Original engine sound file: dobroide
Thanks to everyone who have helped me at the forums and gave advice, and thanks to beta testers. This was my first vehicle release for RoR, so ,have fun with it.
Scania R 420 and R 480 Topline trucks, two different skins included.
Updated, doesn't use sections anymore.
Installation as usual, put the file in mydocuments/RigsofRods/packs.
If you have the older version then please remove it (this doesn't automatically overwrite!)
Works only in 0.36 and above.
All mesh and node and beam parts of the model are made by me, credits to pedro for the steering wheel texture.
If you want to reskin it make sure it doesn't conflict with my original pack in any way and contact me on the forums before you release any derivates of that model.
Only use one version of the truck at a time, more might crash the game.
I am not responsible if you mess up your RoR by installing or using this truck in a wrong way.
Scale model of the AN225, accurate flight characteristics. Can be used to move loads and vehicles.
F3/F4 to toggle the gear. Once for kneel and second for full retract.
F5/F6 to open the front hatch.(Be sure to unlock with "L" first.)
F7/F8 to lower the ramp
Edit: Updated to work with 0.38 and improved slightly.
It has fully retractable landing gear, front landing lights, working wing lights, cockpit view with illuminated gauges, airbrakes. And hopefully everyone enjoys the way it flys. It weighs around 108 ton.
To take off - Set flaps to full, and full throttle with one click back on the throttle so you dont engage the afterburners (which I cant turn off in .35, so just dont fly at full throttle). You should be able to take off on any of the runways in the game. Landing on the other hand is very tough on the small runways, but im going to continue to work on the plane, to make it better in .36.
Land Rover SIII Lightweight trail rig
======================
I tried to make this rig have good weight, realistic flex and good grip. The mesh is one of my old ones from 1nsane (so it's pretty low-poly), with new higher-poly details.
There are 7 versions included. 6 high-poly with reflective materials, and 1 low-poly with non-reflective materials.
If your PC struggles with the 3D treads, edit the .truck file to use s3wheels2.mesh (textured tyre tread).
Hit Ctrl-1 for spotlights.
I hope you enjoy my first vehicle for RoR.
Thanks to Box5Diesel, Miura, Thomas, Lenni, Betzi, Joebus, Squishy and KevinMCE for testing, help and advice (sorry if I forgot anyone).
'Stock' and 'BlueComp' feature meshwheels
FoxComp, MidnightChrome and GreenComp feature flexbody wheels
All versions feature shocks2, torque curve, engineoptions, custom sounds, and lockable axles (a must for crawling). I would recommend using manual gears with an analogue controller for best results.
Thanks to Box5Diesel, Joebus, Squishy, Miura and KevinMcE for testing, help and advice.
Since the base content is now shipped separately, here is Belgium on the repository for you to re-discover it!
It's the first map I ever made, it was originally for 1nsane. It has been converted to RoR with great success, in terms of details, height resolution, vegetation, mud and rocks. There are plenty of things to be done there. Each part is designed for you to have fun. It's mainly good for offroad.
I'd like to thank the following members for their help during this first map building, they gave me the RoR-love (I may shed a tear ;-) ):
Lepes
Tdev
Fat-Alfie
Box5Diesel
Donoteat
Most textures from CGTextures.com
(Old) Link for discussion: Belgium-map-*RELEASED-IN-THE-UPDATER* - Any question/remark/request for assistance should be posted there and NOT in the comments here
General advice for maps with vegetation: Run Rigs Of Rods "as administrator" since windows vista, otherwise the maps with vegetation may crash the game.
