Here is a futuristic track for you to run pedal to the metal. At the moment, only the Lifter race mean machine can achieve a lap, download it here: 3487
The track features:
- Working race system
- Animated textures
- 4 difficulty levels
Turning HDR ON on this track might make it look even more trippy, try it!
Thanks to IrishLostBoy, I used some of his free textures.
Thanks to invited members for valuable beta testing.
Everything else by me.
Link for further discussion and post your race scores: Futurotrack
IF ROR CRASHES AFTER 1ST CHECKPOINT: switch to single core support (seems to happen randomly)
Updated with Proper Jaw dropping Alpha Bump Mapping
Something i have been working on for a very long time now.
Thank-you Al T. for making one of the biggest bridges in RoR.
Thank-you LJF Hutch for letting me use your trees.
Thanks to Miura for helping fix the Alpha Splatting Issues.
PrT Audiman for the Map and Placement of Objects.
If it crashes your game when loading a vehicle then play RoR as administrator, its due to imposters. nothing i can do about it.
hello, this is mine terrain mod. I have added donoteat's angelscript bus route to the terrain
QUOTE donoteat
It uses angelscript to run a bus route, much like one can use angelscript for races. You drive to the first bus stop, stop, wait for ten seconds, and go to the next one. If you leave early it swears at you.
bugs:
The script doesn't know at which bus station you are, so you can go to them in any order.
You can use any vehicle, even ones that aren't a bus.
CREDITS
Terrain - Nadeox1
Road - Nadeox1 (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
Angelscript bus route - donoteat & Neorej16
Hey guys once again. Finally i wasted 1 entire day to make this cool map! Its very,very great to drive in this map with your favorite cars, and exploring the island's landscape but paying attention to the cliffs
This map is great for cruising, offroading, rallying and most important: having fun! Download now! The screen shots are boring!
Note: this is the first map i made with grass
by pedropp22
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
Authors: Mitchieboy® Drifter[NOR] Craneman Nickster7 JoNnii
Converted to RoR 0.40 by Michael396
MitCity for RoR 0.38 or 0.39 can be found here http://www.rigsofrods.com/repository/view/4904
*Some objects may not be collidable, I know this.*
This is a full mesh terrain (forget about the repair button), aimed at racing in a nice mountain environment.
It features angelscript races.
There are 2 versions, the normal one, with 3D trees, and the narrow one, which is more... narrow and features 2D trees.
Hope you enjoy it!
Credits:
- RoR community for designing the ad panels
- Artifex Terra 3D for the normal shader, Nipash for finding it and passing it to me, thanks
- CGTextures, as always
Warning, due to the experimental status of meshed terrains, expect some flaws, like the vehicle spawning at the beginning, the unability of repairing, etc.
Also, jump a bit to reach the truckshop
Lone Peak - Hill Climb map
Version: 1.1
Mainly added angel script race, and reworked detailled textures a bit. Also the terrain should look less polygonal in the background
Version: 1.0
The goal of this map is to give you a smooth road for hill climbing. Take a powerful rear drive car and go!
It features:
- Tunnel
- Smooth road, spec and normal mapped
- Alpha-splatting (detailled textures)
- Marina, ferry gate, multiple load and truck spawners
- Vegetation
And many more!
Credits
Thanks to Lenni for letting me use his stone bridge
Thanks to Lifter for providing the very cool road shader
Thanks to invited members for valuable beta testing
Most of the textures from CGTextures.com
Everything made with L3DT, Blender and GIMP
TIP: disabling vegetation should highly increase your framerate
castlegreen was inspired by the 1998 game Viper racing game developed by MGI.
it was always one of my favorite tracks to drive on among others.
if you find any bugs post them on my castlegreen forum thread here castlegreen-from-viper-racing comments are more than welcome or other ideas for terrains.
im working on a few others and like to know peoples frame rates so i dont over do it.
This is my latest map, Mt. Aasb. I released it on the forums a while ago but I thought I'd upload it to the repo. It's a really big mountain. You spawn on the top. The challenge is to get to the bottom without dying, rather like Mt. Everest; however I made the mountain a little shorter so you can get complete destruction of your car without having to wait ten minutes. Give feedback please, thanks!
