hello, this is mine terrain mod. I have added donoteat's angelscript bus route to the terrain
It uses angelscript to run a bus route, much like one can use angelscript for races. You drive to the first bus stop, stop, wait for ten seconds, and go to the next one. If you leave early it swears at you.
The script doesn't know at which bus station you are, so you can go to them in any order.
You can use any vehicle, even ones that aren't a bus.
Terrain - Nadeox1
Road - Nadeox1 (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
Angelscript bus route - donoteat & Neorej16
Hey guys once again. Finally i wasted 1 entire day to make this cool map! Its very,very great to drive in this map with your favorite cars, and exploring the island's landscape but paying attention to the cliffs
This map is great for cruising, offroading, rallying and most important: having fun! Download now! The screen shots are boring!
Note: this is the first map i made with grass
Lone Peak - Hill Climb map
Mainly added angel script race, and reworked detailled textures a bit. Also the terrain should look less polygonal in the background
The goal of this map is to give you a smooth road for hill climbing. Take a powerful rear drive car and go!
- Smooth road, spec and normal mapped
- Alpha-splatting (detailled textures)
- Marina, ferry gate, multiple load and truck spawners
And many more!
Thanks to Lenni for letting me use his stone bridge
Thanks to Lifter for providing the very cool road shader
Thanks to invited members for valuable beta testing
Most of the textures from CGTextures.com
Everything made with L3DT, Blender and GIMP
TIP: disabling vegetation should highly increase your framerate
Since the base content is now shipped separately, here is Belgium on the repository for you to re-discover it!
It's the first map I ever made, it was originally for 1nsane. It has been converted to RoR with great success, in terms of details, height resolution, vegetation, mud and rocks. There are plenty of things to be done there. Each part is designed for you to have fun. It's mainly good for offroad.
I'd like to thank the following members for their help during this first map building, they gave me the RoR-love (I may shed a tear ;-) ):
Road and village
I would like to show you my terrain. It was made in Ror Toolkit. Do not expect much from it - it is my first terrain. It is based on Lenni´s Opmap
Lenni (terrain model and objects)
masfilip (new object placing, lamps)
Betzi (house models)
Updated on 11.september 2012
-FPS, FPS without races, normal version, normal version without races
-lot of roads and villages, lamps in normal version
-airport for flying with your favourite plane, marina for exciting shippings with boat, trainshop for funny rides with trains and certainly truckshop
-spawned vehicles - enter and drive
-Angelscript races (from Nt.Helens map, my first try ;-))
-bustops for fun with buses ;-)
-railroad with switchers
Yet another version of the Flatmap terrain. This time it is a mod of DNEs flatmap with his roads. (So I can have something to start with to mod the map).
This is Flatsville county. A small county with about a population of 1000. Low taxes make this a good place to start a business. All kinds of jobs are available here from a bus driver, truck driver, lawyer, farmer, teacher, pilot, crane operators and so much more.
Known bugs: Some buildings have no collision like the logging mill, your tires will get stuck in the middle of the police parking lot, and some lag when you look across the map.
There are multiple places you can spawn at.( change the spawning place by changing the .terrn file.
Construction yard, airport, race track, and town.
Credits and help:
Donoteat: for the terrain mod, Penguinville buildings and other content that is available on the repo..
Box5diesel: for some BakerRanch buildings.
Maddogtowing for the request
AndrewB for the signs
Brickman for putting it all together
Hello this is a little Mod of the original Desert Trails. I just add some Roads, Sign and Houses (From the Greece Map)
I've put the roads with the Renault Terrain Editor Truck. I've not replace all the driveables zones with roads just some parts
Anyway I hope that you like this map and if YES help me with some advice, I will appreciate it
LJFHutch for the default map and other objetcs.
LJFHutch for his Greece's Houses and Church
RoR Toolkit for put in the map signs and other things
Renault Crane for helped me put roads in the map (http://www.rigsofrods.com/repository/view/3765) and for the Tutorial by pedropp22
Finally an update to my very cool map exploring_terrain!!
-Added 2 more versions of the terrain (a normal without roads and a gigantic one)!!
-Added more roads in the "normal" version!
-Updated spawn zones.
