Functions
All functions work by press once functionality, also winches, so when you press the extend button once, the winch will keep extending, until you press again.
F5-F6 Front Winch
F7-F8 Rear Winch
F9-F10 Doors
F11-F12 Drop sides
W Diff Lockers (Open, Rear Locked, Both Locked)
N Driving lights
Credits:
3D models, textures, N/B, truck -file and custom sounds are
by Masa
A shader script and a material script are by Box5Diesel.
Core beta testers and useful help: Braskus, Gabester, and many other forum members.
Thanks to all beta testers and to everyone else who helped me at the
forums.
UPDATE
added Traction control, slope brake and the sections parts back in so you can choose different colors within the menu when loading the truck.
UPDATE2
fixed the spelling mistake on the ropables so they all work now
UPDATE 3
fixed the material file error and added a few visual enhancements. made the axles and springs black and chromed the diff covers and driveshafts
Many months in the working it's finally here
Various modified version made by me. all the ones with more than 2 axles, the 3rd axle is liftable and the ones with more than 3 axles the 4th and 3rd axle are liftable.
on the heavy haul versions with 4 axles only the front axle is liftable.the heavy haul versions can haul 200tons, mainly the 3axle and 4axle versions.
Kenworth T800W tri-axle Daycab longframe
Kenworth T800 daycab short frame
Kenworth T800 daycab short frame Tbox
Kenworth T800 4th axle Extended Flatbed
Kenworth T800 boxtruck 4th axle
Kenworth T800W toolbox tri-axle Daycab longframe
Kenworth T800W sleeper tri-axle longframe heavy haul
Kenworth T800 tilt Flatbed long frame 4-axle
Kenworth T800 dumptruck 4th axle
Kenworth T800W sleeper two-axle longframe
Kenworth T800 2 axle Extended Flatbed
Kenworth T800 sleeper Extended Flatbed tri axle
Kenworth T800 sleeper short frame
Kenworth T800 sleeper short frame Tbox bed
Kenworth T800W sleeper toolbox tri-axle longframe
Kenworth T800 sleeper Flatbed short frame
Kenworth T800 sleeper short frame heavy haul
Kenworth T800 Long frame Logtruck
Kenworth T800 longer Tanker
Kenworth T800 Extended Flatbed tri-axle
Kenworth T800W two-axle Daycab longframe
Kenworth T800 Daycab 2 axle shorter frame
Kenworth T800 two axle boxtruck
Kenworth T800 dump truck 2 axle
Kenworth T800W Daycab heavy haul tri-axle shorterframe
Kenworth T800 tilt Flatbed long frame Tri-axle
Kenworth T800 Tilt Flatbed regular frame
Kenworth T800W sleeper heavy haul 4-axle heavyframe
Kenworth T800W Daycab heavy haul 4-axle heavyframe
Kenworth T800 tri axle boxtruck
Kenworth T800 Flatbed short frame
Kenworth T800 terrain editor
Commands for the Various trucks that have liftable objects.