Took the classic Nhelens terrain and ran it through L3DT generating some new textures. I also fixed the lighting issues of the terrain staying light when using caelum. Should still be pretty fps friendly. Simple but effective in giving this terrain a new life. All credit goes to Pricorde for the original terrain, and credit to me for the textures.
Since the base content is now shipped separately, here is Belgium on the repository for you to re-discover it!
It's the first map I ever made, it was originally for 1nsane. It has been converted to RoR with great success, in terms of details, height resolution, vegetation, mud and rocks. There are plenty of things to be done there. Each part is designed for you to have fun. It's mainly good for offroad.
I'd like to thank the following members for their help during this first map building, they gave me the RoR-love (I may shed a tear ;-) ):
Lepes
Tdev
Fat-Alfie
Box5Diesel
Donoteat
Most textures from CGTextures.com
(Old) Link for discussion: Belgium-map-*RELEASED-IN-THE-UPDATER* - Any question/remark/request for assistance should be posted there and NOT in the comments here
General advice for maps with vegetation: Run Rigs Of Rods "as administrator" since windows vista, otherwise the maps with vegetation may crash the game.
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
Credits:
-Houses by Yodel714 and TheRock1990;
-Other buildings by Redeye, PORTALized and TheRock1990;
-Trees by Mirfi + one little modification by me (I take them from one of the Pedropp's maps);
-Heightmap, Texture Map and some object, object placing by me;
-The fallen log is by LJFHutch;
-Some of the new textures for this mod by CG Textures.
NOW WITH ALPHA SPLATTING
REMEMBER: YOU NEED TO DELETE CACHE FOR MAKE THIS WORKING CORRECTLY!!!
IMPORTANT: For a better perfomance of the map you should activate the particles sistem, waves and good water settings. This map is full of trees and the water make the map FPS killer, so it's not recommended for potato/toasters computer. Sorry.
This is an FPS mod to Box5's Baker Ranch I basically removed the trees, wheat, and logs except for the ones at the mill. This is for all whose computers can't handle Baker Ranch without FPS boost.
Credits: Box5Diesel for original, DODGE charger(Me) for FPS mod
I hope you enjoy!
And I do have permission from Box5 to release this.
Road and village
I would like to show you my terrain. It was made in Ror Toolkit. Do not expect much from it - it is my first terrain. It is based on Lenni´s Opmap
Authors:
Lenni (terrain model and objects)
masfilip (new object placing, lamps)
Betzi (house models)
Updated on 11.september 2012
Features:
-FPS, FPS without races, normal version, normal version without races
-lot of roads and villages, lamps in normal version
-airport for flying with your favourite plane, marina for exciting shippings with boat, trainshop for funny rides with trains and certainly truckshop
-spawned vehicles - enter and drive
-Angelscript races (from Nt.Helens map, my first try ;-))
-bustops for fun with buses ;-)
-railroad with switchers
Forum thread (you can also download here very first versions): Road-and-village
Yet another version of the Flatmap terrain. This time it is a mod of DNEs flatmap with his roads. (So I can have something to start with to mod the map).
This is Flatsville county. A small county with about a population of 1000. Low taxes make this a good place to start a business. All kinds of jobs are available here from a bus driver, truck driver, lawyer, farmer, teacher, pilot, crane operators and so much more.
Known bugs: Some buildings have no collision like the logging mill, your tires will get stuck in the middle of the police parking lot, and some lag when you look across the map.
There are multiple places you can spawn at.( change the spawning place by changing the .terrn file.
Construction yard, airport, race track, and town.
Credits and help:
Donoteat: for the terrain mod, Penguinville buildings and other content that is available on the repo..
Box5diesel: for some BakerRanch buildings.
Maddogtowing for the request
AndrewB for the signs
Brickman for putting it all together
Hello, this is a terrain that Prt Audiman made for me. I asked him to make a map that would be great to drive a school bus on. I also wanted it to have good FPS and look nice and lush like Florida does. The result, was khadnerville! This terrain features several schools as well as houses, a mechanic's shop and much more (Full list below). This terrain (When using sandstorm and low settings) gets good FPS even with the non-FPS version.
Features:
- Several schools
- 2 industrial areas
- A mechanics shop
- A small town
- Numerous houses
- One 8 lane freeway with off/on ramps
- A Trailer park
- Gas stations
- School stadium
- A bridge
- An airport
Flaws:
- Your vehicle sinks into some of the roads.
- There are some holes in the terrain that make it look like an earthquake came through.
