UPDATE 3: Fixed some more texture issues and replaced the grass and asphalt textures with higher resolution alternatives since I accidentally scaled them down before.
UPDATE 2: Fixed a possible crashing bug on the FPS version of the map. Also fixed some texture issues and added mini images. Might have done some other minor stuff that I don't recall at the moment.
UPDATE: Now has a race around it. You'll need to regen your cache for the race to show up.
This is Mountain Run. It has one 6 or so kilometer long road that weaves amongst the mountains. It's also good for crawling if that's what you like to do. Features alpha splatting and proper ground models.
(you can use any of these objects on your own terrains, provided full credit is given)
Credits:
-Terrain, telephone mast, girder bridge, arch bridge, mesh road: Al T.
-Trees are from RORCAT's forest tracks, however the original author is unknown.
-Textures are from CG Textures and Foss Media.
Yet another version of the Flatmap terrain. This time it is a mod of DNEs flatmap with his roads. (So I can have something to start with to mod the map).
This is Flatsville county. A small county with about a population of 1000. Low taxes make this a good place to start a business. All kinds of jobs are available here from a bus driver, truck driver, lawyer, farmer, teacher, pilot, crane operators and so much more.
Known bugs: Some buildings have no collision like the logging mill, your tires will get stuck in the middle of the police parking lot, and some lag when you look across the map.
There are multiple places you can spawn at.( change the spawning place by changing the .terrn file.
Construction yard, airport, race track, and town.
Credits and help:
Donoteat: for the terrain mod, Penguinville buildings and other content that is available on the repo..
Box5diesel: for some BakerRanch buildings.
Maddogtowing for the request
AndrewB for the signs
Brickman for putting it all together
You need RoR version 0.38 or later version for this map to work properly. Don’t come crying because the map is slow and/or your vehicle doesn’t contact the roads. You need 0.38 or later.
it does take a minute or two for the map to load, but its worth it
New update as of 6-29-11
Redone Rockton spawn area
Load spawner at the airport
Added a bus station (its crappy says AL T )
Added a lousy oil rig
Fixed the height of the two load spawners at the port
Added American speed limit signs and parking limit signs thanks to AndrewB
Some spawn areas show the trees and some dont for better FPS, and easy too delete trees if you want.
Got laggg? read below:
The port, quarry, and rockton city / bus station spawn areas do not have trees for better FPS, delete the trees at the end of the other .terrn file if you want.
Port and airport only have the oilrig mesh enabled on the terrain. To see it on the other maps, just delete the // in front of the opocoilrig. It is contactable, but rorbot goes right through the oilrig.
A large mod of Lennis Opmap, which is now called Rockton county. It is a terrain that is about the size of the North St.Helens map. This terrain has almost everything that makes for a very fun map. A terrain with flat areas, farm land, hills, a small river/stream, a large quarry, off road trails, forest, port, neighborhoods, airport, a town called Rockton and Lakeville, industrial area, two schools, and much more that will make this terrain fun for a long time. Also it no longer conflicts with Lennis Opmap.
There are multiple places you can spawn at.:
Rockton, Lakeville, airport, port, quarry, farm, industrial area.
Credits and help:
Lenni: for this great terrain and allowing for it to be developed even further.
Box5Diesel: for letting me use various objects from his Baker Ranch map.
Credit to the creator of the trees on the F1 track.
TampaPowers: for helping to make this map now driveable at night and really shows the detail on the terrain.
Easy: for adding photo textures to my sketchup buildings, Rockton Easy bridge and helping with the terrain.
DNE: for the content upgrade package, like the signs, port pieces, industrial buildings, and row houses.
Silvermanblue: for letting me use his buildings from the Nadexmap and helping me with the map.
SkyWlf77: for using his time to contact Mirfi and him letting me use the Romania buildings
which were made by Beolex whom also gave me permission to use the buildings.
Thatsnice: for the airport jetway and helping with the map.
csxgp38-2: for making the rail station.
Adamwright: for the garage.
Busdriveruk: for the fire station which I heavily modified.
AndrewB: for the American speedlimit signs, parking, and school zone signs
Brickman: making it all work and making buildings
Since it is not officially my terrain, you can modify without my permission.
Let me know if you want to use my sketchup buildings on another map.
