This is the dumper-version of my Mercedes Kurzhauber. Everything is made by me. Its ropable, so you could also carry it.
Its a bad frameeater, but you can deactivate the mirrors and the mesh-wheels if you ve poor framerates.
Its not already done, but for the moment its some nice stuff i think.
you can connect trailers to the front- and the back-hook
You can lower and lift the supports with F1/F2
You can lower and lift the Dumper with F3/F4
As long as you give me credits, you re allowed do verything you like to and that makes the trucks better.
Using parts of my trucks for your own project surely also allowed, only let the people know who has done the originals.
It was nice to get an PM if you plan to publish it on other sites than these.
ZIL-135 BM-27 Uragan 9P140 launch vehicle and ZIL-135 bare chassis version
- if you downloaded before 2011. december 21. 19:00 GMT (or anytime before this note appearing) please REDOWNLOAD. Otherwise you either won't have the fifth wheel version at all, or the one with bugged wheels. Sorry for the inconvenience.
- fifth wheel version included. Keep in mind though, that most semi trailers might not fit it because of it's different position compared to normal semi tractors.
- the tires and rims are separate objects now, hence the rims won't flex anymore.
- custom engine sound. Sampled from actual Zil-135 sounds.
- some more skins.
i guess i can say merry x-mas now...
- normal mapping
- detailed exterior, flexbody, damage textures
- 8x8 drive with a unique wheel and steering layout
- good off-road capability, and no irrealistic performance
- alternate skin selection does not show up the first time you select it, only second time. Must be a RoR caching issue.
- when alternate skin is selected, material flare bindings (lights) do not work. This is confirmed to be a problem with the *.skin system.
A pack of flatcars (standart 40ft, bulkhead 40ft and heavy weight 8-axle), all come with different skins.
The couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a flatcar through the vehicle selection menu game will crash if you try to exit the flatcar, simply change into another enterable vehicle via the menu and exit there.
sputnik_1 for helping me with adjusting the node/beam.
This is a 1972 Autocar me and Crazyjoe have been working on for months with the help of friends there are two versions and a couple more to come NOTE this truck is not to be modified with ought my or joes permission nor are any of the features like the mesh wheels, the two versions in this upload are the tandem axled 5th wheel and the tri axle dump truck one axle is lift axle the bed dumps and the door opens separately from the bed
Update: Its the same truck but with a 12v71 Detroit Diesel sound i put in it a long time ago on my other computer i found the files and decided to upload for you guys to enjoy instead of the original sound from RoR. DO NOT TAKE MY SOUND AND USE IT IN YOUR MODS WITH OUGHT ASKING ME FIRST.
lifting the dump F1/F2
opening the bed F3/F4
for lifting the lift axle F5/F6
lights on both trucks
n for regular head lights
ctrl+1 for the clearance lights
credits goes as followed
Jerald9000 - frame and chassis
Sushi - dump bed lift axle and dump door
Crazyjoe - meshes and mesh wheels
Bjytech - flares
Pedro - wheel bands (they are renamed so they don't conflict)
please enjoy these trucks to full extent im sorry but you cannot change the skin because they are not UV mapped but if anyone would like to please send me a PM on the forum if you would like to add flexbody please be my guess but let me know before you try to upload anywhere
these trucks show up in the *OFFROAD* section in game im not sure why
Here is my latest Kenworth mod. This is a T600 "Anteater" which was first introduced in 1985 and was Kenworth's first aerodynamic truck and a very radical change from the W900 line. This specific model is powered by a C15 Caterpillar engine with a 13 speed transmission. It features a fully animated interior- guages, shifter, pedals and steering wheel. The truck also has diff locks for hauling heavy loads.
Huge thanks to Box5 for the original W900, Jerald for the sounds, Fidoj for fine tuning and everyone who provided support and motivation along the way.
In the pack is the photoshop file to create custom skins. The ambient occlusion names correspond to the truck names, i.e AO1 = T600_1, AO4 = T600_4, etc. (5 and 1 share AO1). When you save the skin as a .dds be sure you have the right AO layer selected and the others invisible, otherwise it'll be all screwed up.
This pack has four custom Kenworth T600's. They started as a joke but I got carried away. There is probably a lot of bugs and stuff I haven't found but I just wanted to get them finished.
Most of the trucks are completely impractical. The wheel base is too long to have a tight turning circle. They sit so low you'll rip your bumper off the instant you hit a gutter. The lowriders with hydraulics have the worst ride imaginable and are stiff as a rock. The only purpose they really serve is to look cool.