- The airplane spawner does not work.
- You can not spawn more then 2 vehicles on the terrain.
- Some of the roads are messed up a tad.
- The repair shop is missing its' textures.
Credits:
- Prt Audiman for creating this terrain.
- Brickman for objects he made for his OpMap mod.
- Box5diesel for objects he made for Baker Ranch.
- Silvermanblue for fixing the 'invisible walls' problem.
- Dajourn & Mirfi for other random objects
- Me for the idea.
UPDATE: The bus depots have been removed and now there are no more 'invisible walls'.
NOTE: If anyone is having FPS problems try lowering your graphics settings starting with vegetation. If none of this works contact me via the forums and I will see what I can do. Please be as detailed as possible.
Hello this is a little Mod of the original Desert Trails. I just add some Roads, Sign and Houses (From the Greece Map)
I've put the roads with the Renault Terrain Editor Truck. I've not replace all the driveables zones with roads just some parts
Anyway I hope that you like this map and if YES help me with some advice, I will appreciate it
Credits :
LJFHutch for the default map and other objetcs.
LJFHutch for his Greece's Houses and Church
RoR Toolkit for put in the map signs and other things
Renault Crane for helped me put roads in the map (http://www.rigsofrods.com/repository/view/3765) and for the Tutorial by pedropp22
Finally an update to my very cool map exploring_terrain!!
Updates:
-Added 2 more versions of the terrain (a normal without roads and a gigantic one)!!
-Added more roads in the "normal" version!
-Updated spawn zones.
For now it features:
-3 versions of the terrain
-Roads to explore (in the "normal" version)
-Excellent off road fun with trails, hills... (all the versions)
-Big terrain (in the "gigantic" version)
It features a very wide range of roads at least 20km of it so you'll be driving through Beautiful scenery
2 marina's
Massive logging company
2 villages
Airport
15km of dirt roads
lakes
3 versions all with different skies.
special skies
fps version
non animated creatures find them in the sea
and ALOT more!!!
Credits:
Tatanovitch for the great skies
Box5Diesel for some farm objects
Mirfi for the romanian buildings
Lepes for the depo's
Towpro for being a great beta tester
Nadeox1 for being a great beta tester
Zanjani13 for being a great beta tester
silver and bronze donators for being pretty useless beta testers, thanks. :|
PrT Audiman for placing, re-texturing, organizing, editing, creating the map, and everything else
BUGS:
2 pieces of road are way stretched, when you see them dont drive on them, its not a problem its two pieces of road lol
airport taxiway is at a weird angle
airport hanger has a step in it
maybe a few depo's are at weird angles but that is it
OVERVIEW
Starling Island is an island map for Rigs of Rods (tested with v0.38.67), tuned for roleplaying. The map features:
- Port Starling - A large coastal town with docks, a marina, emergency service buildings and lots of nasty, tight corners, everything cramped around Starling bay
- Smaller towns and islands
- A large open mining area that happens to double as a neat spot to wreck vehicles
- An airstrip
- A bus stop network
- Cute details
- 6 Starling Island public service vehicles
- 3 spawn points
CREDITS
- Redeye (terrain, object placement, some objects, vehicle reskins & minor modifications)
- donoteat (Penguinville buildings & roads - much of this map's eye candy heavily relies on his work)
- Betzi (houses)
- Lenni (original Sprinters & Firetruck)
- Arthur Hucksake (original Stepvan)
- Some objects from the stock North St. Helens map have been utilized
- Trees from the stock F1 test track have been utilized
INSTALLATION
1. Unpack into your Rigs of Rods "terrains" folder
2. Regenerate Cache
3. Have fun!
UPDATE 1.1
Please delete your old Starling-Island folder before you install this one.
- Updated the Weasel rescue boat with the new, smoother-handling version
- Converted lots of textures to .dds
- Minor stuff
- Unless bugs or issues with future RoR versions arise, this is considered the "final" Starling Island. Have fun!
This is the DS9 Map: Submarineworld 09 - "The Ocean" part 1
you have 4 large harbours for containers, passengers and other goods..
..a trainline, suited for container transport
a fire department and a bus-line with lot's of bus-stops..
a large and deep watermass with some underwater stuff to explore and salvage
not all is perfect - I made some mistakes that got obviouse too late to restart..