I made the: Optimal-Mart, airport terminal, small and large schools, police station,
fire station, rock crusher, BrickVision office, mayors house, and oil rig (please dont use the oil rig it sucks).
This is an FPS mod to Box5's Baker Ranch I basically removed the trees, wheat, and logs except for the ones at the mill. This is for all whose computers can't handle Baker Ranch without FPS boost.
Credits: Box5Diesel for original, DODGE charger(Me) for FPS mod
I hope you enjoy!
And I do have permission from Box5 to release this.
Since the base content is now shipped separately, here is Belgium on the repository for you to re-discover it!
It's the first map I ever made, it was originally for 1nsane. It has been converted to RoR with great success, in terms of details, height resolution, vegetation, mud and rocks. There are plenty of things to be done there. Each part is designed for you to have fun. It's mainly good for offroad.
I'd like to thank the following members for their help during this first map building, they gave me the RoR-love (I may shed a tear ;-) ):
Lepes
Tdev
Fat-Alfie
Box5Diesel
Donoteat
Most textures from CGTextures.com
(Old) Link for discussion: Belgium-map-*RELEASED-IN-THE-UPDATER* - Any question/remark/request for assistance should be posted there and NOT in the comments here
General advice for maps with vegetation: Run Rigs Of Rods "as administrator" since windows vista, otherwise the maps with vegetation may crash the game.
Lone Peak - Hill Climb map
Version: 1.1
Mainly added angel script race, and reworked detailled textures a bit. Also the terrain should look less polygonal in the background
Version: 1.0
The goal of this map is to give you a smooth road for hill climbing. Take a powerful rear drive car and go!
It features:
- Tunnel
- Smooth road, spec and normal mapped
- Alpha-splatting (detailled textures)
- Marina, ferry gate, multiple load and truck spawners
- Vegetation
And many more!
Credits
Thanks to Lenni for letting me use his stone bridge
Thanks to Lifter for providing the very cool road shader
Thanks to invited members for valuable beta testing
Most of the textures from CGTextures.com
Everything made with L3DT, Blender and GIMP
TIP: disabling vegetation should highly increase your framerate
This is a full mesh terrain (forget about the repair button), aimed at racing in a nice mountain environment.
It features angelscript races.
There are 2 versions, the normal one, with 3D trees, and the narrow one, which is more... narrow and features 2D trees.
Hope you enjoy it!
Credits:
- RoR community for designing the ad panels
- Artifex Terra 3D for the normal shader, Nipash for finding it and passing it to me, thanks
- CGTextures, as always
Warning, due to the experimental status of meshed terrains, expect some flaws, like the vehicle spawning at the beginning, the unability of repairing, etc.
Also, jump a bit to reach the truckshop
A rally map, quite beta stage - but I thought you'd prefer it lies here rather than on my hard drive.
There's a long special stage all over the map, as a meshed road, so pretty smooth.
It features an angelscript race, so go for the win in the multiplayer tab! You can find the starting gate by turning left - right - left after the truckshop.
Here is a futuristic track for you to run pedal to the metal. At the moment, only the Lifter race mean machine can achieve a lap, download it here: 3487
The track features:
- Working race system
- Animated textures
- 4 difficulty levels
Turning HDR ON on this track might make it look even more trippy, try it!
Thanks to IrishLostBoy, I used some of his free textures.
Thanks to invited members for valuable beta testing.
Everything else by me.
Link for further discussion and post your race scores: Futurotrack
IF ROR CRASHES AFTER 1ST CHECKPOINT: switch to single core support (seems to happen randomly)
Hi
this is my second terrain!
it is for: interurbantrafficbusservice <- gives this word?, but i think it can more!
it have: truckshops , airport, habour, Brickburgershops, hospitals, RoRfd, allot houses, 2 big towns,
more then 4 villages, more then 6 kilometre roads, allot busstops!, palmtrees, industryal park and a lake with whales! xD
Credits:
For map and testing:
Fab (ME)
and
Lukas2112
wrecker:
Eminox
objects:
Brickman, Betzi, dainelpsp, jugendflamme, donoteat,
Ladee, Mirfi, Trooper, kristian, Techwolf32,
Lepes, Kitten, Lenni, pricorde, various, Box5diesel,
DODGEcharger, TheMirfa, Dajoun
^ i think too allot names xD but better more then too small
THE WRECKER HAVE NO ERRORS!? in the game load it right!!!