All truck have opening hoods F3-F4
Kenworth T800W tri-axle Daycab longframe F7-F8 for lift axle
Kenworth T800 4th axle Extended Flatbed F9-F10 for lift axle
Kenworth T800 boxtruck 4th axle F5-F6 for lift axle
Kenworth T800W toolbox tri-axle Daycab longframe F7-F8 for lift axle
Kenworth T800W sleeper tri-axle longframe heavy haul F7-F8 for lift axle F9-F10 for movable fifth wheel
Kenworth T800 tilt Flatbed long frame 4-axle F-7-F-8 to lift axles F9-F10 to lift bed F-11-F-12 to open tailgate
Kenworth T800 dumptruck 4th axle F5-F6 to open dump door F7-F8 to lift dump body F-9-F10 to lift axles
Kenworth T800 sleeper Extended Flatbed tri axle F7-F8 for lift axle
Kenworth T800W sleeper toolbox tri-axle longframe F7-F8 for lift axle
Kenworth T800 Long frame Logtruck F5-F6 to open invisible door so the logs don't fall out. press K to view skeletal mode
Kenworth T800 Extended Flatbed tri-axle F7-F8 for lift axle
Kenworth T800 dump truck 2 axle F5-F6 to lift dump body F7-F8 to open dump door
Kenworth T800W Daycab heavy haul tri-axle shorterframe F7-F8 for lift axle
Kenworth T800 tilt Flatbed long frame Tri-axle F7-F8 to raise axle F9-F10 to raise bed F11-F12 to open tailgate
Kenworth T800 Tilt Flatbed regular frame F5-F6 to raise bed
Kenworth T800W sleeper heavy haul 4-axle heavyframe F7-F8 for lift axle
Kenworth T800W Daycab heavy haul 4-axle heavyframe F7-F8 for lift axle
Kenworth T800 tri axle boxtruck F7-F8 for lift axle
UNIMOG 406
Been a long time in the works. Finally came to a spot I want to release it. No opening doors or dump bed, didn't wanna fuss with that stuff since I never use them. It has detail where it counts I think, in the suspension parts, texture work, damage, etc. Has a rear hitch for towing. Hope you like it.
Disclaimer:
-mods for personal use ok, but don't ask to release your super engine power lift kit mod, or to use the rims/tires on your vehicle to showoff, it ain't gonna happen, yo.
2008 KME Predator fire engine, based on the fire engine from Butler NJ.
Features:
- Openable doors and windows
- Tilting cab
- Animated props; driveshafts, light switches, pedals, dashboard needles...
- Can simulate engine torque twisting force (RoR first)
- Comes in 2 versions; caterpillar and detroit, both equiped with allison 5 speed auto transmission
- 22 commands (F1 to Ctrl+F12)
- 9 custom lights (Ctrl+1 to 9)
v1.2
Fixed:
-Default light bar flares showing on the roof when "M" was pressed
-Broken turn signal
-Mirrors are back again
-Meshwheel2
-Added Eminox's engine/gear ratio & driving aids
-Now accept .skinzip files
-Detroit and Caterpillar version are combined into the same .truck file, use the in-game menu to make your choice.
Starling 911, this is Starling Engine 1 responding. Yes ladies and gentlemen, I this is my first upload, and I have made a skin for the KME Preditor by Cydvx and Pascal. With Cydvx's permission I am releasing it. Now mind you this is a Standalone skin, Instructions are in the zipfile. they should help you.
Credit: Cydvx and Pascal for the original KME and Blank skin [read more]
ZIL-135 BM-27 Uragan 9P140 launch vehicle and ZIL-135 bare chassis version
UPDATE 2:
- if you downloaded before 2011. december 21. 19:00 GMT (or anytime before this note appearing) please REDOWNLOAD. Otherwise you either won't have the fifth wheel version at all, or the one with bugged wheels. Sorry for the inconvenience.
UPDATE:
- fifth wheel version included. Keep in mind though, that most semi trailers might not fit it because of it's different position compared to normal semi tractors.
- the tires and rims are separate objects now, hence the rims won't flex anymore.
- custom engine sound. Sampled from actual Zil-135 sounds.
- some more skins.
i guess i can say merry x-mas now...
highlights:
- normal mapping
- detailed exterior, flexbody, damage textures
- 8x8 drive with a unique wheel and steering layout
- good off-road capability, and no irrealistic performance
known problems:
- alternate skin selection does not show up the first time you select it, only second time. Must be a RoR caching issue.
- when alternate skin is selected, material flare bindings (lights) do not work. This is confirmed to be a problem with the *.skin system.
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Spawning:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
Controls:
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
(Un)Coupling:
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
Thanks to:
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate!
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Update:
Added ropables so it can now be lifted with a crane.
Errors:
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts!
Features on this bus:
- New skin
- New flares
- Custom beacon
- Mesh wheels
- Working wheelchair lift (Not perfect but very good)
- New sounds
- Mesh seats
- Rear LED taillights and turn signals.