..I've fondeled around a lot - and I think it is now playable..
however - it is not quite what I had in mind..
REQUIRED Dependencies!! - the map won't work right without them:
- Demag ZKKE - for the harbours
- GGKRK02 - Crane for trainstation
- Trainvalley map
- Hyster Top Spreader - other train station
- Destructable Baricades
- Rock-Load
- some trains you like
- some busses/trucks you like
- some ships you like
- some submarines you like
Credits:
sputnik_1, DEMAG ZKKE & Railroad system (thanks for the help)
Redeye, bus-stops, bus-depot
jugendflamme, RORFD
donoteat, industrial buildings, cementplant
I dont know, distcenter (was told I may use it but have no idea who made it originally)
blendswap, the ship wreck, cc0
I've made:
train tracks, docks, industrial building 1&2, Trainbridge, Castle and the map
DELETE THE OLD ZIP BEFORE USING THIS ONE!
====
NEW STUFF!
-Added a load Spawner
-Added a truck shop on the top
-Added 2 version: Spawn on Top and Black Ice (Road is all ice) both with FPS version too
-Woohooo
==== Trailer (please watch it)
====
After some long time working on this map it's finally done
It was made as showcase for the my Meshed Roads Tutorial.
===
What it has?
- A long Meshed Road made in Blender (yey some smooth road) - A nice landscape - Road Signals (Watch out for them, they are usefull) - Normal and FPS version (With trees and without them) - Perfect for Racing, Cruising, Hauling or launching yourself from the cliff :P
===
CREDITS
Terrain - Me
Road - Me (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
===
Hey guys, i'm back with a new terrain. This one took very long time to do and its by far the best terrain i've created.
For now it features:
-3 Epic Challenging road races;
-1 highway that rounds the map and it's great to test your favorite car!;
-Configured textures ( the concrete has a asphalt behavior and the sand has a gravel behavior);
-Good quality textures
I now it could look much better with vegetation and trees, i will try to add that to the terrain in the next update!
The screen shots are boring: go race now!
By pedropp22
its verry heavy around the 75 tons you can tow alot of vehicles whit it
the controls are in the game by pressing the T.
it use wheels on the frontwheels, wheels2 on the rearwheels. For more grip you can use [ and ] to lower the tire presure of the rear wheels
credits:
eminox/HRVI
kuru
auke1
post here your ideas and questions for an next version
This is a terrain that was originally in a terrain pack by Pricorde. I added Roads, vehicle spawns and water... (It was made before water was implemented.) The roads are mostly bus friendly, unfortunately the terrain does bleed thru the road in a couple of places. Just slow down and you will be fine though. The map is ready for more edits but I feel this is a strong enough base to release, have fun and if you decide to mod, please credit Pricorde and me.
(you can use any of these objects on your own terrains, provided full credit is given)
Credits:
-Terrain, telephone mast, girder bridge, arch bridge, mesh road: Al T.
-Trees are from RORCAT's forest tracks, however the original author is unknown.
-Textures are from CG Textures and Foss Media.
A rally map, quite beta stage - but I thought you'd prefer it lies here rather than on my hard drive.
There's a long special stage all over the map, as a meshed road, so pretty smooth.
It features an angelscript race, so go for the win in the multiplayer tab! You can find the starting gate by turning left - right - left after the truckshop.
i have just finished some new roads for RoR im very pleased as they are all very high quality with good reflective effects from the lights of vechiles, also im pleased with the readme as i have included as much info as you would possibly need including installation and troubleshooting in quite a few languages.
Each road has a preview so even before you install it you can decide your favourate.
Features:
Over 10km of roads, all suitable for hauling.
Customized ground model, simulating several different types of snow and ice.
An ice road stretching for nearly 3km across frozen ocean, which you can fall through if you're not careful.
A large factory with distribution center.
Thanks to donoteat, Box5diesel, adamoninternet and firepics for giving permission to use objects.
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity! it will work in RoR 0.38, just some of the objects won't be collidable. in 0.39 everything is collidable.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
Authors: Mitchieboy® Drifter[NOR] Craneman Nickster7 JoNnii
the build thread, which includes earlier releases can be found here: MitCity-(Urban-Map)-*no-more-updates*
DESCRIPTION
1.5km x 1.5km.
