This is a very short guide that wil introduce newbies to Rigs of Rods. I made this since the wiki is getting old and sometimes it's hard to understand. This is a PDF File. So download the ZIP and open the PDF with whatever PDF Viewer you have.
Hope it was helpfull
It's quite big since it's has images to explain stuff better
This is a very comprehensive mapping of the ror controls to the PS3 controller. I have spent a lot of time on this and it should work with the latest version. See the included picture, for the actual controls.
*to enable your ps3 controller to work with ror and your computer, follow a dodgy tutorial at your own risk!*
~Are you a stubborn 'murrican?
~Are you tired of looking at the little yellow numbers on the default speedometer to tell how fast you are going?
Have no fear, the 'US customary system' speedometer is here!
Gone are the days of having to strain your eyes to see those tiny numbers. You could potentially save hundreds in eye doctor and chiropractor visits just by using this mod!*
This is just a simple mod of the default speedometer to indicate Miles Per Hour rather than Kilometers Per Hour. It is broken up into divisions of 5mph and measures up to 90mph before the needle is set to stop.
I whipped this up really quickly this morning, so it is not perfect, the measurements for 5mph-35-mph are about 1.5mph above what they should indicate. I may fix it in the future. Otherwise it is very accurate.
Installation:
Just plop speedo.dds into textures.zip (found in the resources folder of your RoR directory).
Features:
- meshes made with great care and attention to detail
- animated suspension (includes leaf springs and shocks)
- animated steering link
- animated drive shafts (no they dont rotate. just flex with the suspension)
- detailed meshwheels and rims
- custom sounds (includes jeep starter and engine sounds and a custom crash sound: warning these are 'eh' in terms of quality. i know no one thats owns a jeep. and had to record off the internet. google video FTW!)
somwhat of an interior (made to look good from drivers perspective. and from outside looking into the windows) which includes
- working dashboard gauges
- working steering wheel ( yes its a new steering wheel in an old jeep. i like it better then the old ones)
- custom jeep seats
- flares (headlights, brake lights, blinkers and reverse lights)
- comes with all the 0.36 goodies including
- specular textures (real world reflections)
- damage texture
- antena bounces around and bends wile driving.
These are just some road textures that I made a while back and thought you guys would like to have them.
Update: The preview images didn't change because I couldn't remove the ones that we're already there. But with the update I have:
- Improved realism of the road lines. Thanks to Al T. for suggesting I improve them.
- Added a gravel shoulder
- Made all textures 4x higher resolution
- Removed double yellow lined version, I thought it was quite ugly
This is a collection of ten mud textures that I created. Each one has no "cut-off" edges, so you do not have to worry about deleting parts. Each one is the exact same color. Feel free to adapt them to what looks good on your vehicle. A .psd is included for whatever reason you see fit.
Please read the README
P.S. for the P.S. users: Use the normal mode and adjust the opacity of each layer. It will turn out like this. I also recommend adding a little noise for a tire.
Here is a skin for the Kenworth T600 and a 2 axle tanker trailer. The skin is based off of fuel delivery trucks for HESS gas stations. I made the skin as close to the actual paint job as possible.
Credits:
Kenworth T600 - HemiBoy95 & Box5Diesel
Tanker Trailer - Trevor
Inspiration - My father
Skins - Venem (me)
These are skins for the KME Predator.
The Predator is not my truck but I created the Skins for the truck.
These skins are Pennsylvania fire companies except for the all black which is Norfolk MA, and the South Park Show truck.
This pack contains:
--British Rail Class 58 train, (truck file by Miura, mesh by tommylommykins)
--Track on NSH, contained in new NSH .terrn file (Miura)
--Track on flatmap V10.0, in new flatmap .terrn file (tommylommykins). This flatmap pack is required for the track to work -> http://repository.rigsofrods.com/fil...MapFull32x.zip
Extract all files to the relevant subdirectories data
This is a modified particles.zip, it contains some different spark textures made by me. They are much smaller and less ugly than the standard particles. They are also affected by gravity more.
Installation:
>Backup old particles.zip in C:/Program Files (x86)/Rigs of Rods 0.39/resources/ in case you want to revert to the old textures.
>Put this file there, overwriting the original.
Credits: Metalmuncher - Texture, modifications to particle file.
Hi all. This is my first ever mod. It is a beacon for your trucks/cars/planes/whatnots. YOU MUST HAVE THE EDITORIZOR DOWNLOADED. Be sure to read the pleasereadme.txt file enclosed. This is only a beacon. It does not include the modded Accord. The readme will tell you most things you need to know, but reading the flares and beacons sections in the RoR book is a must.
THANKS AND HAVE FUN!!
Here is the first train for the new trolley line in Penguinville:
The Chicago North Shore & Milwaukee Electroliner interurban trolley.
Controls are simple, follow the instructions in the description.
