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Browsing tag Vegetation, found 29 matching files. (3 pages)
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Hello. This is the last version for Verniocity, is, the last. No more updates for this, since it has everything now.
The interesting part of this map is that is an urban map, but not a flat map.. Anyway it have a long highway around the map, an offroad course, houses, fire department, so everything that an urban map need.
It have grass, trees, alpha splatting that give a nice look the the map..
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30 Comments, add comments here.
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Hello, this is the FPS version of Verniocity, only for toasters. Do not download this if you have a good computer 
Features:
-10% grass;
-Only 20 trees in the map;
-No Alpha Splatting.
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No Comments yet. Add some here.
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This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
Credits:
-Houses by Yodel714 and TheRock1990;
-Other buildings by Redeye, PORTALized and TheRock1990;
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4 Comments, add comments here.
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Hello, this is a simple mod of Sea Roads, a winter edition 
What it have:
-Fully working Groundmodel;
-Grass and Trees (Choose the density between 25/50 and 100%);
-Nice snow textures;
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2 Comments, add comments here.
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This is a simple cruising map that has a road going next to a long lake. The map also has a gas station and a small village.
Trees by LJFHutch
Houses by VeyronEB
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5 Comments, add comments here.
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A new rally map, inspired by the beautiful scandinavian forest roads and lakes.
Contains:
-Trees and sky settings by LJFHutch
-Rocks, lumber and houses by VeyronEB
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5 Comments, add comments here.
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This map has been out for a while on the forums and I thought I could put it on the repository so more people can enjoy it 
This is a pretty simple rallycross track with tight bends and short straights. The road is in tarmac.
Credits:
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8 Comments, add comments here.
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Took the classic Nhelens terrain and ran it through L3DT generating some new textures. I also fixed the lighting issues of the terrain staying light when using caelum. Should still be pretty fps friendly. Simple but effective in giving this terrain a new life. All credit goes to Pricorde for the original terrain, and credit to me for the textures. |
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6 Comments, add comments here.
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Update!
*New terrain shading system by Miura, you can now see al the bumps on the road much easier
*Trees are now more realisticy placed
*Boulders and log piles are now scattered around the map
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12 Comments, add comments here.
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