- Daytime running lights
- Bright lights
- strobing headlights
- 2 working stop signs
- Light check system
- Custom mirrors
Versions:
- Front Engine normal size Lake County school bus
- Front Engine normal size Wisconsin school bus
- Front Engine short school bus
- Rear Engine Department of Corrections bus
- Rear Engine normal size Jefferson county, Kentucky school bus
- Rear Engine normal size Wake County, North Carolina school bus
- Coach
Do not release any parts of this bus without permission from their owner(s). This file will be updated so keep an eye out for updates. Please let me know ASAP if there is a problem.
Enjoy and please comment & rate fairly
Thanks for the comments and ratings I appreciate it.
Mesh of the uppercabin is made by Craneman
Other mesh parts are made by me
N/B axles are made by Craneman
what you get is:
Terex-Demag ac500 with ssl
Terex-Demag ac500 without ssl
Terex-Demag ac500 with 18m fixed jib
Terex-Demag ac500 with 30m fixed jib
Terex-Demag ac500 with 36m luffing jib
Terex-Demag ac500 with 60m luffing jib
Terex-Demag ac500 with 90m luffing jib
controls:
f1 or f2 = turn left or right
f3 or f4 = boom up/down
f5 or f6 = hook up/down
f7 or f8 = cab up/down
f9 or f10=counterweight systeem up/down press K too see it
f11 or f12=jib up/down
ctrl+f1 or ctrl+f2=boom1 in/out
ctrl+f3 or ctrl+f4=boom2 in/out
ctrl+f5 or ctrl+f6=boom3 in/out
ctrl+f7 or ctrl+f8=boom4 in/out
alt+f1 or alt+f2 = suspension up/down
alt+f5 or alt+f6 = outriggers turn
alt+f7 or alt+f8 = outriggers in/out
alt+f9 or alt+f10 = outriggers up/down
alt+f11 or alt+f12=cab turn
ctrl+alt+f1 or ctrl+alt+f2 = axle 5 lift
ctrl+alt+f3 or ctrl+alt+f4 = ssl up/down
ctrl+alt+f5 or ctrl+alt+f6 = ssl sidemoving
ctrl+alt+f7 or ctrl+alt+f8 = ssl ropes ssl till boomhead
ctrl+alt+f9 or ctrl+alt+f10 =couterweight boom up down only by versions needed with luffing jib
ctrl+alt+f11 or ctl+alt+f12=crab steer
i hope i have write all commands
look at the first post of ac500 topic for pictures how the counterweight systeem work (demag-ac500)
This is an skin for Lenni's Man TGS 32.350 LTF 1060 Crane Truck.
I've skinned it to an "Feuerwehr Kran" With the marking 'KW-065'
This is an fictional skin loosely based off real german fire apparatus. [read more]
Here it is, the newest addition to the school bus selection in RoR. This baby is fully submeshed, flexbody'd, has amazing suspension, super realistic 5 spoke wheels, and a driver with a cap. Made by Jaw-4 and Dkutch. Enjoy!
Included in the pack is:
- Manitou telehandler with coupling for attachment
- Manitou telehandler with truss boom
- Manitou telehandler with winch
- Bucket attachment
- Forklift attachment
- Counterweight loads
Version 1.2
- Skin selection menu removed (download skin pack instead - see forum link)
- New torque curve
- Flares added
- Working lights/beacon added (Ctrl-1)
- New Manitou winch version
- 2 Counterweight loads
UPDATE
-front legs cylinders are stronger
-front tires are stronger
-use wheelmesh
-visuale bugs of hinge points fixed
-change what of color
-legs visual better
-added jib version
PALLETLIFTER
hook A pallet press ALT-f12 ,unhook the pallet press ALT-f11
For the first start the hook is on ,so you have nothing to do.
You can pickup the palletlifter with press h (this crane has an hook-node in the hook) or O just for other cranes.
LOADING BOX
Drive the truck under the box ,it will automatic hook the box .
Press CTR+ALT f1 for legs in .