Train is scratch build be me, sounds are not that good, might be updated later.
here is a set of rims that i made for fun and they look great...all files are in the zip the u need for the rims.
this is just the rims in the zip
credits: bigcody123
Hello, This is the my new sound-mod, this is not a soundpack,
because zip is don't have starter, horn, ect. sounds
---Tuned 24 Valve Cummins sound---
-->FEATURES<-- -HQ sounds (video from Cumminsman13) -2 Types of special RPM
-Special Turbo sound (from my turbopack)
-SOUNDSRIPT (the .truckfile lines in the zip)
This is one of my first maps.
Its very Fps friendly, there are no objects on.
Get permission from me before releasing mods.
Thread: Sandy-Shores-(Released)
Enjoy!
These are an update to Aperion's logs he made back in 2007. These are uploaded with permission.New: New Texture, with a bark texture (not debarked) New Weight (2T, 5T, 10T) DOES NOT OVERWRITE OLD LOGS.
Bus Infrastructure Pack by Redeye
for Rigs of Rods
This pack contains the following objects:
- "rey_bs_bigstop": Large, modern bus stop with platform (or bus bulb) and fancy shelter
- "rey_bs_depot": Garage for two buses (or other vehicles). Can be arranged side by side to make a larger stack. Should also work as a warehouse or similiar structure.
- "rey_bs_shelter1": Roadside shelter, rugged concrete, typical of older urban bus stops
- "rey_bs_shelter2": Roadside shelter, modern
- "rey_bs_shelter3": Roadside shelter, brick, somewhat old-fashioned and rural
- "rey_bs_sign_blue": Blue bus stop sign (nothing too fancy here)
- "rey_bs_sign_white": White bus stop sign (neither)
Installation:
1. Place the files into your "resources/meshes" folder in your Rigs of Rods installation directory. (Or into your particular preferred map's "terrains/my_particular_preferred_map" directory. It really doesn't matter that much.)
2. Rig up the terrain editor truck with the object names above.
3. Scatter them around your map.
Custom colours:
Assuming you have a _rough_ idea of what you're doing ...
... all the included objects bear coloured linings (somewhat black-ish by default) that can be customized according to your needs (or rather, according to the needs of the fictional transit company you may have in mind). To change the colour, open the ".material"-file of the according object, find the material that ends with "..._col", and change the "ambient" value to reflect your desired colour. Colour data is in RGB values.
You may distribute these objects with your map provided you credit me as their creator.
This is an American Pride skin I made for the Kenworth T600.
Credits for the truck go to: HemiBoy95
This replaces the first truck, just download skin, go into the T600 folder find and remove the T600body_1.dds and also T600body_1_s.dds and make a copy of them, then just simply place the new skin into the folder and play..Have Fun! (sorry for no picture, this is my first upload, and im trying to figure out how to get a screen shot)
Simply replace the old "input" file with this one.
It will be located in Libraries>documents>Rigs of Rods 0.38>Config
Finally open rorconfig and disable forced feedback.
For those of you who may need guidance with motioninjoy setup, here ya go!
There has been a problem with ror crashing upon entering a vehicle. If you have this problem please disable your forced feedback in the rorconfig.
Please be aware that this key map is for people who wish to use their Playstation 3 controllers by utilizing the MotioninJoy software. It is also designed to be used with the default "PS3" profile setting within MotioninJoy.
UPDATE 1.1: This is the revised controller for auto and manual transmissions. Camera issues were also resolved in which the camera rotated a different speed than the character.
UPDATE 1.2: Minor adjustment to camera control button configuration.
UPDATE 1.21: Clutch for manual transmission added into the controller description(No download necessary).
Note: If anyone can and would like to help, I am having trouble finding a way to remove the artificial steering centering. This causes the steering wheel to return slowly, which may work for keyboard users, but makes joystick steering very difficult at high speeds. Please don't hesitate to PM me and any suggestions would be greatly appreciated.
Basic Controls
Throttle/Brake..............R2/L2
Up/down shift...............R1/L1
Steer..........................Left Joystick
auto up/down shift.......Directional pad up/down
Rotate camera.............Directional pad left/right(in vehicle)
..................................Right Joystick(on foot)
Change camera view....Select
Reset Camera..............R3(press right joystick)
Start Vehicle................Start
Horn...........................L3(press left joystick)
Enter/Exit Vehicle..........Triangle
Parking Brake...............Circle
Toggle Axle Lock...........Cross
Clutch..........................Square(full manual trans)
Guys please consult with me before placing blame. I provide support to people who need help getting this working correctly. Responses in the comments such as "sort it out" when YOU'RE the 1 making installation mistakes or having problems makes me not want to help you.
Well, You may of seen it in the Random Screens or Development Screens, And it does lift stuff up!
It will lift anything that realistically will fit, Such as small cars or upper sized trucks.
Thatsnice designed the mesh, So I am not aware of the model.
F1/F2 - Raise/Lower the platform
Credits
IRC Dwellers - For the idea
Sushi - Node and Beam
Thatsnice - Meshes, "Fine tuning"
You are free to modify it, please just Notify me and Thatsnice.