Here is the most recent C1 catamaran boat, also included in the pack is the boat loader off-road transport and boat transport trailer.
the boat has working rudder controlled with F7/F8, adjustable trim tabs F9/F10 and prop depth F11/F12
this boat is also a .load so that you can spawn it at a load bay to load onto a trailer or truck to take it to the water
the off-road boat loader is based off the Oshkosh LVRS by cadillac84 with the addition of a tow hook F5,6,7,8 to adjust position, and the boat loader, F3/F4
the boat transport trailer is based off the default semi.trailer and has the boat loader operated by F3/F4.
instructions for boat loading onto the trailer
- Back the semi onto the trailer and hitch it up like you would any normal trailer
- Press F4 to move the boat hitch back (press once)
- Once this is all the way back, get out of the truck and into the boat.
- Drive the boat up to the back of the trailer hitch so the prongs of the boat are close to the hitch – when close, press ‘o’ and watch the ropes attach and then wait for them to shorten.
- While still in the boat press F3 (commands are forwarded to the trailer) and the boat will be dragged up onto the trailer.
- Once its all the way up, get out of the boat and into the truck, press ‘o’ to lock the boat onto the trailer.
- Then drive away.
Instructions for loading onto the off-road loader
- Press F4 to move the boat hitch back (press once)
- Once this is all the way back, get out of the truck and into the boat.
- Drive the boat up to the back of the trailer hitch so the prongs of the boat are close to the hitch – when close, press ‘o’ and watch the ropes attach and then wait for them to shorten.
- get out of the boat and into the truck - F3 and the boat will be dragged up onto the loader.
- Once its all the way up press ‘o’ to lock the boat onto the loader.
- Then drive away.
for both of them, execute the procedure in reverse order to unload, this can be done on the dry dock or into the water (load and unload)
Credits go to Lifters for some great suspension and interior work!
Dodge 1500 - Baja Edition
3x suspension presets: Road/Offroad/Rough // 3x Ride Height Presets: Road/Offroad/Crawling
Constant 4x4, lots of torque, insane ground clearance and 4 wheel steering
All this along with a meter of suspension tr
avel makes this a pretty rough offroader.
F3-F6
CTRL+F1 / CTRL+F2 to adjust suspension stiffness
CTRL+F3 / CTRL+F4 to adjust suspension height
felt like doing another crawler, and had an idea to try out full independant suspension, so i made up a name and designed my own crawler just for fun. it may look a bit weird but it is extremely capable, definantly better then anything ive done before
features:
detailed meshes
doors and tail gate open
damage textures, spec textures
working suspension parts
working dash and steering wheel
material flares (good looking lights)
YOU NEED TO LOCK THE DIFFS! I CANNOT STRESS THIS ENOUGH, IF YOU DONT THE WHOLE THING WILL NOT PERFORM VERY WELL. PRESS 'W' TO LOCK THE DIFFS, IF THIS DOES NOT WORK THEN YOU NEED TO GET THE EDITED KEY MAP.
enjoy
please post in the thread with any suggestions or improvments you may have, or if you dont like it, tell me why
This is the Saviem S53M, the last of my S53 series, actually it was the first, before Saviem merged in Renault !
It features all the same as both previous versions plus :
- custom mirrors
- specific door kinematics
- trailer hitch
- a lot of chromed stuff
- exhaust pipe
A Pack of two Sprinters, one version as a THW car and one as an ambulance.
Place the zip file into your packs folder, it requires version RoR 0.35.
If you want to mod the cars please make sure you change ALL materials and make them
not conflicting with this original pack. If you have problems with that contact me on the forums.
Dry van with mesh body. There are some chrome/reflective parts, mesh wheels, a bunch of side marker lights.
F1 and F2 for the legs.
It has a node and beam skeleton with invisible polygons for collisions. I tried to keep the polygon count reasonable, it shouldn't be too hard on performance.
(The fender-brackets could have been made with less polys while still looking the same)
The trailer's width and height are correct, but it is a bit too long.
The main texture is a png, not a dds. I tried several ways to convert it to dds but none of them worked. Bad colors or edges, it just didn't look right in game with a dds texture.
This is the new version of the Flanker, wich considerably improved performance over it's predecessor and some reasonable graphical updates.