Here is my first terrain!!!
it means Minima but it isnt mini
I hope you like my map!!!
Remember i make it without a programm XD
You can make crashtests (very good ), test cars and trucks, Hauling, Race on a small racingtrack, fly with a plane or a heli and you can drive with busses...
not to big and not to mini , allot of things you can do....
it have:
4 villges, a highwaybridge, 2 schools, airports,
10busstops + more , 4. truckshop, 4. loadspawner, 2. airports,
allot of houses, shops, firedepartment, busdepo, trafficlights,
palmtrees, chrimastree, garage, gasstation, ...
and i have the permission from Prt Audiman for his roads !!!
--------------------->INFORMATIONS:
-------------------------------------------------------------------
I THINK IT IS THE LAST UPDATE !
ITS BETTER YOU DELETE THE OLD MINIMA.zip
and DOWNLOAD THIS. !!!
MAYBE YOU NEED A BETTER PC FOR THIS MAP...sry to the people who the map lags
-------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Most people can not read descriptions and complain they do not come out of the truck shop:
------------------------->for good driving outside the truckshops install this: http://www.rigsofrods.com/repository/view/1730#comments please! <- it really works!!!!!!!!!!!!!
or use the open-truckshop at the spawn!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Credits:
Me
Prt Audiman
Dergerch
wrecker:
Eminox-> Orginal erf wrecker
from objects:
LJFHutch
Dega
Brickman
Betzi
dainelpsp
jugendflamme
donoteat
Ladee
Mirfi
Trooper
kristian
Techwolf32
Lepes
Kitten
Lenni
pricorde
various
Box5diesel
DODGEcharger
TheMirfa
Dajoun
Took the classic Nhelens terrain and ran it through L3DT generating some new textures. I also fixed the lighting issues of the terrain staying light when using caelum. Should still be pretty fps friendly. Simple but effective in giving this terrain a new life. All credit goes to Pricorde for the original terrain, and credit to me for the textures.
This is the terrain that you should use in my server and any other server that uses this terrain. The standard Rockton County BM terrain will not work with my server.
This is an edit to Brickman’s Rockton County BM terrain. I really wanted to make a Rockton server, but there were a few problems holding me back. I decided that I would make the changes myself, considering that I do have a good grasp on making a
terrain, although I do not have the patience nor the time to make one of my own.
Here are the changes to this map:
• Took away trees (this terrain is for a server, and its best to reduce lag as much as possible)
• Changed the name of the .terrn file to work with the server
Although it doesn’t seem like a made a lot of changes, these are instrumental in making this terrain work on a server.
Because this map is so big, you may still experience lag. If you do, there isn’t much I can do to help you. This is a big map with a lot of objects, and that can severely hurt your framerate.
I give all credit for making this terrain to the original owners of this terrain. The same goes for the creators of the objects used in this terrain. I in no way am stealing or purposely plagiarizing any of the owner’s original work. And no, I did not get permission. You want permission? Here’s your permission: “Since it is not officially my terrain, you can modify without my permission.” This is from the original Credits description file that is still in this zip, written by, I assume, Brickman.. Let’s give a big round of applause to all of the contributors and makers of this terrain.
Description: An off-road racing course set in the desert. 700m x 700m. Includes parallax mapping version and FPS version.
Currently has minor issues:
* Seams between textures are strange, they're reflective and glow at night.
* Texture Shadows don't work with the vegetation or the terrain shader.
Authors: LJFHutch
Check the imposters file for correct imposter files and instructions (place them in main ror directory).
Thanks to everyone who has helped me along the way, especially DeGa. Also a big thanks to tdev for providing the hard work for the parallax mapping
All textures were made from photographs taken by myself and you have my permission to use and edit them for Rigs of Rods projects, crediting where appropriate. Also feel free to use any objects included for RoR projects.
I hope you enjoy it!
DESCRIPTION
1.5km x 1.5km.
The terrain is set in rural Greece and includes farmland, villages, forests and mountains. There is a long network of dirt and asphalt roads which run throughout the terrain and the various areas of the map complete with signs. An FPS version with reduced vegetation density and distances for use with slower computers is also included which gives a significant increase in performance.
