This is a mod to box5's goose neck. I made it shorter and made it have two axles. The mod was simply to make it look better when hauling stuff around. In my opinion the normal one is a little large.
Original trailer is box5s
Mod by me
And i know the mod isn't perfect. May over write the old one.
Original file http://www.rigsofrods.com/repository/view/585#comments
This is a Thomas Saf-T-Liner HDX and my first vehicle I have done all of the work getting it in game.
This is (as far as I know) RoR's first flexbody school bus!
The project is ongoing, so expect issues followed by fixes that cause other issues.
(Official Release 1.0)
~Put the roof running lights back (still haven't placed the rear ones)
~Brought back proper collision (now collision doesn't cause weird shaking)
~The front wheel meshes aren't balanced (noticeable at high speeds).
~The bus is larger than most buses. I should have scaled it better when I had the chance.
~Rear 3 red running lights haven't been placed yet.
~Deformation isn't very realistic.
Ever since I joined RoR I've loved modding buses, and am one of the few 'bus people' who is sick of seeing a *BRAND NEW* CE300 mod every week... In order to make up for it I decided to make my own bus that was different, original, and somewhat high quality for my experience level. So I decided to make an HDX, because type D's are rare in RoR and it is very easy to model.
Don't bust my chops about it, its my first vehicle I've ever made.
-Animated props (including openable e-door and driver window)
-Flexbody (non-FPS versions)
-Changeable textures all over the bus (main body color, roof color, rim color, seat color [comes with pre-packaged seat textures], window color/tint, crossing guard front color, and bus #.
-TC, ABS [off by default], Slopebrake
-Working fans and other random animated props (after 39.7 is released)
-Under-body (currently there are no axles or anything)
-Fix the spikes on the bottom of the mirror
-Other small adjustments
-Convert all textures to DDS (my DDS plugin for photoshop doesn't work so it is easier to save as png for quicker editing)
Sirendude2011- Making the n/b
School Bus Fans & School Bus Builders group- critiquing and suggestions
TC2000FE- Engine sounds
Carsonj493- Mirror mesh
graysonk95- meshes, tuning n/b, etc, etc, etc, etc, etc, etc, etc... [everything else]
(Let me know if I forgot you)
This is a fine-tuned version of ArthurHucksake's chevy p30(or mighty mite). with starling island bus skin.
i'm not the author of the meshes and skin. i just fine tuned the .truck file.
this bus comes with a left side slide door and meshwheel, and 16seats
this is a fusion of the starling island P30 midibus, and the mighty mite.
All that I've done is try to make the bus as realistic as possible.
Credit for original bus goes to ArthurHucksake and Cydvx.
- realistic weight(about 3.4ton)
- realistic centre of gravity
- real front anti-roll bar,and fine tuned suspension
(all above make the bus handles much better,together with a much more comfortable ride)
-minor engine tuning
thanks for the authors for making the bus and skin
please send me a massage if you found any flaws, bugs. or if you have any suggestions for update. Thanks
update 04 27 2012
- lightened meshwheel
- idle speed and torquecurve fix
- weight distribution and suspension setting fix
- engine tuned down for more realistic performance(this does not affect the top speed)
This version could handle and perform quite differently from the previous version, so please give me your feedback if you have any suggestions. thanks!
After a LONG time working on and off I bring you this:
DAF XF105 8x4 Hauling Truck Original truck by Questnl
You may have seen previous iterations of this truck on this site before, but none as extensive as this.
Here is what I have done: -------------------------------
() Completely redid cab texture, from scratch
() New HD Wheel Texture
() Added Traction Control
() Increased power, & braking
() Added Anti-Lock-Brakes
() Added slope brake
() Using Wheels2, with user controlled tire pressure ingame
() Decreased Weight (more realistic now)
() Sharpened up steering
() Updated suspension
() Updated Help.png
() Updated preview picture
() Fixed translucent metal mesh
() Added Beacons
() Updated ability to raise/lower extra wheels
() Added user controlled lights (see ingame help on your dash)
() Added rear flares:
Hello, I'm happy to introduce my first ever official mod to a trailer, It is a monster energy skin for the FEDEX 53ft Great Dane dryvan, Just throw it in packs, Because of the (1) at the end it will not overwrite, So enjoy, I hope it is a cool mod to you guys, It took about 3 hours to get it right... haha.
1.> All four suspensions works like a charm... Flexing Good.
2.> 4x4 drive with traction control and lockable differentials.
3.> Weight of vehicle is revised.. CG lowered.
4.> Stable Wheels.
you are free to use it for mods or develop on this.
Just remember to give me credit.
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate!
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Added ropables so it can now be lifted with a crane.
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts!
- Detailed meshes
- Animated cab
- Realistic buffers, coupling, suspension
- Custom sounds
- Click here for a tutorial how to couple
- F4 Wipers
- F5/6 coupling in the back
- F7/8 coupling in the front
- F9/10 coupling bar length in the back
- F11/12 coupling bar length in the front
- Ctrl + 1/2: Lights
- Ctrl + 3: speedo illumination
- Ctrl + 4: interior lights
- sputnik_1: meshes, node and beam, sounds, textures
- BigBoy: much help and testing, thanks a lot!
- The Inviteds: testing
Not compatible with BigBoys Bombardier ALP!
Update: Now including the blue and red skin. Please notice: The flares don't work when you choose the blue or red skin!