DELETE THE OLD ZIP BEFORE USING THIS ONE!
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NEW STUFF!
-Added a load Spawner
-Added a truck shop on the top
-Added 2 version: Spawn on Top and Black Ice (Road is all ice) both with FPS version too
-Woohooo
==== Trailer (please watch it)
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After some long time working on this map it's finally done
It was made as showcase for the my Meshed Roads Tutorial.
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What it has?
- A long Meshed Road made in Blender (yey some smooth road) - A nice landscape - Road Signals (Watch out for them, they are usefull) - Normal and FPS version (With trees and without them) - Perfect for Racing, Cruising, Hauling or launching yourself from the cliff :P
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CREDITS
Terrain - Me
Road - Me (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
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DESCRIPTION
1.5km x 1.5km.
The terrain is set in rural Greece and includes farmland, villages, forests and mountains. There is a long network of dirt and asphalt roads which run throughout the terrain and the various areas of the map complete with signs. An FPS version with reduced vegetation density and distances for use with slower computers is also included which gives a significant increase in performance.
INSTALLATION
1. Copy .zip and paste it into your RoR terrain folder (such as "C:UsersYOURNAMEDocumentsRigs of Rods 0.38terrains" (Windows 7) 2. Open the .zip and then go to a folder called "+++ Impostors +++", inside you will find a bunch of png files; copy these to wherever RoR stores imposters (default is the root directory - where the ror.exe is).
3. Run RoR and drive
LICENSE
I give permission for anyone to use the objects, textures, sounds and anything else created by me in this .zip for free Rigs of Rods projects provided I, LJFHutch, am credited with their creation. I also give permission to adapt or modify the objects/textures etc to suit your terrain (such as retexturing a tree's leaves, changing the saturation of the grass texture, etc), again, with proper credit and so long as you do not claim to have created them yourself. However, seek my permission for any published modification of this terrain.
Credits:
Road sign textures - public domain, Swedish Transport Administration.
Normal map shader - Artifex Terra 3D, thanks also to Nipash for helping me out with that.
Thanks to everyone who helped me out, especially DeGa and Nipash.
This pack will add a trolley line to your Penguinville terrain.
It is important that you follow the install instructions:
In this .zip file you will find 3 files:
-Penguinville_TrolleyLine_AddOn.zip
> Just extract this .zip folder next to your Penguinville.zip in your terrain folder.
-Penguinville_TrolleyLine_AddOn.terrn
-Penguinville_TrolleyLine_AddOn-mini.png
> These to files have to be extracted right INTO your Penguinville.zip. This adds a second version of Penguinville including the trolleyline.
After regenerating your cache, you will be able to play on the new map. Now walk or drive to the Bus Station (near the spawning point). There you will find a new "Tram Stop", go into the green marker/trigger and the truckspawner will pop up, where you can select a train. The train will be automatically spawned on the tracks.
Thanks go out to donoteat, for the great Penguinville terrain and his permission to upload my mod, further to Lepes who made the custom spawnpoint actually working, and to Lenni for beta-testing.
Hope you enjoy this completely new Railroad-system in RoR!
Hello this is a little Mod of the original Desert Trails. I just add some Roads, Sign and Houses (From the Greece Map)
I've put the roads with the Renault Terrain Editor Truck. I've not replace all the driveables zones with roads just some parts
Anyway I hope that you like this map and if YES help me with some advice, I will appreciate it
Credits :
LJFHutch for the default map and other objetcs.
LJFHutch for his Greece's Houses and Church
RoR Toolkit for put in the map signs and other things
Renault Crane for helped me put roads in the map (http://www.rigsofrods.com/repository/view/3765) and for the Tutorial by pedropp22
Description: An off-road racing course set in the desert. 700m x 700m. Includes parallax mapping version and FPS version.
Currently has minor issues:
* Seams between textures are strange, they're reflective and glow at night.
* Texture Shadows don't work with the vegetation or the terrain shader.
Authors: LJFHutch
Check the imposters file for correct imposter files and instructions (place them in main ror directory).
Thanks to everyone who has helped me along the way, especially DeGa. Also a big thanks to tdev for providing the hard work for the parallax mapping
All textures were made from photographs taken by myself and you have my permission to use and edit them for Rigs of Rods projects, crediting where appropriate. Also feel free to use any objects included for RoR projects.
I hope you enjoy it!
In a game where approximately 99.9% of the players like to see things get destroyed, mauled, smashed, torn to shreds, incinerated, devastated, set on fire, and blown up, a load like this is more than necessary. Oxsergy and I (Beolex) bring you the Destructible Barricade. This is a meshed load which makes a good backdrop as scenery to your terrain, or just eye-candy for you masochistic freaks that like seeing things get destroyed. It is a tri-section load, meaning it has two legs and a board that can all rip apart for your disastrous pleasures. It is recommended that you pre-place it on a terrain so it is permanently there whenever you run the game, but it is also lift-able (via crane/boom) and can be placed in the bed of a vehicle and secured, too. However, to keep this barricade realistic, it needed to be semi-weak so it can be destroyed by most moving forces. As a result, hauling/lifting this with machinery can result in the barricade breaking, as it is fragile.
CREDITS
Beolex - Mesh creation and texture work
0xsergy - N/B structure and refinement/finalization
This is a new set of rims for the Dodge Cummins Dually by Box5Diesel.
They are modeled after the "Spank Dually" wheels, and do not follow them exactly but are a close approximation, and they look great regardless.
To use the wheels, take all 4 files out of the zip and drop them in your Dodge Cummins zip file. They will overwrite, so back up the truck folder before adding this mod if you want to save it.
I was searching the forums recently, and discovered that there were no ramps to jump cars off of, so I decided to create one. This is a car-sized "Kicker" ramp based off of those that are used for skateboarding. It has a tow hitch so you can drag it around with trucks, so moving it is possible. It only weights 150 Kg, so most vehicles can tow it. As a side note, this is my very first mod for any game.
+Add more types of ramps, especially tilted ramps and sliced quarter pipe ramps.
Change Log:
V3:
+ Added New Twisted Ramp 'RoR Ramp "Twisted Kicker" - Plastic'
+ Added New Twisted Ramp 'RoR Ramp "Twisted Kicker" - Full Metal'
V2:
+ Renamed Original Ramp to 'RoR Ramp "Kicker" - Plastic'
+ Added New All Metal Ramp: 'RoR Ramp "Kicker" - Full Metal'
+ Full Metal ramp weighs more than Plastic ramp.
+ Plastic ramp is still compatible with people that still have V1
+ Fixed some errors.
[Moved Props section below nodes]
V1:
+Initial Release
Everything was created by me.
To Modders of Mods:
I know who I personally have given permission to mod this, so don't mod without permission.
Link to Discussion: RoR-Ramp (More Frequent Updates)
IMPORTANT!
Heavy vehicles or vehicles with large tires risk causing the ramps to slide. The ramps were designed for lighter vehicles and are physically designed to be light so they can be towed by normal vehicles such as SUVs or Pickup Trucks (Including the S10).
Several (thousand) people have asked me to release this, and rather than attempt to blackmail them to shut up, I decided it might be easier just to release.
Absolutely no warranty provided- they either work or they don't.
Mod note: see "donotreadme.txt" for flatmap instructions
Permission hereby granted for you to use these in your terrains provided you credit me.