It is the basic monorail, but i changed it to a better and more effective way... it goes about 45km/h the whole track without need to brake, except you go forward.
please use gear 1 for driving from the second station to the start-station.
changed it to a more stable monorail, got now some middle-wheels and uses constant speed to hold on rail.
dont know if someone wants to change it, but if theres a need to, make it better than myself
An updated version of Mr X's Peel P50, I have added sounds, touched up some textures, packed the whole bonus pack, released shortly after the original release, together in this file. There are 2 police cars, both have their own custom sirens.
The SFPD cop car I made is included in the pack, as well as the Crane version with a custom paintjob.
The race versions have a 9 HP pull-cord ignition Go-Kart engine making it fast enough to add a lot of oomph to the small car.
The normal road versions (including police, crane and tank) have a 50cc Vespa engine, while the starter sound is from my father's BMW F650 GS motorcycle.
Credits go to
Mr X for the vehicle
Zipppy (me) for sounds and texture touch ups
McReed for the tank version
Aivar for the camera fix
*****NOTE: Most features will not work in 0.35, only the camera fix and texture updates will.*****
If a previous version is installed, please remove it, as this may conflict.
Installation on 0.36 and above, is by saving the .zip archive to "My Documents/Rigs of Rods/packs"
Installation on 0.35 is by either extracting the files to "Rigs of Rods 0.35/data/trucks" or by saving the archive to "Rigs of Rods 0.35/packs"
The images taken had a lighting bloom mod active, in case anyone wonders.
f1 and f2 for the front. F3 and F4 for the rear. It has commands and shocks so it's a much smoother ride and helps with the bouncing! I painted the skin (and pain stakingly did a pinstriping), did up some custom rims (wheelfaces), tinted the windows and put a mural on the front
CREDITS GO TO:
Bonehead: for the great original
Phillzilla: for making the back-end setup and answerin all my questions, and everything else
Trampus9: For making the UID and beta testing
Tampa: for Beta testing and making sure it works
THIS HAS IT'S OWN UID so it will not over write anything!
There is one beam that breaks if you contract (lower) the front commands to fast, other than that there seems to be nothing wrong with it. But you really have to lay it out hard to break it.
Would love to heat what you think! http://forum.rigsofrods.com/index.php?topic=20258.0 I think
These are my original files pertaining to the "squished wheel" RoR logo design. I have included two Adobe Illustrator (.ai) files, several PNGs of various forms of the logo, a couple GIFs for the website layout, a text file with a basic license agreement, and an offline archive of part of the original logos forum post. I hope you make good use of these files!
These are some new meshes/textures for the standard checkpoints. I tried to keep the essence of the old one while adding a few of my own ideas. They are exactly the same size as the originals and so can be drop-in replacements for the standard checkpoints RoR ships with.
Read the readme for installation instructions.
I give you permission to do whatever you want with them.
A set of standard shipping containers--both 20ft and 40ft.
Features:
- Fully stackable and stable to at least 3 high.
- Ropable at each corner both top and bottom
- Contacter points enable interlocking stacks
Updated:
- Added several skins in carousel format for selection
- Fixed 40ft containers to work with reach stacker and isoloader. (16 total ropable points both top and bottom)
Place in Vehicles folder in your My Docs section.
Replace the original v1.0 with this one.
Special thanks go to Lenni for his help in getting them to stack right. Tommylommykins for the layout based on his 45ft box trailer.
Here's a Christmas tree used for Drag racing that I made upon request from Brickman. The reason for why I really made is so that people have a Christmas tree that they can put on whatever terrain they want.
Credits:
DODGE charger (me) - Modelling, Texturing, and placing
Brickman - Requesting the Tree
A proper control map configuration for the DFGT provides full 900 Degree steering.
How to install
1- After backing up original Input.map (or renaming to Input.map.old) place this input.map in your documentsRigs of Rods 0.38config directory. -Note: you will find the original there too
2- Import the RoR profile (Rigs of Rods.xml) to your Logitech Gaming Software (Under "Properties" select "Import" and browse for the xml to where you extracted it.
-Note: In order for 900 degrees to work properly run Logitech Gaming Software as Administrator (This will help other games too) if you don't like like 900 degrees then i suggest you still use the profile just use the software to edit it.
Also: Force Feedback works best with the configuration set to Overall 100%, Steering Force Feedback 400%, and rest 0% (These options can be found in the RoRConfig Under Controls, Force Feedback)
Controls:
>X=Headlights
>Circle= T -Keystroke (Physics Engine Analyses Overlay)
>Square=Differential
>Triangle=Toggle View
>R1/Shifter(+)=Shift Up
>L1/Shifter(-)=Shift Down
>L2(<)/(>)R2=Signals
>R3=Warning
>L3=IDK
>Horn=Horn
>PS Button=Ignition
>Select=Parking Brake
>Start=Contact
>GT5 Dial Enter Button=Backspace Function
>GT5 Dial Left(+)/Right(-)= Field of View Adjustment
Edit> Keyboard Controls Unmodified other then: R=Replay J=Rescue (Reversed)
This amplirollpack consists out of one flatbed load and one ampliroll with a generator on it. The generator has an engine so there is smoke (I suggest slamming it into 3rd gear going full-throtle and pressing enter to get out the smoke will continue while your not in there).
Note: This is not some kind of mod, it is build from scratch by me and only me.