Reviving the Great NSH3 our Dajoun (http://www.rigsofrods.com/members/30717-Dajoun), I made some modifications for use in older versions and for those who wish to use our server in Brazil.
The changes are simple:
a) Download this file modified;
b) Go to the directory "C: Program Files Rigs of Rods streams final terrains " and place the file there.
c) Open the zipped file, so it fits with the folder open nhelens3modserver.
This land is in testing and therefore count on the cooperation of all to make this thing work.
Our tribute to the most beautiful scenery DAJOUN of RoR Brazil.
PT-BR:
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Revivendo o Grande NSH3 de nosso Dajoun (http://www.rigsofrods.com/members/30717-Dajoun), fiz algumas modificações para uso nas versões mais novas e para aqueles que gostariam de usar nosso servidor brasileiro.
As mudanças são simples:
a) Faça download deste arquivo modificado;
b) Vá ate o diretorio "C:Arquivos de programasRigs of Rodsstreamsfinalterrains" e deposite ali o arquivo.
c) Abra o arquivo zipado, fazendo que o mesmo fique com a pasta nhelens3modserver aberta.
Este terreno esta em testes e por isto conto com a colaboração de todos para fazer a coisa funcionar.
Nossas homenagens a DAJOUN pelo mais bonito cenario do RoR Brasil.
Here is a futuristic track for you to run pedal to the metal. At the moment, only the Lifter race mean machine can achieve a lap, download it here: 3487
The track features:
- Working race system
- Animated textures
- 4 difficulty levels
Turning HDR ON on this track might make it look even more trippy, try it!
Thanks to IrishLostBoy, I used some of his free textures.
Thanks to invited members for valuable beta testing.
Everything else by me.
Link for further discussion and post your race scores: Futurotrack
IF ROR CRASHES AFTER 1ST CHECKPOINT: switch to single core support (seems to happen randomly)
Updated with Proper Jaw dropping Alpha Bump Mapping
Something i have been working on for a very long time now.
Thank-you Al T. for making one of the biggest bridges in RoR.
Thank-you LJF Hutch for letting me use your trees.
Thanks to Miura for helping fix the Alpha Splatting Issues.
PrT Audiman for the Map and Placement of Objects.
If it crashes your game when loading a vehicle then play RoR as administrator, its due to imposters. nothing i can do about it.
hello, this is mine terrain mod. I have added donoteat's angelscript bus route to the terrain
QUOTE donoteat
It uses angelscript to run a bus route, much like one can use angelscript for races. You drive to the first bus stop, stop, wait for ten seconds, and go to the next one. If you leave early it swears at you.
bugs:
The script doesn't know at which bus station you are, so you can go to them in any order.
You can use any vehicle, even ones that aren't a bus.
CREDITS
Terrain - Nadeox1
Road - Nadeox1 (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
Angelscript bus route - donoteat & Neorej16
Mud, mud and mud. Five different types of them, a really detailled terrains with ruts, mudpits and everything.
Everything in a field, so it's rather small.
Declined in 4 versions:
- Normal
- FPS-friendly (no detailled terrain textures)
- Rainy (with caelum rain)
- Sandy
Credits:
- 1Crash007, and Ian for the original groundmodels
- Invited members for testing
- Box5diesel for the struggling with particles - we'll make it ;-)
It's a quarry-style map. One of the first I made for RoR, converted from 1nsane. I spent a lot of time some years ago to sculpt this map for making it interesting with trucks and rock crawlers. I don't think I will work on it anymore so here it is if you like it.
Warning: everything except the quarry part is rubbish - you've been warned.
Hey guys once again. Finally i wasted 1 entire day to make this cool map! Its very,very great to drive in this map with your favorite cars, and exploring the island's landscape but paying attention to the cliffs
This map is great for cruising, offroading, rallying and most important: having fun! Download now! The screen shots are boring!
Note: this is the first map i made with grass
by pedropp22
This is a low grade Miniredmars map, not quite a FPS version, but easier to handle by slow computers. There s no groundmodel on it so the default groundmodel will apply. Due to low gravity, this default groundmodel might be irrelevant (vehicles gliding too long), so please check this MINIREDMARS to change the default groundmodel.
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
Authors: Mitchieboy® Drifter[NOR] Craneman Nickster7 JoNnii
Converted to RoR 0.40 by Michael396
MitCity for RoR 0.38 or 0.39 can be found here http://www.rigsofrods.com/repository/view/4904
*Some objects may not be collidable, I know this.*
This is a full mesh terrain (forget about the repair button), aimed at racing in a nice mountain environment.