The terrain is set in rural Greece and includes farmland, villages, forests and mountains. There is a long network of dirt and asphalt roads which run throughout the terrain and the various areas of the map complete with signs. An FPS version with reduced vegetation density and distances for use with slower computers is also included which gives a significant increase in performance.
INSTALLATION
1. Copy .zip and paste it into your RoR terrain folder (such as "C:UsersYOURNAMEDocumentsRigs of Rods 0.38terrains" (Windows 7) 2. Open the .zip and then go to a folder called "+++ Impostors +++", inside you will find a bunch of png files; copy these to wherever RoR stores imposters (default is the root directory - where the ror.exe is).
3. Run RoR and drive
LICENSE
I give permission for anyone to use the objects, textures, sounds and anything else created by me in this .zip for free Rigs of Rods projects provided I, LJFHutch, am credited with their creation. I also give permission to adapt or modify the objects/textures etc to suit your terrain (such as retexturing a tree's leaves, changing the saturation of the grass texture, etc), again, with proper credit and so long as you do not claim to have created them yourself. However, seek my permission for any published modification of this terrain.
Credits:
Road sign textures - public domain, Swedish Transport Administration.
Normal map shader - Artifex Terra 3D, thanks also to Nipash for helping me out with that.
Thanks to everyone who helped me out, especially DeGa and Nipash.
Bridge and mountain
This is my next terrain. It should have smooth roads and you should enjoy driving here.
Authors: masfilip (whole terrain, road placing)
Discussion: Bridge-and-mountain
Enjoy!
All road bugs are fixed apart from those who dont havc 0.38.17 there is nothing wrong with the map.
it now loads IN 3 SECONDS and is great for fps (now)
this map is for driving or if you want to fly you can still do that, it has a ski jump made for cars and has a very long highway, there are a maze of roads for you to drive on, with signs which are labelled 130, 90, 60 etc, THESE ARNT SPEED SIGNS, they are an indication to which road you are on. i hope you will enjoy this much improved update, if you have already downloaded RE-DOWNLOAD.
Extended Canions, some underwater sight seeing and some crates to pick up..
Some Meshes are made by me, some are from blendswap cc0 or cc-By:
spacehead (antenna), Snowcapstudios (catwalk), Sky_d (sfdoor), Glaudius.s (watchtower)
There is a second version included, with mesh roads..
All content is for use in Rigs of Rods only. Read the copyright file included in the zip!
This is a small map I built for my erectable wind engine.
Features:
- Contains all parts of my fully transportable and erectable wind engine. See included manual for button assignments
- A winding road to transport the windmill pieces
- A small train track with tunnels
- Nice looking textures and vegetation (Thanks for all your help DeGa!)
I will not make a FPS version of this! If your PC can't handle it, buy a new one.
Credits:
- sputnik_1: meshes, node and beam, textures, map
- DeGa: massive help on the terrain, thank you so much
- BigBoy, Craneman, Inviteds, Donators: testing and help, thanks a lot!
Description: An off-road racing course set in the desert. 700m x 700m. Includes parallax mapping version and FPS version.
Currently has minor issues:
* Seams between textures are strange, they're reflective and glow at night.
* Texture Shadows don't work with the vegetation or the terrain shader.
Authors: LJFHutch
Check the imposters file for correct imposter files and instructions (place them in main ror directory).
Thanks to everyone who has helped me along the way, especially DeGa. Also a big thanks to tdev for providing the hard work for the parallax mapping
All textures were made from photographs taken by myself and you have my permission to use and edit them for Rigs of Rods projects, crediting where appropriate. Also feel free to use any objects included for RoR projects.
I hope you enjoy it!
I made this using L3DT and Toolkit.
No credits due except me.
The idea of the terrain was to create something challenging out of an ordinary object, in this case a road. I designed the terrain to be as steep as I could have it and still be able to make a road with it. The road works, it's a little dodgy in places, but hey it's called "Old" Shen Mountain Pass so I'll blame it on that.
Should take you some time to get over the road, if you fall off there's very few places you can get back on again so you're probably going to have to respawn back to the start. Depending on your skill level, some will complete it a lot faster than others. A car I would recommend is Box5's Dodge Extended Cab 12v, I use that for testing most terrains I make.
Thanks to my beta testers, Mattie147 and Obscureious. Much appreciated guys.
Hello! This is my last released map. It's very simple, and I made it in two days. I called it Sea Roads because it have two long highway between two islands! Anyway it doesn't have anything complex, just roads and some buildings.