For unhook the box press ALT+L
LEGS
alt+ f1/f2 legs left in/out
alt+ f3/f4 legs right in/out (use right alt ,left the game will close)
alt+ f5/f6 legs left in/down
alt+ f7/f8 legs right up/down
alt+ f9/10 leg front up/down
ctr+alt f1/f2 legs loadingbox up/down
BOOMS
ctr+ f1/f2 boom1 in/out
ctr+ f3/f4 boom2 in/out
ctr+ f5/f6 boom3 in/out
ctr+ f7/f8 boom4 in/out
ctr+ f9/f10 boom5 in/out
ctr+ f11/f12 boom6/7/8 in/out
f9/f10 jib booms in/out
f11/f12 manual jib booms in/out (works only when the hook is not loaded)
HOOK LOADS
L hook /unhook trailerhook or cranehook
alt+ F11/F12 unhook/hook palletlifter
A Dutch skin for the Mercedes Atego Metz aerial firetruck.
It's a skin based on the Mercedes Atego from the fire department of Middelburg, Zeeland in the Netherlands.
I have tried to make it as real as possible, but because this firetruck is an older Mercedes Atego version than the one in use by the firedept. I could not exactly reskin all parts correctly. [read more]
Here is my latest Kenworth mod. This is a T600 "Anteater" which was first introduced in 1985 and was Kenworth's first aerodynamic truck and a very radical change from the W900 line. This specific model is powered by a C15 Caterpillar engine with a 13 speed transmission. It features a fully animated interior- guages, shifter, pedals and steering wheel. The truck also has diff locks for hauling heavy loads.
Huge thanks to Box5 for the original W900, Jerald for the sounds, Fidoj for fine tuning and everyone who provided support and motivation along the way.
In the pack is the photoshop file to create custom skins. The ambient occlusion names correspond to the truck names, i.e AO1 = T600_1, AO4 = T600_4, etc. (5 and 1 share AO1). When you save the skin as a .dds be sure you have the right AO layer selected and the others invisible, otherwise it'll be all screwed up.
Kenworth trial truck based around a w900. The pack contains two options- regular and FPS. Features open, split and locked diff options. Low gearings for offroading and crawling. The regular version also has flexmesh tyres.
Thanks to Box5 for the original meshes and chassis.
Melroe M-880 Prime Mover
This is a prime mover for real heavy loads build out of a former wheeled skid-steer dozer. Like the real thing it does not have any suspension but a lot of power ;-) .
My RoR model features some animated parts like the cooling fans and levers inside the cab as well as some custom sounds.
Mesh and N/B all by me, please do not upload any mods without my permission, thanks :-) .
with 24,3m mainboom
with 35,5m mainboom
with 46,7m mainboom
with 57,9m mainboom
with 69,1m mainboom
with 24,3m mainboom and 24,3m jib
with 24,3m mainboom and 35,5m jib
with 24,3m mainboom and 46,7m jib
with 35,5m mainboom and 24,3m jib
with 35,5m mainboom and 35,5m jib
with 35,5m mainboom and 46,7m jib
with 46,7m mainboom and 47,7m jib
the commands are:
f1 and f2 for turn around
f3 and f4 for boom up/down
f5 and f6 for hook up/down
f7 and f8 for jib up_down
f9 and f10 for left track moving
f11 and f12 for right track moving
alt+f1 and f2 for cablift up/down
alt+f3 and f4 for cab up/down
credits or help:
lenni for helping with the tracks
cranedriver for some mesh parts
gamer18 for n/b and mesh
Pack now includes 2 P-boom versions.
----------------------------------------------------------------------------------------------------------------
This is the FLK-1500, a strong crawler crane and designed by AIN_002. The crane is not mapped but you can still skin some parts and change colors of meshes. I recommend downloading the skin pack from Rotexx. Uploading your own skin is allowed but please upload it as a skinzip.