INSTALLATION
1. Copy .zip and paste it into your RoR terrain folder (such as "C:UsersYOURNAMEDocumentsRigs of Rods 0.38terrains" (Windows 7) 2. Open the .zip and then go to a folder called "+++ Impostors +++", inside you will find a bunch of png files; copy these to wherever RoR stores imposters (default is the root directory - where the ror.exe is).
3. Run RoR and drive
LICENSE
I give permission for anyone to use the objects, textures, sounds and anything else created by me in this .zip for free Rigs of Rods projects provided I, LJFHutch, am credited with their creation. I also give permission to adapt or modify the objects/textures etc to suit your terrain (such as retexturing a tree's leaves, changing the saturation of the grass texture, etc), again, with proper credit and so long as you do not claim to have created them yourself. However, seek my permission for any published modification of this terrain.
Credits:
Road sign textures - public domain, Swedish Transport Administration.
Normal map shader - Artifex Terra 3D, thanks also to Nipash for helping me out with that.
Thanks to everyone who helped me out, especially DeGa and Nipash.
I thought it would be better to upload it instead of it getting lost on my HD,
it isn't finished, but I don't feel like working anymore on it.
There are some houses and some very long roads around a big quarry,
quite good for driving big trucks.
If you want to put some villages or industrial buildings there feel free to do so,
just give credits if you re-release the map.
The houses are made by Betzi, ask him if you may use them in other projects,
the other included objects are by Lenni, they may be used on other maps if credits are given.
There is also a train track, it is experimental and worked in 0.35 with the class 58 by tommylommykins and Miura,
I don't know if the map works in 0.35 anymore and where to get the train or if it works at all, so don't complain about that please.
The big brown area under the big bridge is supposed to be a forest, maybe someone can add trees there if you have good ones.
If you have a flooded terrain then turn off waves in RoRconfig.
GREETINGS FROM ROMANIA MATES!!! My new project is ready (but still BETA) much has changed... NH is unreconiseble now... 2 days of hard but rewarding work can do miracles ))
-> This mod will "romanise" NH map with new world texture, new road texture, many new objects, new villages and town, new roads etc....
-> This is still a beta and it contain some bugs (don't worry it won't crash ) )
-> I recreated a part of "Moldavia" (a region in N-E Romania)
INSTALL:
-> COPY all filles from the "terrains" folder into "RoR/data/terrains"
-> COPY the "road2.dds" from "data" to "RoR/data"
-> ENJOY!!!
-> In future releses i will try to make some missions... and new villages etc... there are so many to do... ))
-> THX 4 DOWNLOADING MY MOD!!!
>>>HOPE YOU LIKE IT
FORUM LINK. PLS POST 4 FUTURE VERSIONS!!! "http://forum.rigsofrods.com/index.php?topic=17546.0"
11x11 km real DEM data!, >30 km of nice windy roads, nice for roaming around in your favourite truck or car.
It has been made in less than half an hour, so you can expect some little bugs. I just made it for myself [I live in Neamt county], but i thought that RoR needs more road maps and I decided to share it with you.
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity! it will work in RoR 0.38, just some of the objects won't be collidable. in 0.39 everything is collidable.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
Authors: Mitchieboy® Drifter[NOR] Craneman Nickster7 JoNnii
the build thread, which includes earlier releases can be found here: MitCity-(Urban-Map)-*no-more-updates*
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
Authors: Mitchieboy® Drifter[NOR] Craneman Nickster7 JoNnii
Converted to RoR 0.40 by Michael396
MitCity for RoR 0.38 or 0.39 can be found here http://www.rigsofrods.com/repository/view/4904
*Some objects may not be collidable, I know this.*
DELETE THE OLD ZIP BEFORE USING THIS ONE!
====
NEW STUFF!
-Added a load Spawner
-Added a truck shop on the top
-Added 2 version: Spawn on Top and Black Ice (Road is all ice) both with FPS version too
-Woohooo
==== Trailer (please watch it)
====
After some long time working on this map it's finally done
It was made as showcase for the my Meshed Roads Tutorial.
===
What it has?
- A long Meshed Road made in Blender (yey some smooth road) - A nice landscape - Road Signals (Watch out for them, they are usefull) - Normal and FPS version (With trees and without them) - Perfect for Racing, Cruising, Hauling or launching yourself from the cliff :P
===
CREDITS
Terrain - Me
Road - Me (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
===
*New terrain shading system by Miura, you can now see al the bumps on the road much easier
*Trees are now more realisticy placed
*Boulders and log piles are now scattered around the map
This is a nice forest cruising map I made. There's almost no map that's similiar to mine, so this is unique so far.