Vectored thrust allows you to controll your plane even during a stall and during acrobatic flying. It's powerfull engines allow you to accelerate rapidly to it's cruse speed of 500 knots and with afterburners supersonic speeds can be attained, and because of it's stability and it's responsiveness to pilot input it is a very easy plane to fly.
Check out the forum for development updates, tips tricks and the upcoming flight tutorial. If you have any advice, comments or complains please do not hesitate to post because I am continuing to develop and update the Flanker.
This is a map that simulates the snowy conditions found in the Washington Cascades. I spent
a while making this terrain and the results include:
* New Trees, rocks and objects that are all snowed over.
* 10x the texture detail of a normal map with new texture splatting feature.
* Rutted roads, custom races, new sky textures and a bunch more!
* Two versions. The first is the "regular" version with all of the features. The second is the "lite"
version with cut down features and better frames per second.
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INSTALLATION
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1. Put the files in your my documents/ Rigs of Rods/ packs
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CREDITS
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Thomas- For creating the vegetation feature, the ground-model feature, and helping with the release.
Lepes- For writing the checkpoint file and helping with the checkpoints.
Miura- For pioneering the texture-splatting and helping with it.
Sneer- For the rocks, checkpoints and horizon.
Pricorde- For the great game!
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Go here for support and feedback: http://forum.rigsofrods.com/index.php?topic=19878.0
If you are a developer, go here if you want to help test and develop new features: http://forum.rigsofrods.com/index.ph....msg174358#new
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This is the Renault S53RX bus in a flexbody version, it is the restyled version of the S53R with new front and dashboard, it features :
- Deformable flexbody structure
- Full interior
- Custom dashboard
- Trailer hitch for BigBoy's trailer
- One working door
- Girouette above the windscreen
- reflective materials
- material flares
- 3 skins, Atlantic, Cariane and Smiley Tours by zsolt 93
- ...
A set of standard shipping containers--both 20ft and 40ft.
Features:
- Fully stackable and stable to at least 3 high.
- Ropable at each corner both top and bottom
- Contacter points enable interlocking stacks
Updated:
- Added several skins in carousel format for selection
- Fixed 40ft containers to work with reach stacker and isoloader. (16 total ropable points both top and bottom)
Place in Vehicles folder in your My Docs section.
Replace the original v1.0 with this one.
Special thanks go to Lenni for his help in getting them to stack right. Tommylommykins for the layout based on his 45ft box trailer.
This is the Renault S53R bus Version 2 packed with 5 skins, it features :
- flexbody structure
- mesh wheels
- custom dashboard
- full interior
- custom sounds
- reflective texture
- flares, dashboard indicators and inside light with materialflarebindings
- full interior
- two working doors
- two passenger seat views
The Parrot Tours livery is the winner of the skin contest, it was made by Renault Bird, you can see other submitted skins on this forum topic Renault S53 forum link.
I have decided to go ahead and release the Bobcat S130 Skidsteer Loader with the bucket attachment, along with a hay bale that can be used with it.
Some notes about controlling the loader:
1. It handles a lot like a Bobcat - that is, it rides rough, will tip if you slam between forward/reverse or carry a load to high off the ground. Don't expect to be able to go flying off of curbs with the hay bale held up high and stay upright!
2. It has 2 forward gears and 1 reverse gear. The 2nd forward gear is strictly for high-speed, unloaded travel on flat ground. First gear allows the Bobcat S130 to reach its maximum "realistic" speed, and should be used in most situations.
3. If using the automatic transmission, use the PGUP/PGDN keys to select first or second gear manually so that it does not try to shift gears. If allowed to shift gears you will notice it can become very hard to drive.
As I finish up the other versions, I will release them accordingly.
*IMPORTANT*
I request that no one releases a "bale spear" version of the Bobcat, because I already have one being made that just needs some final adjustments.