Controls:
F1/2 - Rotating the crane
F9/10/11/12 - Moving the tracks
You can view the rest of the commands in the T-screen
This pack includes 6 cranes
- FLK-1500 with 108m boom
- FLK-1500 with 108m P-boom
- FLK-1500 with 58m boom
- FLK-1500-NT with 108m boom
- FLK-1500-NT with 108m P-boom
- FLK-1500-NT with 58m boom
There might be coming more version of this crane like something with a jib but that will be a matter of time.
This zip also includes counterweight for the crane, which can simply be locked to the back of counterweight-arm with L!
Oh and before more people start crying about this: The counterweight can't be lifted off the ground when there is no heavy load in the hook! (which is logical and real!).
Credits: AIN_002 - Started the project/modelled the crane. Rotexx - Did get the sounds for me. Craneman - Finished the whole project. Sputnik_1 - Tuning and helping with the CW trailer
This Pack have a lot of Skinzips for the Heavy Crawler Crane. The Skinzips are for the normal Crane Version - and the Skinzips with "NT" is for the Narrow Track Version.
Pull the trailer next to the load so the rear part is at the right place.
Disconnect the rear part with F11 and pull the front part to the front attachment point.
Use a crane to put the load on, the wood load also has invisible legs so it can be loaded without crane, use F9/10.
The steering strength can be adjusted with F5/6 to fit to the length of the load.
The rear part has manual steering for special situations: F7/8, don't use when the steering is already at maximum angle!
The legs fold in automatically if you pull them up with F1, hold F2 until they fully fold out.
The load will attach on the trailer automatically once it is close enough to the right position.
To unload push F12, but attach it to a crane first and put enough tension until the trailer almost lifts off!
Thanks to Lifter for the hookgroups and triggers and for support with this project!
Thanks to fidoj for his roof part load!
Please do not modify this without my permission,
skins can be added using the skin file system: skins-working
If this system is used properly then no need for my permission for skins.
O hook a load
LEGS
ctr+f1/f2 legs left unfold
ctr+f3/f4 legs right unfold
ctr+f5/f6 legs left in/ out
ctr+f7/f8 legs right in/out
ctr+f9/f10 legs up/down
alt+f5/f6 rear legs cylinders do not turning more (not important ,in real these cylinders are in most of time down.)
New
Added some copyright file to the zip, since someone found it necessary to use my mesh without permission for another game.....
This is the Liebherr LTC 1045-3.1. It's a small compact crane which can lift 45t at close range.
The crane is fully skinable and you can download the PDN files here You are allowed to release new skins onto the repo but please make it a .skinzip!
Be sure you got an up to date RoR version
Credits:
- Lenni for mapping the whole crane and his tons of work on finishing this project!(Mirrors, flares and N/B fixes!)
- AIN_002 for editing meshes and bug fixes on the N/B
Controlls:
You can also find the controls by the T-screen. (just press T in-game)
Update! Placement has changed!!! Remove all old files of this crane, even those in your map zips!!! Please read the Readme included in the zip file for a detailed installation description, controls and other useful information! You need RoR >V0.38.33!
Some features:
- Two versions: the crane itself and the crane mounted in a warehouse
- Two independently controllable crane bridges with collision protection
- A big load spawner for the crane itself
- One truckspawner and three loadspawners in the warehouse
- All warehouse doors are openable
- Meshes with ambient occlusion
New in Version 3:
- File cleanup, that means you need to change your *.terrn file a bit. Check the manual!
- Updated meshes and textures
- A new train version
- Many N&B tweaks
- All commands adjusted: you can now use the throttle to speed them up
A big thanks to BigBoy and Craneman for testing and Bugfixing!
Support Thread
You will find the old version as well as Flatmap with the crane placed on it there.
DON'T MODE WITHOUT PERMISSION !