'L' to lock on a trailer
'N' for lights
'Ctrl+1' for headlights
'F4/F3' to raise and lower the hood
For trucks 2 and 3:
'F5/F6' for front hydros
'F7/F8' for rear hydros
Feel free to mod these or do your own bug-fixin' however you see fit.
These are my Winnebago's I have been working on for a couple of months. Instead of basing them on a particular year, I just used the styling cues of the early 70's. More or less if these were real I would call them licensed reproductions(Though not really Licensed). Yes, they are made in sketch... But I feel that it is one of my best mods ever. Please keep the sketch comments to your self, I would really appreciate it. Now on to the credits...
Me= The main mesh's/converting/optimizing
Google= the sink in the large Winne
Arthur Hucksack/Creak and me= The chassis
csxgp38-2 Schoolbus version
Now on to business
1. You are allowed to mod these vehicles to any extent, even the mesh
2. You are allowed to upload mods of this vehicle here or any other RoR related site.
3. You are legally aloud to have fun and post pictures to you're hearts content.
Been a long time in the works. Finally came to a spot I want to release it. No opening doors or dump bed, didn't wanna fuss with that stuff since I never use them. It has detail where it counts I think, in the suspension parts, texture work, damage, etc. Has a rear hitch for towing. Hope you like it.
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate!
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Added ropables so it can now be lifted with a crane.
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts!
These are two of my favorite trucks, 1975 Chevrolet Titan 90 and GMC Astro 95.
The Astro 95 and the Titan 90 both have a Detroit 8v-71 318.
updated again with Sounds, The Titan is now longer in the GN Empire Builder Scheme
She's painted like my Titan model. Big Sky Blue and White with Black and gold stripes.
Now Without Visor, And Detroit 318 Straight pipe Sound Added.
Model - dneufeld
Wheels - Hemiboy
Adding the wheels - DougFunnie
Skins and tuning - MADDRIX
Sounds - MADDRIX - NRS91
Hello users of the rigs of rods forum, today I proudly update the FLC. Most of you know what it is, a school bus. many of you might be saying "aw crap, another CE mod." but, this is not the case. This has custom sounds, custom preformance, the ACX mirrors, newly positioned crossing gate, new flares, and new warning lights. credits for original CE go to the following:
So, I'll give you a little background knowledge on this bus.
I always wanted to drive a bus that I, and only I have dreamed of. I figured that I could find something on the site that was cool and wasn't just another CE. so I decided to read up on how to mod Rigs, it was certantly easier than other simulators I've seen in regaurds to modding it. That is how I ended up in this position with this bus. Please note that it is not fully completed so with that said, It still has no interior and only sub-mesh.
Updated sounds. Hooray! Feaetures the ASP flAilus, Enginefan vervion, and W/O engine fan sounds for the norm.
The newer authors to this bus would include:
Me (tomytom99): sounds, preformance, skins, and moving the crossing gate down.
ROR-EMS: mirrors and mirror placement
Here is the thread for the FLC: [link]http://www.rigsofrods.com/threads/91010-ASP-FLcolumbus-Once-Again-Updated-6-26-12-going-onto-repo[link]
More updates are coming, so be alert! once it is done, the will be a naedox quality video. Note: I will sometimes find a problem that you guys have. Most of the time you will need to find the problem, and I will fix it.
The bus now has about 15 skins, including dealership skins, a blank skin, and a NJDOC skin.
will crash game in MP and also flatsville, in both sp and mp.
So alot has been updated in this pack, the skin is totally new, the tires are new, the lights are sharper and brighter. A re-bored engine giving 3000 revs more capable of pulling very heavy loads, especially with a new 18 gear transmission. it features abs, tcs, slope brake all custom tuned to fit the trucks.
Box5diesel very kindly has had the trucks to test and they are of his liking. here is a quote. [read more]
Trailer P-32 is designed for quick transport wheeled and tracked vehicles and other material to the weight of 40 tons. In an emergency, up to 46 tons, maximum speed may be 10 km / h Is designed for off-set with tractor on roads I to III. class, the roads are paved and after tolerable terrain without external imbalances and obstacles.
Technical and tactical data
- Total length (including shaft): 9475 mm
- Overall height: 1420 mm
- Height of the loading area: 1000 mm
- Overall width: 3100 mm
- Wheelbase: 4410 mm + 1000 mm
- Length: 4900 mm
- Width: 3100 mm
- Standby: 10,600 kg
- Payload: 40,000 kg
This pack is my attempt to capture the Streamline Moderne style popular in the 1930s and 1940s. The vehicles are all fictional, but their performance is realistic. I hope you'll enjoy driving them as much as I have enjoyed making them.