For now I am not going to develop the "manual attachment" version any further, because loads cannot be used in 0.34 MP, and therefore would not make much sense to drive a Bobcat around without any attachments. All of the versions that I release will have the attachment already connected to the Bobcat so it can be used in MP without any trouble.
Also included is a simple hay bale that you can move around/rope on to with the Bobcat bucket.
As a last note:
My guidelines on modding my vehicles are as follows:
You may freely edit and distribute my vehicles as you wish, under the following conditions:
I am given credit for being the original creator WHEREVER the vehicle is discussed.
I remain the creator of the chassis in the .truck file. You may add yourself in as the "chassis modifier" or something similar, if you do perform modifications to it.
You do not release vehicles which I have specifically stated that I will be releasing soon, as in the case of the "Bale Spear Bobcat".
A PM or email is always appreciated before you release the modification, but not required.
READ THIS DESCRIPTION BEFORE JUST DOWNLOADING AND FLYING!
This is my first plane, so it wont be perfect, but it handles really well.
A couple notes to follow:
1) If you want to taxi around on the ground, use barely any if No throttle at all, otherwise it will want to lift up on the front wheels to take off
2)To land smoothly, the best way is to come in slow, and before u hit the runway hit the R key for reverse, and u can land nice and smooth
3)It has a lot of power, so I usually fly at 1/4 throttle for a nice steady smooth control, but it also flies well at full throttle, its just more aggressive at that speed
4)Yes its strong on a crash, but thats the only way to make it not wobble and fall apart in the air, so please dont complain about it not breaking much when u crash.
5) yes the flares are in the wrong position, ill release a update eventually with that fixed
Here is my new Rofan ZD4 Tug.
Features:
-meshed body
-interior
-managed material flares
-working switches inside cab
-gauges etc. inside cab and working steeringwheel (finally it moves into the correct direction; thanks to Lenni for help)
Thanks to Sushi, who allowed me to use some values for engine and shocks.
Here's a new Map i made mostly for the Trophy Truck. It has some big jumps and burms, and some bumpy sections.
There's two races (not checkpoints) so its fun in MP with other people to race.
You need to know how to control the trophy truck in the air to land most the jumps, but once u can control it, u can get through both races smooth and land every jump.
I didnt add a truckshop because I couldnt fix it spawning trucks with there gears reversed. Anyway, enjoy.
You can put the zip in ur packs folder, or extract it to ur terrain folder.
A standard 45 foot box trailer, as seen behind semis all over the United States. Weathered; decently easy to reskin. New version includes contactable submesh by tommylommykins, and fixed rims. (well, they work in North Saint Helens now, but they stopped working in Flatmap. :| )
My goal for these trucks was to have some more convoy type vehicles that could do pretty much anything. All have working hitches, lights, mirrors, etc. The dumpbed has a contactable surface but it doesnt seem to hold crates really at all for some reason.
All the trucks have ties in the back so if u back up close to a vehicle and press "O", u can tow it around. I commented out the ropables in the back so the ties wont grab them. Ropables in the front are behind the wheels so u can strap it to trailers or tow any of these trucks from there.
There really stable on higher speed offroad like nhelens, and if u crawl slower u can get in most places in tough offroad spots.
The cargo mesh(big canvas cover version) when rolled over, the cargo part will go in the ground, I didnt want to build a box out of beams and nodes to make it contact the ground because i wanted to keep fps as low as possible, so thats something to just live with. Other than that, enjoy.
This is the Small Island V2
This file contains:
-No lag
-Truck Dealer fix
*This means the level with the garage is leveled with the road so that you won't need a truck to drive on Small Island!
-Works great when using low-to-ground vehicles!
Remember to remove the old smallisland.zip in order for this one to work. If this terrain revision lags, it's your computer. Should work for any version of Rigs of Rods above version 0.36. Pm me if you need any help installing, or if having problems doing so.