YOU MUST HAVE AT LEAST 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK WITH AN OLDER VERSION.
Updated with modeled panel gaps! Fixed UV mapping on Army version!
1949 Ford by Gabester
The 1949 'Shoebox' Ford was the first all-new design to come out of Ford after the war, featuring a stylish aerodynamic body shape and sophisticated independent front suspension.
Features:
Realistic performance
Detailed flexbody
Full interior
Collidable submesh
Custom sounds
Separate detaching parts (hood, fenders, doors, trunk, headlights, and bumpers)
Five versions (Club Coupe, Moonshine Special, Tudor, Fordor, and Indiana Jones US Army)
Flextires
DO NOT modify this without my permission.
You need a fast computer to handle this car. Requires .38.33.
YOU MUST HAVE AT LEAST RIGS OF RODS 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK IN AN OLDER VERSION OF ROR.
Updated with improved suspension, handling, and crashing behavior! The exterior camera is also now correctly centered on the car.
Gavril Zeta by Gabester
This is a compact SUV.
Six versions:
2WD
SWB
LWB
Crawler
X
R
Features:
Realistic performance
Detailed flexbody
Separate detaching parts (hood, doors, trunk, fenders, mirrors, and bumpers)
Collidable submesh
Full interior
Stable on-road handling
Excellent off-road capability (except for the R and 2WD)
Flextires
ABS and traction control
Meshwheels2 for sharper handling
Please DO NOT modify this without my permission. Thanks.
Well here it is. The official release of my not-so-official FJ cruiser.
I worked nonstop on this car for a year and a half, and gave up about 6 months ago due to just loss of interest.
I had been talking to some friends recently on the forum who said they would really like to see it tidied up
and released. I dont exactly have some long drawn out story about how it got to where it is. It was really just
a huge learning experience. but finally decided to let it go because I lost all of the original files to the mesh.
I suck at writing. So heres a list. :|
Everything-me.
pictures to the left- taken an edited by my main man, Ferrettank!
Known problems are as follows:
Missing quite a few meshes. (Mainly suspension pieces)
Interior is incomplete.
No damage.
And there is a material bug with it on Deags Trail Island map. For whatever reason, the tires are yellow. I cant figure it out...
This was my first try at animated props, flex tires, and flares, so it is what it is! Hope you enjoy it.
Also, modding, do as you wish, post pics as you wish. I dont really care. But if you'd like to release any of your mods (and credit me ;D), please ask my permission first.
YOU MUST HAVE AT LEAST RIGS OF RODS 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK WITH AN OLDER VERSION OF ROR.
Gavril Omega by Gabester Now with meshwheels2, ABS, and traction control, as well as other minor fixes and improvements!
The Omega is an off-road sports sedan. Choose from three versions:
Omega Six - ~300 horsepower I6 diesel base model
Omega Ten - ~500 horsepower V10 with bigger wheels and lifted suspension
Omega Twelve - 600+ horsepower V12 with a lightened chassis, stiffened lowered suspension, and street tires
Features:
Realistic performance
Detailed flexbody
Separate detaching parts (hood, doors, trunk, fenders, mirrors, and bumpers)
Collidable submesh
Full interior
Stable on-road handling
Excellent off-road capability (except for the Twelve)
Four wheel drive on all models
Flextires
UNZIP INTO YOUR DATA FOLDER - This car will not work if you just drag it into your packs folder!
Update to my Bowler Wildcat 200 vehicle, sorry for the long wait!
Still a great little car to drive, durable and fun to bounce around. It's not really ment to be a true reflection of how the real car drives!
Version 3.1
-Fixed chase and interior cameras
-Improved engine
-Added weight for slightly improved traction
Still need fixing (feel free to do so, modders!):
-Engine sound distorts for some reason
-A little too tail-happy
-loss of control at high speed
-Body shape is chunky and not really accurate to the real thing.
-Shadow of invisible beam (used for positioning in the truckshop) is annoying.
Tested with RoR 0.35 (I use a mac)
Once again, credits go to:
Adeodat and Bartomeo: for the Jeep Cherokee chassis the car is built around.
Qer: For fileing, flares, emissive, and additional mods/fixes/advice.
VW bus skin pack
I have made some new skins for the VW bus from mcreed. some of them are from rob. The package will include the following skins: (OldGerman) Police-Skin; (OldGerman) Fire Skin, German Federal Agency of Technical Relief Skin, The New York Times-Skin, Skin Youtube and many more ...
Installation:
open the .zip of the downloaded VW bus, and delete (if still needed, copy and then delete) the file "vwbus.png".