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Small update:
suspension tune
Added flextyres ( Thx to Lifter for approve use mesh file)
added 3 more colors with own mirrors material ( get work mirrors in mp if each takes a different color)
Features
- Detailed meshes
- Animated cab
- Realistic buffers, coupling, suspension
- Custom sounds
Instructions
- Click here for a tutorial how to couple
- F4 Wipers
- F5/6 coupling in the back
- F7/8 coupling in the front
- F9/10 coupling bar length in the back
- F11/12 coupling bar length in the front
- Ctrl + 1/2: Lights
- Ctrl + 3: speedo illumination
- Ctrl + 4: interior lights
Credits:
- sputnik_1: meshes, node and beam, sounds, textures
- BigBoy: much help and testing, thanks a lot!
- The Inviteds: testing
Not compatible with BigBoys Bombardier ALP!
Update: Now including the blue and red skin. Please notice: The flares don't work when you choose the blue or red skin!
Figured I would release a early version of this beast.
It is a 8x8 Oshkosh Hemtt
Features
-Mesh Body
-Animated windshield wipers
-Animated Gimbal Steering Wheel, and Gauges
-Fully independent suspension
-Realistic weight of 38,800lbs
-Realistic top speed of 58mph
-Tinted windows
-4 speed transmission
-Lockable Diffs
Animated windshield wipers controlled by CTRL+1 for low speed and CTRL+2 for higher speed. Remember to shut off one before starting the other.
Here is the first US rolling stock, so you can finally tow some waggons with my ALP.
A loadable 40ft boxcar, comes in several liveries.
You can open the doors by grabbing the levers at the doors, the couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
Known bugs:
If you enter a boxcar through the vehicle selection menu game will crash if you try to exit the boxcar, simply change into another enterable vehicle via the menu and exit there.
Thanks to:
donoteat, maddrix for skins
sputnik_1 for helping me with adjusting the node/beam.
This is the Mercedes Benz Actros 8x8 pack.
This package includes 8 versions:
- version with no upper part
- ampliroll
- cartransporter (+trailer)
- dumper
- log truck (+trailer NEW!)
- box-truck(+trailer NEW!)
- flatbed (+trailer NEW!)
- trail-truck
This is the Unimog from my avatar, which I made way back in 2007 but never really finished it.
Despite that, I still recieve questions about where it can be downloaded - so I decided to finally upload it here
Please keep in mind that it was originally made for RoR 0.31a and updated to use (well, at the time) break-through 0.32 tech (aka. flares )
It features a crappy suspension, a tipper which can be operated by F3/F4 (lower/raise tipper) and (F5/F6) close/open backboard and two (!) trailer hitches (front/back) which actually work (in 0.38, that is)
Please enjoy, mod as desired, comment on it here, but most of all: have fun!
Hello, it is Khadner back with yet another school bus. This time I turned the CE300 by Graysonk95 into a BlueBird/International 3800. In game it is called a CV200 because the photos I used for skinning said it was a CV200 so I apologize about that.
Commands:
---------------------------------
F1/F2 for the stop arms
F3/F4 for the door
Ctrl. 1 for the amber warning lights
Ctrl. 2 for the red warning lights
Ctrl. 3 for the roof strobe
Versions:
----------------------------------
- Normal school bus
- Pickup truck
Credits:
-----------------------------------
Bonehead
DT466BusMan
Box5diesel
nelson480
Isaac
Pedro
Thatsnice
Graysonk95
Me
The sounds are from an IH-T444E engine. The idle sound is not too good, just PM me on the forum if you want the original idle sound. Also, on the pickup truck version there is no separation between the driver's compartment and the bed.
Do not release any mod of this without asking both Graysonk95 and me for permission. If you have any questions you can contact me on the forum.
Trailer P-32 is designed for quick transport wheeled and tracked vehicles and other material to the weight of 40 tons. In an emergency, up to 46 tons, maximum speed may be 10 km / h Is designed for off-set with tractor on roads I to III. class, the roads are paved and after tolerable terrain without external imbalances and obstacles.