It have a load spawner, two truck spawner and boat spawner. Also my first (released) map with tree sistem!
Credits:
-Map, objects, objects placing, some textures by me;
-Trees by Calamity.
Info:
-Set your vegetation to 100% or you will not see trees.
Hi
this is my second terrain!
it is for: interurbantrafficbusservice <- gives this word?, but i think it can more!
it have: truckshops , airport, habour, Brickburgershops, hospitals, RoRfd, allot houses, 2 big towns,
more then 4 villages, more then 6 kilometre roads, allot busstops!, palmtrees, industryal park and a lake with whales! xD
Credits:
For map and testing:
Fab (ME)
and
Lukas2112
wrecker:
Eminox
objects:
Brickman, Betzi, dainelpsp, jugendflamme, donoteat,
Ladee, Mirfi, Trooper, kristian, Techwolf32,
Lepes, Kitten, Lenni, pricorde, various, Box5diesel,
DODGEcharger, TheMirfa, Dajoun
^ i think too allot names xD but better more then too small
THE WRECKER HAVE NO ERRORS!? in the game load it right!!!
This is the final and last version of Nissan 350Z for Rigs of Rods.
Even if the original submesh model of this car is more than 2 years old its still a headturner!
Since then I edited the nearly everyday to make it look, sound and feel like its real counterpart.
Here are the most important notes:
- the body and suspension is a RoR classic setup made out of a nodes, beams and a submesh
- the engine is tuned to behave like the original one
- the transmission should be shifted manually and has real gear ratios
- the car can easely go to 250 km/h
- the suspension is set up for both drifting and highspeed stability
- the sounds are carefully collected and mixed so can get that good V6 sound in your ear
- i havnt include a tire sound. it got annoying after a while
- there is also a roadster/ convertible version in the file
- and many more things...
I havnt a specific forum tread for this car. If you have questions or want to mod the please PM me.
Here is my first terrain!!!
it means Minima but it isnt mini
I hope you like my map!!!
Remember i make it without a programm XD
You can make crashtests (very good ), test cars and trucks, Hauling, Race on a small racingtrack, fly with a plane or a heli and you can drive with busses...
not to big and not to mini , allot of things you can do....
it have:
4 villges, a highwaybridge, 2 schools, airports,
10busstops + more , 4. truckshop, 4. loadspawner, 2. airports,
allot of houses, shops, firedepartment, busdepo, trafficlights,
palmtrees, chrimastree, garage, gasstation, ...
and i have the permission from Prt Audiman for his roads !!!
--------------------->INFORMATIONS:
-------------------------------------------------------------------
I THINK IT IS THE LAST UPDATE !
ITS BETTER YOU DELETE THE OLD MINIMA.zip
and DOWNLOAD THIS. !!!
MAYBE YOU NEED A BETTER PC FOR THIS MAP...sry to the people who the map lags
-------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Most people can not read descriptions and complain they do not come out of the truck shop:
------------------------->for good driving outside the truckshops install this: http://www.rigsofrods.com/repository/view/1730#comments please! <- it really works!!!!!!!!!!!!!
or use the open-truckshop at the spawn!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Credits:
Me
Prt Audiman
Dergerch
wrecker:
Eminox-> Orginal erf wrecker
from objects:
LJFHutch
Dega
Brickman
Betzi
dainelpsp
jugendflamme
donoteat
Ladee
Mirfi
Trooper
kristian
Techwolf32
Lepes
Kitten
Lenni
pricorde
various
Box5diesel
DODGEcharger
TheMirfa
Dajoun
This is the Nhelen's terrian basicly , just more buildings .etc,
There is a Parking Garage & a building on the side of it with a little lot , That is for Tow Companies, The lot is for Tow Companies to park their Wreckers, and the Garage is for the tow companies to park their Repo'd / Wrecked Cars.
This is not completely done, but have fun and test out what is done of it :P
PM me if you need help.
**NOTE: If you have the nhelen terrain map in DocRoRTerrain , Please move it to somewhere else, as this one has the same name .. it is not required, but if you dont you will see two "North St. Helen" Maps in side the game, in this case select the one that shows "nhcustom.terrn"
It says Errors found with some sort of truck, but there really isnt. i tested it on my two computers and it worked fine.