Then choose one of the skins you want to install from my skin pack and move it in the .zip of the bus. Important: you if you have the new skin in the zip have moved the bus, even the file name of Skinner "vwbus.png Change
thanks to grayson k 95 for the help and thanks to him for letting me skin it this is the ce300 mod orig by grayson it has baldwin havens and original files only i will update it tomorrow or whenever with more skins all credit goes to graysonk95 and 1 % goes to me skinning
the lightning pack, so far there are two trucks that are done, one is the sleeper painted blue and one is the daycab which is option 5 and is painted a lush pink, this will replace your current files so i would back it up if you want the choice of standard or lightning, credits go to hemiboy for the permission and the truck, i modded the skin
i have just finished some new roads for RoR im very pleased as they are all very high quality with good reflective effects from the lights of vechiles, also im pleased with the readme as i have included as much info as you would possibly need including installation and troubleshooting in quite a few languages.
Each road has a preview so even before you install it you can decide your favourate.
this map is to bring on all dragsters and speed freaks, with RoR's longest straights you will max out anything RoR has ever produced, it has a 20 mile marathon straight, 5 mile, 1 mile, half a mile, and a quarter mile.
this is a simple test grounds for everyone to use, it features steps, box5's test object, ramps, very steep inclines and descents, a banked road and my own racetrack, nothing special but on the whole something to have fun on
Credit
PrT Audiman
Box5Diesel for his test object
Donoteat for the ramps
i forgot the thread for discussion and for posting pics
This is a Peterbilt 359, they both have bags so u can drop it low. Pretty good driving and thanks trevor for this great but old semi. By the way this is my first repo and i hope its good
authors: trevor and me for mods
This is my Spierings crawler crane with 60m jib. It is able to lift 2t at the end of the jib! It is possible to give the jib an angle, And the elevator on the side of the tower can move up and down. It is also possible to edit the side panels for skinning and the main color can be changed.
Notice: First shift to the Reverse gear and then back to Neutral!
Controls:
F1/ F2: Rotate superstructure
F3/F4: Move trolley
F5/F6: Hook up/down
F7/F8: Jib angle F9/F10: Move left track F11/F12: Move right track
Ctrl+F1/F2: Elevator up/down
Don't complain in the thread about that it doesn't move or something because then you didn't read the description!
Credits:
Lenni: Helped me a lot with the n/b tracks! (thank you for that)
Bcazbobby: Helped me with fixing some bugs.
okay no credits needed apart from the person who made the original objects.
Map By PrT Audiman
Placement By PrT Audiman
Video By PrT Audiman
original trees and fence by Mirfi
retextured trees by PrT Audiman
its a very good terrain if you like offroading and jumping, its also very heavily vegetised but there is a fps version and you can control the amount of grass you want via config it can be a good map for boating too.
Very Highly Detailed Roads, not stretched any where, the bricks are the right size and the concrete edges are perfect, the white lines are also textured giving it an all round realistic feel, enjoy!
This is The highest map ever in RoR, @10000 meters you will be rolling for 10 mins or try to brave it out, so far the only thing that has made it down to the bottom in one piece is my modded box5 trophy truck, do you fancy a challenge?
the spawn point is way at the top, it is possible to drive up it, but you need raw power and raw grip.
overall its very fun, reach new speeds of 500mph, i reached 464mph
120mph with brakes on from the top
goood luck
dont forget to post your acheivements and crashes here
Pack now includes 2 P-boom versions.
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This is the FLK-1500, a strong crawler crane and designed by AIN_002. The crane is not mapped but you can still skin some parts and change colors of meshes. I recommend downloading the skin pack from Rotexx. Uploading your own skin is allowed but please upload it as a skinzip.
Controls:
F1/2 - Rotating the crane
F9/10/11/12 - Moving the tracks
You can view the rest of the commands in the T-screen
This pack includes 6 cranes
- FLK-1500 with 108m boom
- FLK-1500 with 108m P-boom
- FLK-1500 with 58m boom
- FLK-1500-NT with 108m boom
- FLK-1500-NT with 108m P-boom
- FLK-1500-NT with 58m boom
There might be coming more version of this crane like something with a jib but that will be a matter of time.
This zip also includes counterweight for the crane, which can simply be locked to the back of counterweight-arm with L!
Oh and before more people start crying about this: The counterweight can't be lifted off the ground when there is no heavy load in the hook! (which is logical and real!).
Credits: AIN_002 - Started the project/modelled the crane. Rotexx - Did get the sounds for me. Craneman - Finished the whole project. Sputnik_1 - Tuning and helping with the CW trailer
This Pack have a lot of Skinzips for the Heavy Crawler Crane. The Skinzips are for the normal Crane Version - and the Skinzips with "NT" is for the Narrow Track Version.
this is just a slightly modded version of 1CHEVROLET1's F650 Crawler. all i did was made it have ner rims and made it a little faster. it is also my first mod and upload.