What's on the map: Cruising gravel roads, camping spot, a few small gardens, trees (a lot of them) and various signs warning about stuff you should know.
This map has a normal version and an FPS version with much less trees and less grass.
Credits:
LJFHutch for the trees and the custom sky settings
VeyronEB for the houses
Me (OMGWTFBBQ) for the map itself
Miura for helping me with the terrain
All road bugs are fixed apart from those who dont havc 0.38.17 there is nothing wrong with the map.
it now loads IN 3 SECONDS and is great for fps (now)
this map is for driving or if you want to fly you can still do that, it has a ski jump made for cars and has a very long highway, there are a maze of roads for you to drive on, with signs which are labelled 130, 90, 60 etc, THESE ARNT SPEED SIGNS, they are an indication to which road you are on. i hope you will enjoy this much improved update, if you have already downloaded RE-DOWNLOAD.
i have just finished some new roads for RoR im very pleased as they are all very high quality with good reflective effects from the lights of vechiles, also im pleased with the readme as i have included as much info as you would possibly need including installation and troubleshooting in quite a few languages.
Each road has a preview so even before you install it you can decide your favourate.
It features a very wide range of roads at least 20km of it so you'll be driving through Beautiful scenery
2 marina's
Massive logging company
2 villages
Airport
15km of dirt roads
lakes
3 versions all with different skies.
special skies
fps version
non animated creatures find them in the sea
and ALOT more!!!
Credits:
Tatanovitch for the great skies
Box5Diesel for some farm objects
Mirfi for the romanian buildings
Lepes for the depo's
Towpro for being a great beta tester
Nadeox1 for being a great beta tester
Zanjani13 for being a great beta tester
silver and bronze donators for being pretty useless beta testers, thanks. :|
PrT Audiman for placing, re-texturing, organizing, editing, creating the map, and everything else
BUGS:
2 pieces of road are way stretched, when you see them dont drive on them, its not a problem its two pieces of road lol
airport taxiway is at a weird angle
airport hanger has a step in it
maybe a few depo's are at weird angles but that is it
Updated with Proper Jaw dropping Alpha Bump Mapping
Something i have been working on for a very long time now.
Thank-you Al T. for making one of the biggest bridges in RoR.
Thank-you LJF Hutch for letting me use your trees.
Thanks to Miura for helping fix the Alpha Splatting Issues.
PrT Audiman for the Map and Placement of Objects.
If it crashes your game when loading a vehicle then play RoR as administrator, its due to imposters. nothing i can do about it.
I wanted to acheive a straight long enough to max out every car, whilst making the terrain itself fun to take pictures, offroad on that kind of thing.
The straight is approx. 8km long, although I believe its actually slightly longer. and the offroad trails are longer.
Trailer
Credits:
Miura - For making incredible Alpha maps, making the terrain look very realistic
Nadoex1 - For making the very detailed gates
LJF Hutch - Vegetation
PrT Audiman - Terrain, video.
I made this using L3DT and Toolkit.
No credits due except me.
The idea of the terrain was to create something challenging out of an ordinary object, in this case a road. I designed the terrain to be as steep as I could have it and still be able to make a road with it. The road works, it's a little dodgy in places, but hey it's called "Old" Shen Mountain Pass so I'll blame it on that.
Should take you some time to get over the road, if you fall off there's very few places you can get back on again so you're probably going to have to respawn back to the start. Depending on your skill level, some will complete it a lot faster than others. A car I would recommend is Box5's Dodge Extended Cab 12v, I use that for testing most terrains I make.
Thanks to my beta testers, Mattie147 and Obscureious. Much appreciated guys.