Technical and tactical data
Dimensions:
- Total length (including shaft): 9475 mm
- Overall height: 1420 mm
- Height of the loading area: 1000 mm
- Overall width: 3100 mm
- Wheelbase: 4410 mm + 1000 mm
Loading area:
- Length: 4900 mm
- Width: 3100 mm
weights:
- Standby: 10,600 kg
- Payload: 40,000 kg
This is my Spierings crawler crane with 60m jib. It is able to lift 2t at the end of the jib! It is possible to give the jib an angle, And the elevator on the side of the tower can move up and down. It is also possible to edit the side panels for skinning and the main color can be changed.
Notice: First shift to the Reverse gear and then back to Neutral!
Controls:
F1/ F2: Rotate superstructure
F3/F4: Move trolley
F5/F6: Hook up/down
F7/F8: Jib angle F9/F10: Move left track F11/F12: Move right track
Ctrl+F1/F2: Elevator up/down
Don't complain in the thread about that it doesn't move or something because then you didn't read the description!
Credits:
Lenni: Helped me a lot with the n/b tracks! (thank you for that)
Bcazbobby: Helped me with fixing some bugs.
Features
- Detailed meshes
- Accurate kinematics
- Realistic lifting capacity (refer to the board on the crane!)
Instructions
Start the engine and put the Crane in NEUTRAL!
- F1/F2: Rotate
- F3/F4: Trolley (use throttle to speed up if needed)
- F5/F6: Hook Up/Down (use throttle to speed up if needed)
- F7/F8: Extend/Retract Jib
- F9/F10: Raised-jib working angle
- Ctrl+F1/F2: Assemble/Disassemble
- Ctrl+F3/F4: Outriggers
- Ctrl+F5/F6: Legs
- Ctrl+F7/F8: Trailer wheel up/down
- Ctrl+F9/F10: Turn trailer wheel
- And as usual lock loads with "o"
You can also see the commands by pressing "T" ingame.
Basical procedure: Ctrl+F4 to fold outriggers; Ctrl+F6 once for legs, Ctrl+1 [NOT F1!] to display the baseplates, Ctrl+F6 again for legs. Then Ctrl+F2 to erect the crane automatically. Jib control is on F7/F8. Jib angle is on F9/F10. Retract automatically on Ctrl+F1.
Credits:
- sputnik_1: meshes, node and beam, sounds, textures
- BigBoy, Craneman, Lifter, Inviteds, Donators: testing and help, thanks a lot!
Hi there, this a 1984 Kenworth SAR designed and built only in Australia. It has a big 'n' burly Cummins inline 6, backed by an Eaton Fuller transmission with 12 forward gears to get the power where it's needed.
If you have the old version make sure to delete it from your packs folder
NOTE: This is an extensively modified version of Box5diesel's W900. I give massive thanks to him for the original truck and for allowing me to modify it.
There are several different trucks in the pack, however, to save space they all share the same mesh so you can only spawn one of each type at a time, otherwise the materials will collide.
I included the photoshop file in the pack as well, so it easier to make custom skins.
If you find any problems feel free to send me a private message.
These are my Winnebago's I have been working on for a couple of months. Instead of basing them on a particular year, I just used the styling cues of the early 70's. More or less if these were real I would call them licensed reproductions(Though not really Licensed). Yes, they are made in sketch... But I feel that it is one of my best mods ever. Please keep the sketch comments to your self, I would really appreciate it. Now on to the credits...
Me= The main mesh's/converting/optimizing
Google= the sink in the large Winne
Arthur Hucksack/Creak and me= The chassis
csxgp38-2 Schoolbus version
Now on to business
1. You are allowed to mod these vehicles to any extent, even the mesh
2. You are allowed to upload mods of this vehicle here or any other RoR related site.
3. You are legally aloud to have fun and post pictures to you're hearts content.
This is the Mercedes Benz Actros 6x6 pack.
This package includes 3 versions:
- version with no upper part
- version for hauling
- version with a plateau with a carcrane
It is version 1.2 in english; version 2.0 already planned..
Hello, I decided to make some new versions to Arthur Hucksake's P30 stepvan. Their are 8 skins all with new features.