It features angelscript races.
There are 2 versions, the normal one, with 3D trees, and the narrow one, which is more... narrow and features 2D trees.
Hope you enjoy it!
Credits:
- RoR community for designing the ad panels
- Artifex Terra 3D for the normal shader, Nipash for finding it and passing it to me, thanks
- CGTextures, as always
Warning, due to the experimental status of meshed terrains, expect some flaws, like the vehicle spawning at the beginning, the unability of repairing, etc.
Also, jump a bit to reach the truckshop
This is a very FPS friendly arctic map I made in L3DT. It looks great in 0.36.2 while driving the offroad S10. It's only 1025x1025 so it's not huge but not tiny either. This is also my 1st upload so don't expect it to be the greatest map in the world. I will add a truckshop when I get the chance to do so. BTW, this map was tested on an Intel Pentium T2080 Dual core processor and a Mobile Intel(R) 945 Express Chip Family.
Lone Peak - Hill Climb map
Version: 1.1
Mainly added angel script race, and reworked detailled textures a bit. Also the terrain should look less polygonal in the background
Version: 1.0
The goal of this map is to give you a smooth road for hill climbing. Take a powerful rear drive car and go!
It features:
- Tunnel
- Smooth road, spec and normal mapped
- Alpha-splatting (detailled textures)
- Marina, ferry gate, multiple load and truck spawners
- Vegetation
And many more!
Credits
Thanks to Lenni for letting me use his stone bridge
Thanks to Lifter for providing the very cool road shader
Thanks to invited members for valuable beta testing
Most of the textures from CGTextures.com
Everything made with L3DT, Blender and GIMP
TIP: disabling vegetation should highly increase your framerate
castlegreen was inspired by the 1998 game Viper racing game developed by MGI.
it was always one of my favorite tracks to drive on among others.
if you find any bugs post them on my castlegreen forum thread here castlegreen-from-viper-racing comments are more than welcome or other ideas for terrains.
im working on a few others and like to know peoples frame rates so i dont over do it.
This is my latest map, Mt. Aasb. I released it on the forums a while ago but I thought I'd upload it to the repo. It's a really big mountain. You spawn on the top. The challenge is to get to the bottom without dying, rather like Mt. Everest; however I made the mountain a little shorter so you can get complete destruction of your car without having to wait ten minutes. Give feedback please, thanks!
This is one of my first maps.
Its very Fps friendly, there are no objects on.
Get permission from me before releasing mods.
Thread: Sandy-Shores-(Released)
Enjoy!
this pack includes 2 new maps, and they have no objects, i just threw them togher for those of you who can't figure out how to make the acual map, but know how to add objects, but i would like it if you will contact me before you edit and relese either of these, thanks
Since the base content is now shipped separately, here is Belgium on the repository for you to re-discover it!
It's the first map I ever made, it was originally for 1nsane. It has been converted to RoR with great success, in terms of details, height resolution, vegetation, mud and rocks. There are plenty of things to be done there. Each part is designed for you to have fun. It's mainly good for offroad.
I'd like to thank the following members for their help during this first map building, they gave me the RoR-love (I may shed a tear ;-) ):
Lepes
Tdev
Fat-Alfie
Box5Diesel
Donoteat
Most textures from CGTextures.com
(Old) Link for discussion: Belgium-map-*RELEASED-IN-THE-UPDATER* - Any question/remark/request for assistance should be posted there and NOT in the comments here
General advice for maps with vegetation: Run Rigs Of Rods "as administrator" since windows vista, otherwise the maps with vegetation may crash the game.
this map is to bring on all dragsters and speed freaks, with RoR's longest straights you will max out anything RoR has ever produced, it has a 20 mile marathon straight, 5 mile, 1 mile, half a mile, and a quarter mile.
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
Credits:
-Houses by Yodel714 and TheRock1990;
-Other buildings by Redeye, PORTALized and TheRock1990;
-Trees by Mirfi + one little modification by me (I take them from one of the Pedropp's maps);
-Heightmap, Texture Map and some object, object placing by me;
-The fallen log is by LJFHutch;
-Some of the new textures for this mod by CG Textures.
NOW WITH ALPHA SPLATTING
REMEMBER: YOU NEED TO DELETE CACHE FOR MAKE THIS WORKING CORRECTLY!!!
IMPORTANT: For a better perfomance of the map you should activate the particles sistem, waves and good water settings. This map is full of trees and the water make the map FPS killer, so it's not recommended for potato/toasters computer. Sorry.