OVERVIEW
Starling Island is an island map for Rigs of Rods (tested with v0.38.67), tuned for roleplaying. The map features:
- Port Starling - A large coastal town with docks, a marina, emergency service buildings and lots of nasty, tight corners, everything cramped around Starling bay
- Smaller towns and islands
- A large open mining area that happens to double as a neat spot to wreck vehicles
- An airstrip
- A bus stop network
- Cute details
- 6 Starling Island public service vehicles
- 3 spawn points
CREDITS
- Redeye (terrain, object placement, some objects, vehicle reskins & minor modifications)
- donoteat (Penguinville buildings & roads - much of this map's eye candy heavily relies on his work)
- Betzi (houses)
- Lenni (original Sprinters & Firetruck)
- Arthur Hucksake (original Stepvan)
- Some objects from the stock North St. Helens map have been utilized
- Trees from the stock F1 test track have been utilized
INSTALLATION
1. Unpack into your Rigs of Rods "terrains" folder
2. Regenerate Cache
3. Have fun!
UPDATE 1.1
Please delete your old Starling-Island folder before you install this one.
- Updated the Weasel rescue boat with the new, smoother-handling version
- Converted lots of textures to .dds
- Minor stuff
- Unless bugs or issues with future RoR versions arise, this is considered the "final" Starling Island. Have fun!
This is the final and last version of Nissan 350Z for Rigs of Rods.
Even if the original submesh model of this car is more than 2 years old its still a headturner!
Since then I edited the nearly everyday to make it look, sound and feel like its real counterpart.
Here are the most important notes:
- the body and suspension is a RoR classic setup made out of a nodes, beams and a submesh
- the engine is tuned to behave like the original one
- the transmission should be shifted manually and has real gear ratios
- the car can easely go to 250 km/h
- the suspension is set up for both drifting and highspeed stability
- the sounds are carefully collected and mixed so can get that good V6 sound in your ear
- i havnt include a tire sound. it got annoying after a while
- there is also a roadster/ convertible version in the file
- and many more things...
I havnt a specific forum tread for this car. If you have questions or want to mod the please PM me.
This is the Nhelen's terrian basicly , just more buildings .etc,
There is a Parking Garage & a building on the side of it with a little lot , That is for Tow Companies, The lot is for Tow Companies to park their Wreckers, and the Garage is for the tow companies to park their Repo'd / Wrecked Cars.
This is not completely done, but have fun and test out what is done of it :P
PM me if you need help.
**NOTE: If you have the nhelen terrain map in DocRoRTerrain , Please move it to somewhere else, as this one has the same name .. it is not required, but if you dont you will see two "North St. Helen" Maps in side the game, in this case select the one that shows "nhcustom.terrn"
It says Errors found with some sort of truck, but there really isnt. i tested it on my two computers and it worked fine.
Diamond Brook is a small town map that I made! I have tested it and it works very well with only one bug where the grass messes up a bit (Not where you can't use it)
I worked very hard on this map and I hope you like it!
Things it has:
-Town Square
-Town Houses
-Round/a/bout
-Rich Neighborhood
-Country Roads
-Farm House
It will work with 0.38 and up
If you would like to use a model from this map, PM me!
Rockisland was inspired by the 1998 game Viper racing developed by MGI more info can be found in the readme, i have also included my enbseries settings in this zip, read the readme for more info on that.
i hope you enjoy it and please post any bugs or questions in my rockisland Thread here Rockisland-from-viper-racing or pm me. thanks
there is also an off road track and a drift track.
castlegreen was inspired by the 1998 game Viper racing game developed by MGI.
it was always one of my favorite tracks to drive on among others.
if you find any bugs post them on my castlegreen forum thread here castlegreen-from-viper-racing comments are more than welcome or other ideas for terrains.
im working on a few others and like to know peoples frame rates so i dont over do it.
its verry heavy around the 75 tons you can tow alot of vehicles whit it
the controls are in the game by pressing the T.
it use wheels on the frontwheels, wheels2 on the rearwheels. For more grip you can use [ and ] to lower the tire presure of the rear wheels
credits:
eminox/HRVI
kuru
auke1
post here your ideas and questions for an next version
hello, this is mine terrain mod. I have added donoteat's angelscript bus route to the terrain
QUOTE donoteat
It uses angelscript to run a bus route, much like one can use angelscript for races. You drive to the first bus stop, stop, wait for ten seconds, and go to the next one. If you leave early it swears at you.
bugs:
The script doesn't know at which bus station you are, so you can go to them in any order.
You can use any vehicle, even ones that aren't a bus.
CREDITS
Terrain - Nadeox1
Road - Nadeox1 (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
Angelscript bus route - donoteat & Neorej16