Skins:
- A Thomas built buses school bus
- A Blue Bird Lake County Prison System transport bus
- A rusty old U.S. Extradition service bus
- A Sun Charter Company coach
- An Invis45 Customs Stepvan.
- A U.S. Forestry van
- A church bus
- A tow bus
So this is the new version of the "highliner" double deck EMU, commonly found on the Metra Electric lines in Chicago. This is a 2 car arrangement only. 4, 6 and 8 car versions are in development however, there seems to some issues with nodes2 and slidenodes.
Features:
-Working Doors F5/6/7/8
-Working Pantographs F9/10
-Custom Sounds
-Unfinished Cab Interior
-Flares
-Realistic(ish) acceleration and top speed
Installation & Safe Usage:
-Place the file "highliner.zip" in the packs folder.
-Don't drive round very sharp corners over 30mph.
-Don't try and switch tracks over 50mph.
-Don't try and couple this to any other train. I know it's tempting but it's an EMU you idiots.
-Support/Comments: Forum Thread
-To spawn on train valley add this line to the .terrn:
It can load 1x 40', 45' or 48' are also possible, but that may result in too much front and rear overhang and then the container might hit the tractor unit.
The other possibilities are 2x 20', 1x 20' in the middle or at the end with retracted chassis back.
You can extend and retract the rear end to fit different containers on, and it is possible to adapt the suspension to different heights and loads,
the command keys show up in the ingame preview.
There is also a version with two containers fixed to the trailer for people who don't bother loading or unloading it.
If you want to reskin it please use the GUID system and skinzip files, then you can upload your skins to the repo.
Don't modify anything else or use parts of it on other models without my permission please.
A pack of flatcars (standart 40ft, bulkhead 40ft and heavy weight 8-axle), all come with different skins.
The couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
Known bugs:
If you enter a flatcar through the vehicle selection menu game will crash if you try to exit the flatcar, simply change into another enterable vehicle via the menu and exit there.
Thanks to:
sputnik_1 for helping me with adjusting the node/beam.
After a LONG time working on and off I bring you this:
DAF XF105 8x4 Hauling Truck Original truck by Questnl
You may have seen previous iterations of this truck on this site before, but none as extensive as this.
Here is what I have done: -------------------------------
() Completely redid cab texture, from scratch
() New HD Wheel Texture
() Added Traction Control
() Increased power, & braking
() Added Anti-Lock-Brakes
() Added slope brake
() Using Wheels2, with user controlled tire pressure ingame
() Decreased Weight (more realistic now)
() Sharpened up steering
() Updated suspension
() Updated Help.png
() Updated preview picture
() Fixed translucent metal mesh
() Added Beacons
() Updated ability to raise/lower extra wheels
() Added user controlled lights (see ingame help on your dash)
() Added rear flares:
-Reverse lights
-Blinkers
-Brake lights
(You don't have premission to edit this)
(You don't take parts from my skin)
- Truck:
Credits:
Lenni: 4x2 base version and UID (big thanks !!)
Korppi (Kuru): Editing the N/B and physics, frame mesh, basic bullbar mesh, airhorns, brights, sunvisor, front rims, lightsign
Nexmartin: Roofbar, bumperbar and bumperguards, edditing the basic bullbar, stacks, (going to be released later), tons of great ideas
Lokinor566: Flares placing
Denkan: Many great ideas, beta testing
Skin is made by Denkan, Korppi and Nexmartin
Here is my Mercedes Benz SK B1 1224 THW.
It is based on the 16 TLF from FF_Neustadt where I changed the skin and truck file.
The original truck is from FF_Neustadt [read more]
I have worked very hard over the last few months on this backhoe and were still just getting started.
This is only a beta, So dont exspect the best, And its not done yet so dont rate 1 star saying its not done, i know....
You need to delet the old one for this one to work!
Update V1.1
Redid front bucket - Larger
Re textured the bucket, Less cat logos, and just better looking.
Fixed wight problem, Now can be operated with no wheelys
Fixed Camra, Now works fine