These are some new meshes/textures for the standard checkpoints. I tried to keep the essence of the old one while adding a few of my own ideas. They are exactly the same size as the originals and so can be drop-in replacements for the standard checkpoints RoR ships with.
Read the readme for installation instructions.
I give you permission to do whatever you want with them.
Bus Infrastructure Pack by Redeye
for Rigs of Rods
This pack contains the following objects:
- "rey_bs_bigstop": Large, modern bus stop with platform (or bus bulb) and fancy shelter
- "rey_bs_depot": Garage for two buses (or other vehicles). Can be arranged side by side to make a larger stack. Should also work as a warehouse or similiar structure.
- "rey_bs_shelter1": Roadside shelter, rugged concrete, typical of older urban bus stops
- "rey_bs_shelter2": Roadside shelter, modern
- "rey_bs_shelter3": Roadside shelter, brick, somewhat old-fashioned and rural
- "rey_bs_sign_blue": Blue bus stop sign (nothing too fancy here)
- "rey_bs_sign_white": White bus stop sign (neither)
Installation:
1. Place the files into your "resources/meshes" folder in your Rigs of Rods installation directory. (Or into your particular preferred map's "terrains/my_particular_preferred_map" directory. It really doesn't matter that much.)
2. Rig up the terrain editor truck with the object names above.
3. Scatter them around your map.
Custom colours:
Assuming you have a _rough_ idea of what you're doing ...
... all the included objects bear coloured linings (somewhat black-ish by default) that can be customized according to your needs (or rather, according to the needs of the fictional transit company you may have in mind). To change the colour, open the ".material"-file of the according object, find the material that ends with "..._col", and change the "ambient" value to reflect your desired colour. Colour data is in RGB values.
You may distribute these objects with your map provided you credit me as their creator.
This is a very short guide that wil introduce newbies to Rigs of Rods. I made this since the wiki is getting old and sometimes it's hard to understand. This is a PDF File. So download the ZIP and open the PDF with whatever PDF Viewer you have.
Hope it was helpfull
It's quite big since it's has images to explain stuff better
This is one of my first maps.
Its very Fps friendly, there are no objects on.
Get permission from me before releasing mods.
Thread: Sandy-Shores-(Released)
Enjoy!
This is a modified particles.zip, it contains some different spark textures made by me. They are much smaller and less ugly than the standard particles. They are also affected by gravity more.
Installation:
>Backup old particles.zip in C:/Program Files (x86)/Rigs of Rods 0.39/resources/ in case you want to revert to the old textures.
>Put this file there, overwriting the original.
Credits: Metalmuncher - Texture, modifications to particle file.
These are just some road textures that I made a while back and thought you guys would like to have them.
Update: The preview images didn't change because I couldn't remove the ones that we're already there. But with the update I have:
- Improved realism of the road lines. Thanks to Al T. for suggesting I improve them.
- Added a gravel shoulder
- Made all textures 4x higher resolution
- Removed double yellow lined version, I thought it was quite ugly
heres some sounds i just made and i gota say they sound great they are from a 400 Big Cam cummins cridit for these sounds go to Hodrodx199 for the sounds and me for putting them into RoR
installation:
for .36.1 users add the files that say default_diesel in front of them into Rigs of Rods 0.36.1/resources/sounds.zip
for .35 users add the files named iddle, low, high, force, and medium to 0.35/data/sounds/engine
I created this chassis to use as a base for trucks. Thanks to squishy for helping me with the suspension and steering. Feel free to modify but discuss here before releasing it into the repository.discuss here. I already know the engine cannot reach onto the final gear.
Slide in Truck Camper with a modified 94 Dodge pickup truck.
Version 2
Updates from previous version:
-Fixed legs on camper
-Fixed skin
-Fixed ties on truck
-Updated help on truck
-Updated to commands2(version 0.34) and remapped keys
Back up the modified Dodge to the camper, make sure you are lined up well.
Press "O" to secure camper.