1948 Martin T64S "Custom" Tractor
A very low-slung 6x4 tractor. It has independent front suspension with double wishbones and load sharing rear suspension. The engine is a naturally aspirated 12-cylinder diesel driving through a 7-speed gearbox and locking differentials. Overall length is 29 ft, wheelbase 22 ft from front axle to centre of rear axle group, width 102 in, height 14 ft 9 in to tip of smokestacks. Kerb weight is 20,000 lbs, gross combination weight 80,000 lbs.
Fully loaded, the T64S will reach a top speed of 60 MPH with one of the included trailers. It will accelerate from 0-50 MPH in 1 minute, 0-60 MPH taking approximately 2 minutes.
1948 Martin O40 Tanker
A streamlined tank trailer in fictional "Hexaco" livery. Steel unibody, load sharing suspension. Overall length is 40 ft, wheelbase 28 ft from kingpin to axle group centre, width 102 in, height 10 ft 6 in. Loaded weight is 60,000 lbs.
1948 Martin F45 Flatbed
A simple flatbed trailer with stainless steel load deck and load sharing suspension. The deck is submeshed with the rollon flag and has ties to secure loads. Overall length is 45 ft, wheelbase 36 ft from kingpin to axle group centre, width 102 in, deck height 59 in, overall height 79 in to top of bulkhead. Kerb weight is 12,500 lbs, rated load 47,500 lbs.
1948 Martin V59 "Streamliner" Dry Van
A very large and somewhat impractical dry van. It has a streamlined stainless steel unibody and load sharing suspension. Overall length is 59 ft, wheelbase 47 ft from kingpin to axle group centre, width 102 in, height 14 ft 9 in. Loaded weight is 60,000 lbs.
These have only been tested in Rigs of Rods version 0.38.67.
The wheels have 40 nodes each, and the meshes were made in Sketchup. Don't expect these to be FPS-friendly.
The trailers are roll coupled via the system used by Lenni and Badboy for trailer steering. The centre of gravity and suspension are tuned accordingly; the trailers may topple easily on trucks that lack these nodes.
To minimise rolling resistance, the wheels are pushing the limits of the beam engine. They tend to oscillate when stationary. Caution is advised when stopping or parking on slopes as they may creep.
The trailers have very low drag. The T64S will not pull most other trailers at high speed.
CGTextures does not allow redistribution of its textures under open source licences. You must remove/replace their texture before releasing modifications of this truck. All other assets used are available for modding. See the readme for specific file information and licensing details.
It is meshed, and much higher quality. Credits:
Pricorde - Original bus
Derbymutt - Revival, meshes, re-texturing, n/b fixes and changes, shader stuff
Fradias - Wheels & Tires
Modding and releasing any content for this bus on a mod of it or on another vehicle is permitted and encouraged as long as due credit is given.
Basically, Mod away and give credit.
It is fully skinnable, if you do not like the plastic paneling on the bus, just comment out agora_fb.mesh and agora_rear_lights.mesh from the flexbody section as well as the forset line below them.
It is also deform-able and flexbody.
I have also used flexbodies for the tires, so that they work in multiplayer and still are deform-able and separate from the rim mesh.
I present to you, the 1915 Ford Model T. This holds the name of the oldest real car ever to be put into RoR. This is the Original "Go everywhere, anywhere" car.
There are 6 versions. There is a Pickup truck (2WD and 4WD), a Sedan, a Coupe, a Touring, and a Junker version.
The gear ratios/axle ratios/wheel size/engine power/top speed are all real specifications. The top speed is a physically limited 40 MPH on the dot for all versions except the power-degraded Junker. The Junker's top speed is closer to 30. All versions except the Junker have 21 Horsepower. Junker has around 18.
You cannot drive this car in Automatic Transmission mode, as the gap between 2nd and 3rd, then 3rd and 4th are too large for the game to gearshift between them correctly. Thus, you must drive in Manual or Fully Sequential gearbox mode to get up to cruising speed.
These vehicles are not flexbody, and each on average have between 10K and 20K polys total including all 4 wheels. Honk the horn for a sound only '10s - '30s Fords can produce. Aoooga! Sometimes when you turn, it heavily understeers because the front axle is not very strong, so be careful.
Custom sounds are thanks to DODGE charger (thank you!)
All meshes and N/Bs are thanks to myself, Sirendude2011.
Do not mod this vehicle. Treat this like you would a real Model T 100 years of age. Would you (attempt) to hellaflush a Model T? No, so don't do it. Same goes for hydraulics and lifts with mud tires. It is impossible to skin it with anything except solid colors (no designs), so don't try.
Enjoy this historic vehicle! The driving experience is like no other vehicle in RoR history, believe me.