For now it features:
-3 versions of the terrain
-Roads to explore (in the "normal" version)
-Excellent off road fun with trails, hills... (all the versions)
-Big terrain (in the "gigantic" version)
Starling Island is an island map for Rigs of Rods (tested with v0.38.67), tuned for roleplaying. The map features:
- Port Starling - A large coastal town with docks, a marina, emergency service buildings and lots of nasty, tight corners, everything cramped around Starling bay
- Smaller towns and islands
- A large open mining area that happens to double as a neat spot to wreck vehicles
- An airstrip
- A bus stop network
- Cute details
- 6 Starling Island public service vehicles
- 3 spawn points
- Redeye (terrain, object placement, some objects, vehicle reskins & minor modifications)
- donoteat (Penguinville buildings & roads - much of this map's eye candy heavily relies on his work)
- Betzi (houses)
- Lenni (original Sprinters & Firetruck)
- Arthur Hucksake (original Stepvan)
- Some objects from the stock North St. Helens map have been utilized
- Trees from the stock F1 test track have been utilized
1. Unpack into your Rigs of Rods "terrains" folder
2. Regenerate Cache
3. Have fun!
Please delete your old Starling-Island folder before you install this one.
- Updated the Weasel rescue boat with the new, smoother-handling version
- Converted lots of textures to .dds
- Minor stuff
- Unless bugs or issues with future RoR versions arise, this is considered the "final" Starling Island. Have fun!
DELETE THE OLD ZIP BEFORE USING THIS ONE!
-Added a load Spawner
-Added a truck shop on the top
-Added 2 version: Spawn on Top and Black Ice (Road is all ice) both with FPS version too
==== Trailer (please watch it)
After some long time working on this map it's finally done
It was made as showcase for the my Meshed Roads Tutorial.
What it has?
- A long Meshed Road made in Blender (yey some smooth road) - A nice landscape - Road Signals (Watch out for them, they are usefull) - Normal and FPS version (With trees and without them) - Perfect for Racing, Cruising, Hauling or launching yourself from the cliff :P
Terrain - Me
Road - Me (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
Hey guys, i'm back with a new terrain. This one took very long time to do and its by far the best terrain i've created.
For now it features:
-3 Epic Challenging road races;
-1 highway that rounds the map and it's great to test your favorite car!;
-Configured textures ( the concrete has a asphalt behavior and the sand has a gravel behavior);
-Good quality textures
I now it could look much better with vegetation and trees, i will try to add that to the terrain in the next update!
The screen shots are boring: go race now!
This is a terrain that was originally in a terrain pack by Pricorde. I added Roads, vehicle spawns and water... (It was made before water was implemented.) The roads are mostly bus friendly, unfortunately the terrain does bleed thru the road in a couple of places. Just slow down and you will be fine though. The map is ready for more edits but I feel this is a strong enough base to release, have fun and if you decide to mod, please credit Pricorde and me.
i have just finished some new roads for RoR im very pleased as they are all very high quality with good reflective effects from the lights of vechiles, also im pleased with the readme as i have included as much info as you would possibly need including installation and troubleshooting in quite a few languages.
Each road has a preview so even before you install it you can decide your favourate.
Over 10km of roads, all suitable for hauling.
Customized ground model, simulating several different types of snow and ice.
An ice road stretching for nearly 3km across frozen ocean, which you can fall through if you're not careful.
A large factory with distribution center.
Thanks to donoteat, Box5diesel, adamoninternet and firepics for giving permission to use objects.
1.5km x 1.5km.
The terrain is set in rural Greece and includes farmland, villages, forests and mountains. There is a long network of dirt and asphalt roads which run throughout the terrain and the various areas of the map complete with signs. An FPS version with reduced vegetation density and distances for use with slower computers is also included which gives a significant increase in performance.
1. Copy .zip and paste it into your RoR terrain folder (such as "C:UsersYOURNAMEDocumentsRigs of Rods 0.38terrains" (Windows 7) 2. Open the .zip and then go to a folder called "+++ Impostors +++", inside you will find a bunch of png files; copy these to wherever RoR stores imposters (default is the root directory - where the ror.exe is).
3. Run RoR and drive
I give permission for anyone to use the objects, textures, sounds and anything else created by me in this .zip for free Rigs of Rods projects provided I, LJFHutch, am credited with their creation. I also give permission to adapt or modify the objects/textures etc to suit your terrain (such as retexturing a tree's leaves, changing the saturation of the grass texture, etc), again, with proper credit and so long as you do not claim to have created them yourself. However, seek my permission for any published modification of this terrain.
Road sign textures - public domain, Swedish Transport Administration.
Normal map shader - Artifex Terra 3D, thanks also to Nipash for helping me out with that.
Thanks to everyone who helped me out, especially DeGa and Nipash.
All road bugs are fixed apart from those who dont havc 0.38.17 there is nothing wrong with the map.
it now loads IN 3 SECONDS and is great for fps (now)
this map is for driving or if you want to fly you can still do that, it has a ski jump made for cars and has a very long highway, there are a maze of roads for you to drive on, with signs which are labelled 130, 90, 60 etc, THESE ARNT SPEED SIGNS, they are an indication to which road you are on. i hope you will enjoy this much improved update, if you have already downloaded RE-DOWNLOAD.