Then tap F3 to retract legs.
Go Camping!
Make sure you delete the old version before using this one as it will cause undesirable results.
Drop this file into your packs folder within your Rigs of Rods directory.
Does not need any other files to work.
I hope you all like it and have fun
Thank You Box5Diesel for the 94Dodge.
These are an update to Aperion's logs he made back in 2007. These are uploaded with permission.New: New Texture, with a bark texture (not debarked) New Weight (2T, 5T, 10T) DOES NOT OVERWRITE OLD LOGS.
Here's a Christmas tree used for Drag racing that I made upon request from Brickman. The reason for why I really made is so that people have a Christmas tree that they can put on whatever terrain they want.
Credits:
DODGE charger (me) - Modelling, Texturing, and placing
Brickman - Requesting the Tree
This is an American Pride skin I made for the Kenworth T600.
Credits for the truck go to: HemiBoy95
This replaces the first truck, just download skin, go into the T600 folder find and remove the T600body_1.dds and also T600body_1_s.dds and make a copy of them, then just simply place the new skin into the folder and play..Have Fun! (sorry for no picture, this is my first upload, and im trying to figure out how to get a screen shot)
~Are you a stubborn 'murrican?
~Are you tired of looking at the little yellow numbers on the default speedometer to tell how fast you are going?
Have no fear, the 'US customary system' speedometer is here!
Gone are the days of having to strain your eyes to see those tiny numbers. You could potentially save hundreds in eye doctor and chiropractor visits just by using this mod!*
This is just a simple mod of the default speedometer to indicate Miles Per Hour rather than Kilometers Per Hour. It is broken up into divisions of 5mph and measures up to 90mph before the needle is set to stop.
I whipped this up really quickly this morning, so it is not perfect, the measurements for 5mph-35-mph are about 1.5mph above what they should indicate. I may fix it in the future. Otherwise it is very accurate.
Installation:
Just plop speedo.dds into textures.zip (found in the resources folder of your RoR directory).
Very Highly Detailed Roads, not stretched any where, the bricks are the right size and the concrete edges are perfect, the white lines are also textured giving it an all round realistic feel, enjoy!
This is a very comprehensive mapping of the ror controls to the PS3 controller. I have spent a lot of time on this and it should work with the latest version. See the included picture, for the actual controls.
*to enable your ps3 controller to work with ror and your computer, follow a dodgy tutorial at your own risk!*
This is a SWAT skin i made for the Aspen Grove Medic 2.
Please click the screenshot for a better look, not sure why its black background, enlarge it and its white. Thanks
Credits: gerr139, for the origanil ambulance.
Also download my Aspen Grove medic 1 skin, link to be added soon!
These are skins for the KME Predator.
The Predator is not my truck but I created the Skins for the truck.
These skins are Pennsylvania fire companies except for the all black which is Norfolk MA, and the South Park Show truck.
This is a Philadelphia Eagles skin zip for the 53Foot greatdane made by Jerald9000.
To install this you need to at least have trailer. You must replace the files within the folder with the ones in the original trailer folder.
A skin for the Ampliroll container, now it looks like an ampliroll of a German Fire Department. Ths is my 2nd work. Hope you like it
It's nothing very special, I just added the roller shutters and colored it red
This is a crane "load" for the Ampliroll.
It is a "truck" file, so can be loaded thru Rig-a-Deal. The crane is operated by entering the "load".
Controls: F1-F2 rotate. F3-F4 main boom raise/lower, F5-F6 Winch up/down, F7-F8 Second boom fold. F11-F12 Legs raise/lower.
Note: It is released as it and no support will be provided.
This is a mod: agoras fly:
i puted a jet in it
you have to put a special key to active all jets:
Go to configurator, in section controls click on add, select airplane_throttle_full click add press a key EX: home (to full power of jets), press add again and select airplane_toggle_engines click add and press a key EX: insert (to turn on the jets) press save and play!
To fly: press the keys you are configurated! EX:insert+home